/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_ADSCENE_H #define WINTERMUTE_ADSCENE_H #include "engines/wintermute/Base/BFader.h" namespace WinterMute { class CUIWindow; class CAdObject; class CAdRegion; class CBViewport; class CAdLayer; class CBPoint; class CAdWaypointGroup; class CAdPath; class CAdScaleLevel; class CAdRotLevel; class CAdPathPoint; class CAdScene : public CBObject { public: CBObject *getNextAccessObject(CBObject *CurrObject); CBObject *getPrevAccessObject(CBObject *CurrObject); ERRORCODE getSceneObjects(CBArray &Objects, bool InteractiveOnly); ERRORCODE getRegionObjects(CAdRegion *Region, CBArray &Objects, bool InteractiveOnly); ERRORCODE afterLoad(); ERRORCODE getRegionsAt(int X, int Y, CAdRegion **RegionList, int NumRegions); ERRORCODE handleItemAssociations(const char *ItemName, bool Show); CUIWindow *_shieldWindow; float getRotationAt(int X, int Y); ERRORCODE loadState(); ERRORCODE saveState(); bool _persistentState; bool _persistentStateSprites; CBObject *getNodeByName(const char *name); void setOffset(int OffsetLeft, int OffsetTop); bool pointInViewport(int X, int Y); int getOffsetTop(); int getOffsetLeft(); ERRORCODE getViewportSize(int *Width = NULL, int *Height = NULL); ERRORCODE getViewportOffset(int *OffsetX = NULL, int *OffsetY = NULL); CBViewport *_viewport; CBFader *_fader; int _pfPointsNum; void pfPointsAdd(int X, int Y, int Distance); void pfPointsStart(); bool _initialized; ERRORCODE correctTargetPoint(int StartX, int StartY, int *X, int *Y, bool CheckFreeObjects = false, CBObject *Requester = NULL); ERRORCODE correctTargetPoint2(int StartX, int StartY, int *TargetX, int *TargetY, bool CheckFreeObjects, CBObject *Requester); DECLARE_PERSISTENT(CAdScene, CBObject) ERRORCODE displayRegionContent(CAdRegion *Region = NULL, bool Display3DOnly = false); ERRORCODE displayRegionContentOld(CAdRegion *Region = NULL); static int compareObjs(const void *Obj1, const void *Obj2); ERRORCODE updateFreeObjects(); ERRORCODE traverseNodes(bool Update = false); float getScaleAt(int Y); ERRORCODE sortScaleLevels(); ERRORCODE sortRotLevels(); virtual ERRORCODE saveAsText(CBDynBuffer *buffer, int indent); uint32 getAlphaAt(int X, int Y, bool ColorCheck = false); bool _paralaxScrolling; void skipTo(int OffsetX, int OffsetY); void setDefaults(); void cleanup(); void skipToObject(CBObject *Object); void scrollToObject(CBObject *Object); void scrollTo(int OffsetX, int OffsetY); virtual ERRORCODE update(); bool _autoScroll; int _targetOffsetTop; int _targetOffsetLeft; int _scrollPixelsV; uint32 _scrollTimeV; uint32 _lastTimeV; int _scrollPixelsH; uint32 _scrollTimeH; uint32 _lastTimeH; virtual ERRORCODE display(); uint32 _pfMaxTime; ERRORCODE initLoop(); void pathFinderStep(); bool isBlockedAt(int X, int Y, bool CheckFreeObjects = false, CBObject *Requester = NULL); bool isWalkableAt(int X, int Y, bool CheckFreeObjects = false, CBObject *Requester = NULL); CAdLayer *_mainLayer; float getZoomAt(int X, int Y); bool getPath(CBPoint source, CBPoint target, CAdPath *path, CBObject *requester = NULL); CAdScene(CBGame *inGame); virtual ~CAdScene(); CBArray _layers; CBArray _objects; CBArray _waypointGroups; ERRORCODE loadFile(const char *filename); ERRORCODE loadBuffer(byte *buffer, bool complete = true); int _width; int _height; ERRORCODE addObject(CAdObject *Object); ERRORCODE removeObject(CAdObject *Object); int _editorMarginH; int _editorMarginV; uint32 _editorColFrame; uint32 _editorColEntity; uint32 _editorColRegion; uint32 _editorColBlocked; uint32 _editorColWaypoints; uint32 _editorColEntitySel; uint32 _editorColRegionSel; uint32 _editorColBlockedSel; uint32 _editorColWaypointsSel; uint32 _editorColScale; uint32 _editorColDecor; uint32 _editorColDecorSel; bool _editorShowRegions; bool _editorShowBlocked; bool _editorShowDecor; bool _editorShowEntities; bool _editorShowScale; CBArray _scaleLevels; CBArray _rotLevels; virtual ERRORCODE restoreDeviceObjects(); int getPointsDist(CBPoint p1, CBPoint p2, CBObject *requester = NULL); // scripting interface virtual CScValue *scGetProperty(const char *name); virtual ERRORCODE scSetProperty(const char *name, CScValue *value); virtual ERRORCODE scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name); virtual const char *scToString(); private: ERRORCODE persistState(bool Saving = true); void pfAddWaypointGroup(CAdWaypointGroup *Wpt, CBObject *Requester = NULL); bool _pfReady; CBPoint *_pfTarget; CAdPath *_pfTargetPath; CBObject *_pfRequester; CBArray _pfPath; int _offsetTop; int _offsetLeft; }; } // end of namespace WinterMute #endif