/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/dcgf.h" #include "engines/wintermute/Ad/AdTalkHolder.h" #include "engines/wintermute/Base/BDynBuffer.h" #include "engines/wintermute/Base/scriptables/ScValue.h" #include "engines/wintermute/Base/scriptables/ScScript.h" #include "engines/wintermute/Base/scriptables/ScStack.h" #include "engines/wintermute/Base/BGame.h" #include "engines/wintermute/Base/BSprite.h" #include "engines/wintermute/PlatformSDL.h" #include "engines/wintermute/wintermute.h" #include "common/str.h" namespace WinterMute { IMPLEMENT_PERSISTENT(CAdTalkHolder, false) ////////////////////////////////////////////////////////////////////////// CAdTalkHolder::CAdTalkHolder(CBGame *inGame): CAdObject(inGame) { _sprite = NULL; } ////////////////////////////////////////////////////////////////////////// CAdTalkHolder::~CAdTalkHolder() { delete _sprite; _sprite = NULL; int i; for (i = 0; i < _talkSprites.GetSize(); i++) delete _talkSprites[i]; _talkSprites.RemoveAll(); for (i = 0; i < _talkSpritesEx.GetSize(); i++) delete _talkSpritesEx[i]; _talkSpritesEx.RemoveAll(); } ////////////////////////////////////////////////////////////////////////// CBSprite *CAdTalkHolder::GetTalkStance(const char *Stance) { CBSprite *ret = NULL; // forced stance? if (_forcedTalkAnimName && !_forcedTalkAnimUsed) { _forcedTalkAnimUsed = true; delete _animSprite; _animSprite = new CBSprite(Game, this); if (_animSprite) { HRESULT res = _animSprite->LoadFile(_forcedTalkAnimName); if (FAILED(res)) { Game->LOG(res, "CAdTalkHolder::GetTalkStance: error loading talk sprite (object:\"%s\" sprite:\"%s\")", _name, _forcedTalkAnimName); delete _animSprite; _animSprite = NULL; } else return _animSprite; } } if (Stance != NULL) { // search special talk stances for (int i = 0; i < _talkSpritesEx.GetSize(); i++) { if (scumm_stricmp(_talkSpritesEx[i]->_name, Stance) == 0) { ret = _talkSpritesEx[i]; break; } } if (ret == NULL) { // serach generic talk stances for (int i = 0; i < _talkSprites.GetSize(); i++) { if (scumm_stricmp(_talkSprites[i]->_name, Stance) == 0) { ret = _talkSprites[i]; break; } } } } // not a valid stance? get a random one if (ret == NULL) { if (_talkSprites.GetSize() < 1) ret = _sprite; else { // TODO: remember last int rnd = g_wintermute->randInt(0, _talkSprites.GetSize() - 1); ret = _talkSprites[rnd]; } } return ret; } ////////////////////////////////////////////////////////////////////////// // high level scripting interface ////////////////////////////////////////////////////////////////////////// HRESULT CAdTalkHolder::ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, const char *Name) { ////////////////////////////////////////////////////////////////////////// // SetSprite ////////////////////////////////////////////////////////////////////////// if (strcmp(Name, "SetSprite") == 0) { Stack->CorrectParams(1); CScValue *Val = Stack->Pop(); bool SetCurrent = false; if (_currentSprite && _currentSprite == _sprite) SetCurrent = true; delete _sprite; _sprite = NULL; if (Val->IsNULL()) { _sprite = NULL; if (SetCurrent) _currentSprite = NULL; Stack->PushBool(true); } else { const char *Filename = Val->GetString(); CBSprite *spr = new CBSprite(Game, this); if (!spr || FAILED(spr->LoadFile(Filename))) { Script->RuntimeError("SetSprite method failed for file '%s'", Filename); Stack->PushBool(false); } else { _sprite = spr; if (SetCurrent) _currentSprite = _sprite; Stack->PushBool(true); } } return S_OK; } ////////////////////////////////////////////////////////////////////////// // GetSprite ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "GetSprite") == 0) { Stack->CorrectParams(0); if (!_sprite || !_sprite->_filename) Stack->PushNULL(); else Stack->PushString(_sprite->_filename); return S_OK; } ////////////////////////////////////////////////////////////////////////// // GetSpriteObject ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "GetSpriteObject") == 0) { Stack->CorrectParams(0); if (!