/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/dcgf.h" #include "engines/wintermute/Ad/AdRotLevel.h" #include "engines/wintermute/Base/BParser.h" #include "engines/wintermute/Base/BDynBuffer.h" #include "engines/wintermute/Base/BGame.h" #include "engines/wintermute/Base/BSprite.h" #include "engines/wintermute/Base/BFileManager.h" namespace WinterMute { IMPLEMENT_PERSISTENT(CAdRotLevel, false) ////////////////////////////////////////////////////////////////////////// CAdRotLevel::CAdRotLevel(CBGame *inGame): CBObject(inGame) { _posX = 0; _rotation = 0.0f; } ////////////////////////////////////////////////////////////////////////// CAdRotLevel::~CAdRotLevel() { } ////////////////////////////////////////////////////////////////////////// ERRORCODE CAdRotLevel::loadFile(const char *filename) { byte *buffer = Game->_fileManager->readWholeFile(filename); if (buffer == NULL) { Game->LOG(0, "CAdRotLevel::LoadFile failed for file '%s'", filename); return STATUS_FAILED; } ERRORCODE ret; _filename = new char [strlen(filename) + 1]; strcpy(_filename, filename); if (DID_FAIL(ret = loadBuffer(buffer, true))) Game->LOG(0, "Error parsing ROTATION_LEVEL file '%s'", filename); delete [] buffer; return ret; } TOKEN_DEF_START TOKEN_DEF(ROTATION_LEVEL) TOKEN_DEF(TEMPLATE) TOKEN_DEF(X) TOKEN_DEF(ROTATION) TOKEN_DEF(EDITOR_PROPERTY) TOKEN_DEF_END ////////////////////////////////////////////////////////////////////////// ERRORCODE CAdRotLevel::loadBuffer(byte *buffer, bool complete) { TOKEN_TABLE_START(commands) TOKEN_TABLE(ROTATION_LEVEL) TOKEN_TABLE(TEMPLATE) TOKEN_TABLE(X) TOKEN_TABLE(ROTATION) TOKEN_TABLE(EDITOR_PROPERTY) TOKEN_TABLE_END byte *params; int cmd; CBParser parser(Game); if (complete) { if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_ROTATION_LEVEL) { Game->LOG(0, "'ROTATION_LEVEL' keyword expected."); return STATUS_FAILED; } buffer = params; } while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { switch (cmd) { case TOKEN_TEMPLATE: if (DID_FAIL(loadFile((char *)params))) cmd = PARSERR_GENERIC; break; case TOKEN_X: parser.scanStr((char *)params, "%d", &_posX); break; case TOKEN_ROTATION: { int i; parser.scanStr((char *)params, "%d", &i); _rotation = (float)i; } break; case TOKEN_EDITOR_PROPERTY: parseEditorProperty(params, false); break; } } if (cmd == PARSERR_TOKENNOTFOUND) { Game->LOG(0, "Syntax error in ROTATION_LEVEL definition"); return STATUS_FAILED; } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// ERRORCODE CAdRotLevel::saveAsText(CBDynBuffer *buffer, int indent) { buffer->putTextIndent(indent, "ROTATION_LEVEL {\n"); buffer->putTextIndent(indent + 2, "X=%d\n", _posX); buffer->putTextIndent(indent + 2, "ROTATION=%d\n", (int)_rotation); CBBase::saveAsText(buffer, indent + 2); buffer->putTextIndent(indent, "}\n"); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// ERRORCODE CAdRotLevel::persist(CBPersistMgr *persistMgr) { CBObject::persist(persistMgr); persistMgr->transfer(TMEMBER(_rotation)); return STATUS_OK; } } // end of namespace WinterMute