/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/dcgf.h" #include "engines/wintermute/Base/BGame.h" #include "engines/wintermute/Ad/AdNodeState.h" #include "engines/wintermute/Ad/AdEntity.h" #include "engines/wintermute/Base/BStringTable.h" #include "engines/wintermute/Base/BSprite.h" #include "engines/wintermute/utils/utils.h" #include "engines/wintermute/PlatformSDL.h" #include "common/str.h" namespace WinterMute { IMPLEMENT_PERSISTENT(CAdNodeState, false) ////////////////////////////////////////////////////////////////////////// CAdNodeState::CAdNodeState(CBGame *inGame): CBBase(inGame) { _name = NULL; _active = false; for (int i = 0; i < 7; i++) _caption[i] = NULL; _alphaColor = 0; _filename = NULL; _cursor = NULL; } ////////////////////////////////////////////////////////////////////////// CAdNodeState::~CAdNodeState() { delete[] _name; delete[] _filename; delete[] _cursor; _name = NULL; _filename = NULL; _cursor = NULL; for (int i = 0; i < 7; i++) { delete[] _caption[i]; _caption[i] = NULL; } } ////////////////////////////////////////////////////////////////////////// void CAdNodeState::SetName(const char *Name) { delete[] _name; _name = NULL; CBUtils::SetString(&_name, Name); } ////////////////////////////////////////////////////////////////////////// void CAdNodeState::SetFilename(const char *Filename) { delete[] _filename; _filename = NULL; CBUtils::SetString(&_filename, Filename); } ////////////////////////////////////////////////////////////////////////// void CAdNodeState::SetCursor(const char *Filename) { delete[] _cursor; _cursor = NULL; CBUtils::SetString(&_cursor, Filename); } ////////////////////////////////////////////////////////////////////////// HRESULT CAdNodeState::persist(CBPersistMgr *persistMgr) { persistMgr->transfer(TMEMBER(Game)); persistMgr->transfer(TMEMBER(_active)); persistMgr->transfer(TMEMBER(_name)); persistMgr->transfer(TMEMBER(_filename)); persistMgr->transfer(TMEMBER(_cursor)); persistMgr->transfer(TMEMBER(_alphaColor)); for (int i = 0; i < 7; i++) persistMgr->transfer(TMEMBER(_caption[i])); return S_OK; } ////////////////////////////////////////////////////////////////////////// void CAdNodeState::SetCaption(const char *Caption, int Case) { if (Case == 0) Case = 1; if (Case < 1 || Case > 7) return; delete[] _caption[Case - 1]; _caption[Case - 1] = new char[strlen(Caption) + 1]; if (_caption[Case - 1]) { strcpy(_caption[Case - 1], Caption); Game->_stringTable->Expand(&_caption[Case - 1]); } } ////////////////////////////////////////////////////////////////////////// char *CAdNodeState::GetCaption(int Case) { if (Case == 0) Case = 1; if (Case < 1 || Case > 7 || _caption[Case - 1] == NULL) return ""; else return _caption[Case - 1]; } ////////////////////////////////////////////////////////////////////////// HRESULT CAdNodeState::TransferEntity(CAdEntity *Entity, bool IncludingSprites, bool Saving) { if (!Entity) return E_FAIL; // hack! if (this->Game != Entity->Game) this->Game = Entity->Game; if (Saving) { for (int i = 0; i < 7; i++) { if (Entity->_caption[i]) SetCaption(Entity->_caption[i], i); } if (!Entity->_region && Entity->_sprite && Entity->_sprite->_filename) { if (IncludingSprites) SetFilename(Entity->_sprite->_filename); else SetFilename(""); } if (Entity->_cursor && Entity->_cursor->_filename) SetCursor(Entity->_cursor->_filename); _alphaColor = Entity->_alphaColor; _active = Entity->_active; } else { for (int i = 0; i < 7; i++) { if (_caption[i]) Entity->SetCaption(_caption[i], i); } if (_filename && !Entity->_region && IncludingSprites && strcmp(_filename, "") != 0) { if (!Entity->_sprite || !Entity->_sprite->_filename || scumm_stricmp(Entity->_sprite->_filename, _filename) != 0) Entity->SetSprite(_filename); } if (_cursor) { if (!Entity->_cursor || !Entity->_cursor->_filename || scumm_stricmp(Entity->_cursor->_filename, _cursor) != 0) Entity->SetCursor(_cursor); } Entity->_active = _active; Entity->_alphaColor = _alphaColor; } return S_OK; } } // end of namespace WinterMute