_sprite) Stack->PushNULL(); else Stack->PushNative(_sprite, true); return S_OK; } ////////////////////////////////////////////////////////////////////////// // AddTalkSprite ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "AddTalkSprite") == 0) { Stack->CorrectParams(2); const char *Filename = Stack->Pop()->GetString(); bool Ex = Stack->Pop()->GetBool(); CBSprite *spr = new CBSprite(Game, this); if (!spr || FAILED(spr->LoadFile(Filename))) { Stack->PushBool(false); Script->RuntimeError("AddTalkSprite method failed for file '%s'", Filename); } else { if (Ex) _talkSpritesEx.Add(spr); else _talkSprites.Add(spr); Stack->PushBool(true); } return S_OK; } ////////////////////////////////////////////////////////////////////////// // RemoveTalkSprite ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "RemoveTalkSprite") == 0) { Stack->CorrectParams(2); const char *Filename = Stack->Pop()->GetString(); bool Ex = Stack->Pop()->GetBool(); int i; bool SetCurrent = false; bool SetTemp2 = false; if (Ex) { for (i = 0; i < _talkSpritesEx.GetSize(); i++) { if (scumm_stricmp(_talkSpritesEx[i]->_filename, Filename) == 0) { if (_currentSprite == _talkSpritesEx[i]) SetCurrent = true; if (_tempSprite2 == _talkSpritesEx[i]) SetTemp2 = true; delete _talkSpritesEx[i]; _talkSpritesEx.RemoveAt(i); break; } } } else { for (i = 0; i < _talkSprites.GetSize(); i++) { if (scumm_stricmp(_talkSprites[i]->_filename, Filename) == 0) { if (_currentSprite == _talkSprites[i]) SetCurrent = true; if (_tempSprite2 == _talkSprites[i]) SetTemp2 = true; delete _talkSprites[i]; _talkSprites.RemoveAt(i); break; } } } Stack->PushBool(true); if (SetCurrent) _currentSprite = _sprite; if (SetTemp2) _tempSprite2 = _sprite; return S_OK; } ////////////////////////////////////////////////////////////////////////// // SetTalkSprite ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "SetTalkSprite") == 0) { Stack->CorrectParams(2); const char *Filename = Stack->Pop()->GetString(); bool Ex = Stack->Pop()->GetBool(); bool SetCurrent = false; bool SetTemp2 = false; CBSprite *spr = new CBSprite(Game, this); if (!spr || FAILED(spr->LoadFile(Filename))) { Stack->PushBool(false); Script->RuntimeError("SetTalkSprite method failed for file '%s'", Filename); } else { // delete current int i; if (Ex) { for (i = 0; i < _talkSpritesEx.GetSize(); i++) { if (_talkSpritesEx[i] == _currentSprite) SetCurrent = true; if (_talkSpritesEx[i] == _tempSprite2) SetTemp2 = true; delete _talkSpritesEx[i]; } _talkSpritesEx.RemoveAll(); } else { for (i = 0; i < _talkSprites.GetSize(); i++) { if (_talkSprites[i] == _currentSprite) SetCurrent = true; if (_talkSprites[i] == _tempSprite2) SetTemp2 = true; delete _talkSprites[i]; } _talkSprites.RemoveAll(); } // set new if (Ex) _talkSpritesEx.Add(spr); else _talkSprites.Add(spr); Stack->PushBool(true); if (SetCurrent) _currentSprite = spr; if (SetTemp2) _tempSprite2 = spr; } return S_OK; } else return CAdObject::ScCallMethod(Script, Stack, ThisStack, Name); } ////////////////////////////////////////////////////////////////////////// CScValue *CAdTalkHolder::ScGetProperty(const char *Name) { _scValue->SetNULL(); ////////////////////////////////////////////////////////////////////////// // Type (RO) ////////////////////////////////////////////////////////////////////////// if (strcmp(Name, "Type") == 0) { _scValue->SetString("talk-holder"); return _scValue; } else return CAdObject::ScGetProperty(Name); } ////////////////////////////////////////////////////////////////////////// HRESULT CAdTalkHolder::ScSetProperty(const char *Name, CScValue *Value) { /* ////////////////////////////////////////////////////////////////////////// // Item ////////////////////////////////////////////////////////////////////////// if(strcmp(Name, "Item")==0){ SetItem(Value->GetString()); return S_OK; } else*/ return CAdObject::ScSetProperty(Name, Value); } ////////////////////////////////////////////////////////////////////////// const char *CAdTalkHolder::ScToString() { return "[talk-holder object]"; } ////////////////////////////////////////////////////////////////////////// HRESULT CAdTalkHolder::SaveAsText(CBDynBuffer *Buffer, int Indent) { int i; for (i = 0; i < _talkSprites.GetSize(); i++) { if (_talkSprites[i]->_filename) Buffer->PutTextIndent(Indent + 2, "TALK=\"%s\"\n", _talkSprites[i]->_filename); } for (i = 0; i < _talkSpritesEx.GetSize(); i++) { if (_talkSpritesEx[i]->_filename) Buffer->PutTextIndent(Indent + 2, "TALK_SPECIAL=\"%s\"\n", _talkSpritesEx[i]->_filename); } return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CAdTalkHolder::persist(CBPersistMgr *persistMgr) { CAdObject::persist(persistMgr); persistMgr->transfer(TMEMBER(_sprite)); _talkSprites.persist(persistMgr); _talkSpritesEx.persist(persistMgr); return S_OK; } } // end of namespace WinterMute