/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/dcgf.h" #include "engines/wintermute/Base/BGame.h" #include "engines/wintermute/Ad/AdNodeState.h" #include "engines/wintermute/Ad/AdEntity.h" #include "engines/wintermute/Base/BStringTable.h" #include "engines/wintermute/Base/BSprite.h" #include "engines/wintermute/utils/utils.h" #include "engines/wintermute/PlatformSDL.h" #include "common/str.h" namespace WinterMute { IMPLEMENT_PERSISTENT(CAdNodeState, false) ////////////////////////////////////////////////////////////////////////// CAdNodeState::CAdNodeState(CBGame *inGame): CBBase(inGame) { _name = NULL; _active = false; for (int i = 0; i < 7; i++) _caption[i] = NULL; _alphaColor = 0; _filename = NULL; _cursor = NULL; } ////////////////////////////////////////////////////////////////////////// CAdNodeState::~CAdNodeState() { delete[] _name; delete[] _filename; delete[] _cursor; _name = NULL; _filename = NULL; _cursor = NULL; for (int i = 0; i < 7; i++) { delete[] _caption[i]; _caption[i] = NULL; } } ////////////////////////////////////////////////////////////////////////// void CAdNodeState::setName(const char *name) { delete[] _name; _name = NULL; CBUtils::setString(&_name, name); } ////////////////////////////////////////////////////////////////////////// void CAdNodeState::setFilename(const char *filename) { delete[] _filename; _filename = NULL; CBUtils::setString(&_filename, filename); } ////////////////////////////////////////////////////////////////////////// void CAdNodeState::setCursor(const char *filename) { delete[] _cursor; _cursor = NULL; CBUtils::setString(&_cursor, filename); } ////////////////////////////////////////////////////////////////////////// HRESULT CAdNodeState::persist(CBPersistMgr *persistMgr) { persistMgr->transfer(TMEMBER(Game)); persistMgr->transfer(TMEMBER(_active)); persistMgr->transfer(TMEMBER(_name)); persistMgr->transfer(TMEMBER(_filename)); persistMgr->transfer(TMEMBER(_cursor)); persistMgr->transfer(TMEMBER(_alphaColor)); for (int i = 0; i < 7; i++) persistMgr->transfer(TMEMBER(_caption[i])); return S_OK; } ////////////////////////////////////////////////////////////////////////// void CAdNodeState::setCaption(const char *caption, int caseVal) { if (caseVal== 0) caseVal= 1; if (caseVal< 1 || caseVal> 7) return; delete[] _caption[caseVal- 1]; _caption[caseVal- 1] = new char[strlen(caption) + 1]; if (_caption[caseVal- 1]) { strcpy(_caption[caseVal- 1], caption); Game->_stringTable->Expand(&_caption[caseVal- 1]); } } ////////////////////////////////////////////////////////////////////////// char *CAdNodeState::getCaption(int caseVal) { if (caseVal== 0) caseVal= 1; if (caseVal< 1 || caseVal> 7 || _caption[caseVal- 1] == NULL) return ""; else return _caption[caseVal- 1]; } ////////////////////////////////////////////////////////////////////////// HRESULT CAdNodeState::transferEntity(CAdEntity *entity, bool includingSprites, bool saving) { if (!entity) return E_FAIL; // hack! if (this->Game != entity->Game) this->Game = entity->Game; if (saving) { for (int i = 0; i < 7; i++) { if (entity->_caption[i]) setCaption(entity->_caption[i], i); } if (!entity->_region && entity->_sprite && entity->_sprite->_filename) { if (includingSprites) setFilename(entity->_sprite->_filename); else setFilename(""); } if (entity->_cursor && entity->_cursor->_filename) setCursor(entity->_cursor->_filename); _alphaColor = entity->_alphaColor; _active = entity->_active; } else { for (int i = 0; i < 7; i++) { if (_caption[i]) entity->setCaption(_caption[i], i); } if (_filename && !entity->_region && includingSprites && strcmp(_filename, "") != 0) { if (!entity->_sprite || !entity->_sprite->_filename || scumm_stricmp(entity->_sprite->_filename, _filename) != 0) entity->setSprite(_filename); } if (_cursor) { if (!entity->_cursor || !entity->_cursor->_filename || scumm_stricmp(entity->_cursor->_filename, _cursor) != 0) entity->setCursor(_cursor); } entity->_active = _active; entity->_alphaColor = _alphaColor; } return S_OK; } } // end of namespace WinterMute