/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_ADOBJECT_H #define WINTERMUTE_ADOBJECT_H #include "engines/wintermute/Ad/AdTypes.h" #include "engines/wintermute/Base/PartEmitter.h" namespace WinterMute { class CAdWaypointGroup; class CAdRegion; class CAdSentence; class CBFont; class CBRegion; class CAdInventory; #define MAX_NUM_REGIONS 10 class CAdObject : public CBObject { public: CPartEmitter *_partEmitter; virtual CPartEmitter *createParticleEmitter(bool followParent = false, int offsetX = 0, int offsetY = 0); virtual HRESULT updatePartEmitter(); bool _partFollowParent; int _partOffsetX; int _partOffsetY; HRESULT invalidateCurrRegions(); bool _subtitlesModRelative; bool _subtitlesModXCenter; int _subtitlesModX; int _subtitlesModY; int _subtitlesWidth; CAdRegion *_stickRegion; bool _sceneIndependent; bool _ignoreItems; HRESULT updateBlockRegion(); bool _forcedTalkAnimUsed; char *_forcedTalkAnimName; virtual bool getExtendedFlag(const char *flagName); virtual HRESULT resetSoundPan(); virtual HRESULT updateSounds(); HRESULT reset(); DECLARE_PERSISTENT(CAdObject, CBObject) virtual void talk(const char *text, const char *sound = NULL, uint32 duration = 0, const char *stances = NULL, TTextAlign align = TAL_CENTER); virtual int getHeight(); CAdSentence *_sentence; HRESULT SetFont(const char *filename); virtual HRESULT update(); virtual HRESULT display(); bool _drawn; bool _active; virtual HRESULT playAnim(const char *filename); CBSprite *_animSprite; CBSprite *_currentSprite; TObjectState _state; TObjectState _nextState; TObjectType _type; CAdObject(CBGame *inGame); virtual ~CAdObject(); CBFont *_font; CBSprite *_tempSprite2; CBRegion *_blockRegion; CAdWaypointGroup *_wptGroup; CBRegion *_currentBlockRegion; CAdWaypointGroup *_currentWptGroup; CAdInventory *getInventory(); virtual HRESULT saveAsText(CBDynBuffer *buffer, int indent); virtual HRESULT afterMove(); CAdRegion *_currentRegions[MAX_NUM_REGIONS]; // scripting interface virtual CScValue *scGetProperty(const char *name); virtual HRESULT scSetProperty(const char *name, CScValue *value); virtual HRESULT scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name); virtual const char *scToString(); CBArray _attachmentsPre; CBArray _attachmentsPost; HRESULT updateSpriteAttachments(); HRESULT displaySpriteAttachments(bool preDisplay); CAdObject *_registerAlias; private: HRESULT displaySpriteAttachment(CAdObject *attachment); CAdInventory *_inventory; protected: HRESULT getScale(float *scaleX, float *scaleY); }; } // end of namespace WinterMute #endif