/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/dcgf.h" #include "engines/wintermute/Ad/AdTalkDef.h" #include "engines/wintermute/Ad/AdTalkNode.h" #include "engines/wintermute/Base/BParser.h" #include "engines/wintermute/Base/BGame.h" #include "engines/wintermute/Base/BDynBuffer.h" #include "engines/wintermute/Base/BSprite.h" #include "engines/wintermute/Ad/AdSpriteSet.h" #include "engines/wintermute/Base/BFileManager.h" #include "engines/wintermute/utils/utils.h" namespace WinterMute { IMPLEMENT_PERSISTENT(CAdTalkDef, false) ////////////////////////////////////////////////////////////////////////// CAdTalkDef::CAdTalkDef(CBGame *inGame): CBObject(inGame) { _defaultSpriteFilename = NULL; _defaultSprite = NULL; _defaultSpriteSetFilename = NULL; _defaultSpriteSet = NULL; } ////////////////////////////////////////////////////////////////////////// CAdTalkDef::~CAdTalkDef() { for (int i = 0; i < _nodes.GetSize(); i++) delete _nodes[i]; _nodes.RemoveAll(); delete[] _defaultSpriteFilename; delete _defaultSprite; _defaultSpriteFilename = NULL; _defaultSprite = NULL; delete[] _defaultSpriteSetFilename; delete _defaultSpriteSet; _defaultSpriteSetFilename = NULL; _defaultSpriteSet = NULL; } ////////////////////////////////////////////////////////////////////////// HRESULT CAdTalkDef::loadFile(const char *filename) { byte *buffer = Game->_fileManager->readWholeFile(filename); if (buffer == NULL) { Game->LOG(0, "CAdTalkDef::LoadFile failed for file '%s'", filename); return E_FAIL; } HRESULT ret; CBUtils::setString(&_filename, filename); if (FAILED(ret = loadBuffer(buffer, true))) Game->LOG(0, "Error parsing TALK file '%s'", filename); delete [] buffer; return ret; } TOKEN_DEF_START TOKEN_DEF(TALK) TOKEN_DEF(TEMPLATE) TOKEN_DEF(ACTION) TOKEN_DEF(DEFAULT_SPRITESET_FILE) TOKEN_DEF(DEFAULT_SPRITESET) TOKEN_DEF(DEFAULT_SPRITE) TOKEN_DEF(EDITOR_PROPERTY) TOKEN_DEF_END ////////////////////////////////////////////////////////////////////////// HRESULT CAdTalkDef::loadBuffer(byte *buffer, bool complete) { TOKEN_TABLE_START(commands) TOKEN_TABLE(TALK) TOKEN_TABLE(TEMPLATE) TOKEN_TABLE(ACTION) TOKEN_TABLE(DEFAULT_SPRITESET_FILE) TOKEN_TABLE(DEFAULT_SPRITESET) TOKEN_TABLE(DEFAULT_SPRITE) TOKEN_TABLE(EDITOR_PROPERTY) TOKEN_TABLE_END byte *params; int cmd; CBParser parser(Game); if (complete) { if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_TALK) { Game->LOG(0, "'TALK' keyword expected."); return E_FAIL; } buffer = params; } while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { switch (cmd) { case TOKEN_TEMPLATE: if (FAILED(loadFile((char *)params))) cmd = PARSERR_GENERIC; break; case TOKEN_ACTION: { CAdTalkNode *Node = new CAdTalkNode(Game); if (Node && SUCCEEDED(Node->loadBuffer(params, false))) _nodes.Add(Node); else { delete Node; Node = NULL; cmd = PARSERR_GENERIC; } } break; case TOKEN_DEFAULT_SPRITE: CBUtils::setString(&_defaultSpriteFilename, (char *)params); break; case TOKEN_DEFAULT_SPRITESET_FILE: CBUtils::setString(&_defaultSpriteSetFilename, (char *)params); break; case TOKEN_DEFAULT_SPRITESET: { delete _defaultSpriteSet; _defaultSpriteSet = new CAdSpriteSet(Game); if (!_defaultSpriteSet || FAILED(_defaultSpriteSet->loadBuffer(params, false))) { delete _defaultSpriteSet; _defaultSpriteSet = NULL; cmd = PARSERR_GENERIC; } } break; case TOKEN_EDITOR_PROPERTY: parseEditorProperty(params, false); break; } } if (cmd == PARSERR_TOKENNOTFOUND) { Game->LOG(0, "Syntax error in TALK definition"); return E_FAIL; } if (cmd == PARSERR_GENERIC) { Game->LOG(0, "Error loading TALK definition"); return E_FAIL; } delete _defaultSprite; delete _defaultSpriteSet; _defaultSprite = NULL; _defaultSpriteSet = NULL; if (_defaultSpriteFilename) { _defaultSprite = new CBSprite(Game); if (!_defaultSprite || FAILED(_defaultSprite->loadFile(_defaultSpriteFilename))) return E_FAIL; } if (_defaultSpriteSetFilename) { _defaultSpriteSet = new CAdSpriteSet(Game); if (!_defaultSpriteSet || FAILED(_defaultSpriteSet->loadFile(_defaultSpriteSetFilename))) return E_FAIL; } return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CAdTalkDef::persist(CBPersistMgr *persistMgr) { CBObject::persist(persistMgr); persistMgr->transfer(TMEMBER(_defaultSprite)); persistMgr->transfer(TMEMBER(_defaultSpriteFilename)); persistMgr->transfer(TMEMBER(_defaultSpriteSet)); persistMgr->transfer(TMEMBER(_defaultSpriteSetFilename)); _nodes.persist(persistMgr); return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CAdTalkDef::saveAsText(CBDynBuffer *buffer, int indent) { buffer->putTextIndent(indent, "TALK {\n"); if (_defaultSpriteFilename) buffer->putTextIndent(indent + 2, "DEFAULT_SPRITE=\"%s\"\n", _defaultSpriteFilename); if (_defaultSpriteSetFilename) buffer->putTextIndent(indent + 2, "DEFAULT_SPRITESET_FILE=\"%s\"\n", _defaultSpriteSetFilename); else if (_defaultSpriteSet) _defaultSpriteSet->saveAsText(buffer, indent + 2); for (int i = 0; i < _nodes.GetSize(); i++) { _nodes[i]->saveAsText(buffer, indent + 2); buffer->putTextIndent(indent, "\n"); } CBBase::saveAsText(buffer, indent + 2); buffer->putTextIndent(indent, "}\n"); return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CAdTalkDef::loadDefaultSprite() { if (_defaultSpriteFilename && !_defaultSprite) { _defaultSprite = new CBSprite(Game); if (!_defaultSprite || FAILED(_defaultSprite->loadFile(_defaultSpriteFilename))) { delete _defaultSprite; _defaultSprite = NULL; return E_FAIL; } else return S_OK; } else if (_defaultSpriteSetFilename && !_defaultSpriteSet) { _defaultSpriteSet = new CAdSpriteSet(Game); if (!_defaultSpriteSet || FAILED(_defaultSpriteSet->loadFile(_defaultSpriteSetFilename))) { delete _defaultSpriteSet; _defaultSpriteSet = NULL; return E_FAIL; } else return S_OK; } else return S_OK; } ////////////////////////////////////////////////////////////////////////// CBSprite *CAdTalkDef::getDefaultSprite(TDirection dir) { loadDefaultSprite(); if (_defaultSprite) return _defaultSprite; else if (_defaultSpriteSet) return _defaultSpriteSet->getSprite(dir); else return NULL; } } // end of namespace WinterMute