/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/dcgf.h" #include "engines/wintermute/Ad/AdSpriteSet.h" #include "engines/wintermute/Base/BParser.h" #include "engines/wintermute/Base/BDynBuffer.h" #include "engines/wintermute/Base/BGame.h" #include "engines/wintermute/Base/BFileManager.h" namespace WinterMute { IMPLEMENT_PERSISTENT(CAdSpriteSet, false) ////////////////////////////////////////////////////////////////////////// CAdSpriteSet::CAdSpriteSet(CBGame *inGame, CBObject *Owner): CBObject(inGame) { _owner = Owner; for (int i = 0; i < NUM_DIRECTIONS; i++) _sprites[i] = NULL; } ////////////////////////////////////////////////////////////////////////// CAdSpriteSet::~CAdSpriteSet() { for (int i = 0; i < NUM_DIRECTIONS; i++) { delete _sprites[i]; _sprites[i] = NULL; } _owner = NULL; } ////////////////////////////////////////////////////////////////////////// HRESULT CAdSpriteSet::LoadFile(const char *Filename, int LifeTime, TSpriteCacheType CacheType) { byte *Buffer = Game->_fileManager->readWholeFile(Filename); if (Buffer == NULL) { Game->LOG(0, "CAdSpriteSet::LoadFile failed for file '%s'", Filename); return E_FAIL; } HRESULT ret; if (FAILED(ret = LoadBuffer(Buffer, true))) Game->LOG(0, "Error parsing SPRITESET file '%s'", Filename); delete [] Buffer; return ret; } TOKEN_DEF_START TOKEN_DEF(SPRITESET) TOKEN_DEF(NAME) TOKEN_DEF(UP_LEFT) TOKEN_DEF(DOWN_LEFT) TOKEN_DEF(LEFT) TOKEN_DEF(UP_RIGHT) TOKEN_DEF(DOWN_RIGHT) TOKEN_DEF(RIGHT) TOKEN_DEF(UP) TOKEN_DEF(DOWN) TOKEN_DEF(TEMPLATE) TOKEN_DEF(EDITOR_PROPERTY) TOKEN_DEF_END ////////////////////////////////////////////////////////////////////////// HRESULT CAdSpriteSet::LoadBuffer(byte *Buffer, bool Complete, int LifeTime, TSpriteCacheType CacheType) { TOKEN_TABLE_START(commands) TOKEN_TABLE(SPRITESET) TOKEN_TABLE(NAME) TOKEN_TABLE(UP_LEFT) TOKEN_TABLE(DOWN_LEFT) TOKEN_TABLE(LEFT) TOKEN_TABLE(UP_RIGHT) TOKEN_TABLE(DOWN_RIGHT) TOKEN_TABLE(RIGHT) TOKEN_TABLE(UP) TOKEN_TABLE(DOWN) TOKEN_TABLE(TEMPLATE) TOKEN_TABLE(EDITOR_PROPERTY) TOKEN_TABLE_END byte *params; int cmd; CBParser parser(Game); if (Complete) { if (parser.GetCommand((char **)&Buffer, commands, (char **)¶ms) != TOKEN_SPRITESET) { Game->LOG(0, "'SPRITESET' keyword expected."); return E_FAIL; } Buffer = params; } CBSprite *spr = NULL; while ((cmd = parser.GetCommand((char **)&Buffer, commands, (char **)¶ms)) > 0) { switch (cmd) { case TOKEN_TEMPLATE: if (FAILED(LoadFile((char *)params, LifeTime, CacheType))) cmd = PARSERR_GENERIC; break; case TOKEN_NAME: setName((char *)params); break; case TOKEN_LEFT: delete _sprites[DI_LEFT]; _sprites[DI_LEFT] = NULL; spr = new CBSprite(Game, _owner); if (!spr || FAILED(spr->LoadFile((char *)params, LifeTime, CacheType))) cmd = PARSERR_GENERIC; else _sprites[DI_LEFT] = spr; break; case TOKEN_RIGHT: delete _sprites[DI_RIGHT]; _sprites[DI_RIGHT] = NULL; spr = new CBSprite(Game, _owner); if (!spr || FAILED(spr->LoadFile((char *)params, LifeTime, CacheType))) cmd = PARSERR_GENERIC; else _sprites[DI_RIGHT] = spr; break; case TOKEN_UP: delete _sprites[DI_UP]; _sprites[DI_UP] = NULL; spr = new CBSprite(Game, _owner); if (!spr || FAILED(spr->LoadFile((char *)params, LifeTime, CacheType))) cmd = PARSERR_GENERIC; else _sprites[DI_UP] = spr; break; case TOKEN_DOWN: delete _sprites[DI_DOWN]; _sprites[DI_DOWN] = NULL; spr = new CBSprite(Game, _owner); if (!spr || FAILED(spr->LoadFile((char *)params, LifeTime, CacheType))) cmd = PARSERR_GENERIC; else _sprites[DI_DOWN] = spr; break; case TOKEN_UP_LEFT: delete _sprites[DI_UPLEFT]; _sprites[DI_UPLEFT] = NULL; spr = new CBSprite(Game, _owner); if (!spr || FAILED(spr->LoadFile((char *)params, LifeTime, CacheType))) cmd = PARSERR_GENERIC; else _sprites[DI_UPLEFT] = spr; break; case TOKEN_UP_RIGHT: delete _sprites[DI_UPRIGHT]; _sprites[DI_UPRIGHT] = NULL; spr = new CBSprite(Game, _owner); if (!spr || FAILED(spr->LoadFile((char *)params, LifeTime, CacheType))) cmd = PARSERR_GENERIC; else _sprites[DI_UPRIGHT] = spr; break; case TOKEN_DOWN_LEFT: delete _sprites[DI_DOWNLEFT]; _sprites[DI_DOWNLEFT] = NULL; spr = new CBSprite(Game, _owner); if (!spr || FAILED(spr->LoadFile((char *)params, LifeTime, CacheType))) cmd = PARSERR_GENERIC; else _sprites[DI_DOWNLEFT] = spr; break; case TOKEN_DOWN_RIGHT: delete _sprites[DI_DOWNRIGHT]; _sprites[DI_DOWNRIGHT] = NULL; spr = new CBSprite(Game, _owner); if (!spr || FAILED(spr->LoadFile((char *)params, LifeTime, CacheType))) cmd = PARSERR_GENERIC; else _sprites[DI_DOWNRIGHT] = spr; break; case TOKEN_EDITOR_PROPERTY: parseEditorProperty(params, false); break; } } if (cmd == PARSERR_TOKENNOTFOUND) { Game->LOG(0, "Syntax error in SPRITESET definition"); return E_FAIL; } if (cmd == PARSERR_GENERIC) { Game->LOG(0, "Error loading SPRITESET definition"); if (spr) delete spr; return E_FAIL; } return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CAdSpriteSet::persist(CBPersistMgr *persistMgr) { CBObject::persist(persistMgr); persistMgr->transfer(TMEMBER(_owner)); for (int i = 0; i < NUM_DIRECTIONS; i++) { persistMgr->transfer("", &_sprites[i]); } return S_OK; } ////////////////////////////////////////////////////////////////////////// CBSprite *CAdSpriteSet::GetSprite(TDirection Direction) { int Dir = (int)Direction; if (Dir < 0) Dir = 0; if (Dir >= NUM_DIRECTIONS) Dir = NUM_DIRECTIONS - 1; CBSprite *ret = NULL; // find nearest set sprite int i; int NumSteps = 0; for (i = Dir, NumSteps = 0; i >= 0; i--) { if (_sprites[i] != NULL) { ret = _sprites[i]; NumSteps = Dir - i; break; } } for (i = Dir; i < NUM_DIRECTIONS; i++) { if (_sprites[i] != NULL) { if (ret == NULL || NumSteps > i - Dir) return _sprites[i]; else return ret; } } return ret; } ////////////////////////////////////////////////////////////////////////// HRESULT CAdSpriteSet::saveAsText(CBDynBuffer *Buffer, int Indent) { Buffer->putTextIndent(Indent, "SPRITESET {\n"); if (_name) Buffer->putTextIndent(Indent + 2, "NAME=\"%s\"\n", _name); for (int i = 0; i < NUM_DIRECTIONS; i++) { if (_sprites[i]) { switch (i) { case DI_UP: Buffer->putTextIndent(Indent + 2, "UP=\"%s\"\n", _sprites[i]->_filename); break; case DI_UPRIGHT: Buffer->putTextIndent(Indent + 2, "UP_RIGHT=\"%s\"\n", _sprites[i]->_filename); break; case DI_RIGHT: Buffer->putTextIndent(Indent + 2, "RIGHT=\"%s\"\n", _sprites[i]->_filename); break; case DI_DOWNRIGHT: Buffer->putTextIndent(Indent + 2, "DOWN_RIGHT=\"%s\"\n", _sprites[i]->_filename); break; case DI_DOWN: Buffer->putTextIndent(Indent + 2, "DOWN=\"%s\"\n", _sprites[i]->_filename); break; case DI_DOWNLEFT: Buffer->putTextIndent(Indent + 2, "DOWN_LEFT=\"%s\"\n", _sprites[i]->_filename); break; case DI_LEFT: Buffer->putTextIndent(Indent + 2, "LEFT=\"%s\"\n", _sprites[i]->_filename); break; case DI_UPLEFT: Buffer->putTextIndent(Indent + 2, "UP_LEFT=\"%s\"\n", _sprites[i]->_filename); break; } } } CBBase::saveAsText(Buffer, Indent + 2); Buffer->putTextIndent(Indent, "}\n"); return S_OK; } ////////////////////////////////////////////////////////////////////////// bool CAdSpriteSet::ContainsSprite(CBSprite *Sprite) { if (!Sprite) return false; for (int i = 0; i < NUM_DIRECTIONS; i++) { if (_sprites[i] == Sprite) return true; } return false; } } // end of namespace WinterMute