/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/Ad/AdInventory.h" #include "engines/wintermute/Ad/AdGame.h" #include "engines/wintermute/Ad/AdItem.h" #include "engines/wintermute/PlatformSDL.h" #include "common/str.h" namespace WinterMute { IMPLEMENT_PERSISTENT(CAdInventory, false) ////////////////////////////////////////////////////////////////////////// CAdInventory::CAdInventory(CBGame *inGame): CBObject(inGame) { _scrollOffset = 0; } ////////////////////////////////////////////////////////////////////////// CAdInventory::~CAdInventory() { _takenItems.RemoveAll(); // ref only } ////////////////////////////////////////////////////////////////////////// ERRORCODE CAdInventory::insertItem(const char *name, const char *insertAfter) { if (name == NULL) return STATUS_FAILED; CAdItem *item = ((CAdGame *)Game)->getItemByName(name); if (item == NULL) return STATUS_FAILED; int insertIndex = -1; for (int i = 0; i < _takenItems.GetSize(); i++) { if (scumm_stricmp(_takenItems[i]->_name, name) == 0) { _takenItems.RemoveAt(i); i--; continue; } if (insertAfter && scumm_stricmp(_takenItems[i]->_name, insertAfter) == 0) insertIndex = i + 1; } if (insertIndex == -1) _takenItems.Add(item); else _takenItems.InsertAt(insertIndex, item); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// ERRORCODE CAdInventory::removeItem(const char *name) { if (name == NULL) return STATUS_FAILED; for (int i = 0; i < _takenItems.GetSize(); i++) { if (scumm_stricmp(_takenItems[i]->_name, name) == 0) { if (((CAdGame *)Game)->_selectedItem == _takenItems[i])((CAdGame *)Game)->_selectedItem = NULL; _takenItems.RemoveAt(i); return STATUS_OK; } } return STATUS_FAILED; } ////////////////////////////////////////////////////////////////////////// ERRORCODE CAdInventory::removeItem(CAdItem *item) { if (item == NULL) return STATUS_FAILED; for (int i = 0; i < _takenItems.GetSize(); i++) { if (_takenItems[i] == item) { if (((CAdGame *)Game)->_selectedItem == _takenItems[i])((CAdGame *)Game)->_selectedItem = NULL; _takenItems.RemoveAt(i); return STATUS_OK; } } return STATUS_FAILED; } ////////////////////////////////////////////////////////////////////////// ERRORCODE CAdInventory::persist(CBPersistMgr *persistMgr) { CBObject::persist(persistMgr); _takenItems.persist(persistMgr); persistMgr->transfer(TMEMBER(_scrollOffset)); return STATUS_OK; } } // end of namespace WinterMute