/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/dcgf.h" #include "engines/wintermute/Ad/AdSentence.h" #include "engines/wintermute/Ad/AdTalkDef.h" #include "engines/wintermute/Ad/AdTalkNode.h" #include "engines/wintermute/Ad/AdGame.h" #include "engines/wintermute/utils/PathUtil.h" #include "engines/wintermute/Base/BGame.h" #include "engines/wintermute/Base/BSound.h" #include "engines/wintermute/Ad/AdScene.h" #include "engines/wintermute/Base/BFont.h" #include "engines/wintermute/Base/BSprite.h" #include "engines/wintermute/Base/BFileManager.h" namespace WinterMute { IMPLEMENT_PERSISTENT(CAdSentence, false) ////////////////////////////////////////////////////////////////////////// CAdSentence::CAdSentence(CBGame *inGame): CBBase(inGame) { _text = NULL; _stances = NULL; _tempStance = NULL; _duration = 0; _startTime = 0; _currentStance = 0; _font = NULL; _pos.x = _pos.y = 0; _width = Game->_renderer->_width; _align = (TTextAlign)TAL_CENTER; _sound = NULL; _soundStarted = false; _talkDef = NULL; _currentSprite = NULL; _currentSkelAnim = NULL; _fixedPos = false; _freezable = true; } ////////////////////////////////////////////////////////////////////////// CAdSentence::~CAdSentence() { delete _sound; delete[] _text; delete[] _stances; delete[] _tempStance; delete _talkDef; _sound = NULL; _text = NULL; _stances = NULL; _tempStance = NULL; _talkDef = NULL; _currentSprite = NULL; // ref only _currentSkelAnim = NULL; _font = NULL; // ref only } ////////////////////////////////////////////////////////////////////////// void CAdSentence::setText(const char *text) { if (_text) delete [] _text; _text = new char[strlen(text) + 1]; if (_text) strcpy(_text, text); } ////////////////////////////////////////////////////////////////////////// void CAdSentence::setStances(const char *stances) { if (_stances) delete [] _stances; if (stances) { _stances = new char[strlen(stances) + 1]; if (_stances) strcpy(_stances, stances); } else _stances = NULL; } ////////////////////////////////////////////////////////////////////////// char *CAdSentence::getCurrentStance() { return getStance(_currentStance); } ////////////////////////////////////////////////////////////////////////// char *CAdSentence::getNextStance() { _currentStance++; return getStance(_currentStance); } ////////////////////////////////////////////////////////////////////////// char *CAdSentence::getStance(int stance) { if (_stances == NULL) return NULL; if (_tempStance) delete [] _tempStance; _tempStance = NULL; char *start; char *curr; int pos; if (stance == 0) start = _stances; else { pos = 0; start = NULL; curr = _stances; while (pos < stance) { if (*curr == '\0') break; if (*curr == ',') pos++; curr++; } if (pos == stance) start = curr; } if (start == NULL) return NULL; while (*start == ' ' && *start != ',' && *start != '\0') start++; curr = start; while (*curr != '\0' && *curr != ',') curr++; while (curr > start && *(curr - 1) == ' ') curr--; _tempStance = new char [curr - start + 1]; if (_tempStance) { _tempStance[curr - start] = '\0'; strncpy(_tempStance, start, curr - start); } return _tempStance; } ////////////////////////////////////////////////////////////////////////// ERRORCODE CAdSentence::display() { if (!_font || !_text) return STATUS_FAILED; if (_sound && !_soundStarted) { _sound->play(); _soundStarted = true; } if (Game->_subtitles) { int x = _pos.x; int y = _pos.y; if (!_fixedPos) { x = x - ((CAdGame *)Game)->_scene->getOffsetLeft(); y = y - ((CAdGame *)Game)->_scene->getOffsetTop(); } x = MAX(x, 0); x = MIN(x, Game->_renderer->_width - _width); y = MAX(y, 0); _font->drawText((byte *)_text, x, y, _width, _align); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// void CAdSentence::setSound(CBSound *sound) { if (!sound) return; delete _sound; _sound = sound; _soundStarted = false; } ////////////////////////////////////////////////////////////////////////// ERRORCODE CAdSentence::finish() { if (_sound) _sound->stop(); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// ERRORCODE CAdSentence::persist(CBPersistMgr *persistMgr) { persistMgr->transfer(TMEMBER(Game)); persistMgr->transfer(TMEMBER_INT(_align)); persistMgr->transfer(TMEMBER(_currentStance)); persistMgr->transfer(TMEMBER(_currentSprite)); persistMgr->transfer(TMEMBER(_currentSkelAnim)); persistMgr->transfer(TMEMBER(_duration)); persistMgr->transfer(TMEMBER(_font)); persistMgr->transfer(TMEMBER(_pos)); persistMgr->transfer(TMEMBER(_sound)); persistMgr->transfer(TMEMBER(_soundStarted)); persistMgr->transfer(TMEMBER(_stances)); persistMgr->transfer(TMEMBER(_startTime)); persistMgr->transfer(TMEMBER(_talkDef)); persistMgr->transfer(TMEMBER(_tempStance)); persistMgr->transfer(TMEMBER(_text)); persistMgr->transfer(TMEMBER(_width)); persistMgr->transfer(TMEMBER(_fixedPos)); persistMgr->transfer(TMEMBER(_freezable)); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// ERRORCODE CAdSentence::setupTalkFile(const char *soundFilename) { delete _talkDef; _talkDef = NULL; _currentSprite = NULL; if (!soundFilename) return STATUS_OK; AnsiString path = PathUtil::getDirectoryName(soundFilename); AnsiString name = PathUtil::getFileNameWithoutExtension(soundFilename); AnsiString talkDefFileName = PathUtil::combine(path, name + ".talk"); Common::SeekableReadStream *file = Game->_fileManager->openFile(talkDefFileName.c_str()); if (file) { Game->_fileManager->closeFile(file); } else return STATUS_OK; // no talk def file found _talkDef = new CAdTalkDef(Game); if (!_talkDef || DID_FAIL(_talkDef->loadFile(talkDefFileName.c_str()))) { delete _talkDef; _talkDef = NULL; return STATUS_FAILED; } //Game->LOG(0, "Using .talk file: %s", TalkDefFile); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// ERRORCODE CAdSentence::update(TDirection dir) { if (!_talkDef) return STATUS_OK; uint32 currentTime; // if sound is available, synchronize with sound, otherwise use timer /* if (_sound) CurrentTime = _sound->GetPositionTime(); else CurrentTime = Game->_timer - _startTime; */ currentTime = Game->_timer - _startTime; bool talkNodeFound = false; for (int i = 0; i < _talkDef->_nodes.GetSize(); i++) { if (_talkDef->_nodes[i]->isInTimeInterval(currentTime, dir)) { talkNodeFound = true; CBSprite *newSprite = _talkDef->_nodes[i]->getSprite(dir); if (newSprite != _currentSprite) newSprite->reset(); _currentSprite = newSprite; if (!_talkDef->_nodes[i]->_playToEnd) break; } } // no talk node, try to use default sprite instead (if any) if (!talkNodeFound) { CBSprite *newSprite = _talkDef->getDefaultSprite(dir); if (newSprite) { if (newSprite != _currentSprite) newSprite->reset(); _currentSprite = newSprite; } else _currentSprite = NULL; } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool CAdSentence::CanSkip() { // prevent accidental sentence skipping (TODO make configurable) return (Game->_timer - _startTime) > 300; } } // end of namespace WinterMute