/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/dcgf.h" #include "engines/wintermute/Ad/AdTalkNode.h" #include "engines/wintermute/Base/BParser.h" #include "engines/wintermute/Base/BDynBuffer.h" #include "engines/wintermute/Base/BGame.h" #include "engines/wintermute/Base/BSprite.h" #include "engines/wintermute/Ad/AdSpriteSet.h" #include "engines/wintermute/utils/utils.h" namespace WinterMute { IMPLEMENT_PERSISTENT(CAdTalkNode, false) ////////////////////////////////////////////////////////////////////////// CAdTalkNode::CAdTalkNode(CBGame *inGame): CBBase(inGame) { _sprite = NULL; _spriteFilename = NULL; _spriteSet = NULL; _spriteSetFilename = NULL; _comment = NULL; _startTime = _endTime = 0; _playToEnd = false; _preCache = false; } ////////////////////////////////////////////////////////////////////////// CAdTalkNode::~CAdTalkNode() { delete[] _spriteFilename; delete _sprite; delete[] _spriteSetFilename; delete _spriteSet; delete _comment; _spriteFilename = NULL; _sprite = NULL; _spriteSetFilename = NULL; _spriteSet = NULL; _comment = NULL; } TOKEN_DEF_START TOKEN_DEF(ACTION) TOKEN_DEF(SPRITESET_FILE) TOKEN_DEF(SPRITESET) TOKEN_DEF(SPRITE) TOKEN_DEF(START_TIME) TOKEN_DEF(END_TIME) TOKEN_DEF(COMMENT) TOKEN_DEF(PRECACHE) TOKEN_DEF(EDITOR_PROPERTY) TOKEN_DEF_END ////////////////////////////////////////////////////////////////////////// HRESULT CAdTalkNode::LoadBuffer(byte *Buffer, bool Complete) { TOKEN_TABLE_START(commands) TOKEN_TABLE(ACTION) TOKEN_TABLE(SPRITESET_FILE) TOKEN_TABLE(SPRITESET) TOKEN_TABLE(SPRITE) TOKEN_TABLE(START_TIME) TOKEN_TABLE(END_TIME) TOKEN_TABLE(COMMENT) TOKEN_TABLE(PRECACHE) TOKEN_TABLE(EDITOR_PROPERTY) TOKEN_TABLE_END byte *params; int cmd; CBParser parser(Game); if (Complete) { if (parser.GetCommand((char **)&Buffer, commands, (char **)¶ms) != TOKEN_ACTION) { Game->LOG(0, "'ACTION' keyword expected."); return E_FAIL; } Buffer = params; } _endTime = 0; _playToEnd = false; _preCache = false; while ((cmd = parser.GetCommand((char **)&Buffer, commands, (char **)¶ms)) > 0) { switch (cmd) { case TOKEN_SPRITE: CBUtils::SetString(&_spriteFilename, (char *)params); break; case TOKEN_SPRITESET_FILE: CBUtils::SetString(&_spriteSetFilename, (char *)params); break; case TOKEN_SPRITESET: { delete _spriteSet; _spriteSet = new CAdSpriteSet(Game); if (!_spriteSet || FAILED(_spriteSet->LoadBuffer(params, false))) { delete _spriteSet; _spriteSet = NULL; cmd = PARSERR_GENERIC; } } break; case TOKEN_START_TIME: parser.ScanStr((char *)params, "%d", &_startTime); break; case TOKEN_END_TIME: parser.ScanStr((char *)params, "%d", &_endTime); break; case TOKEN_PRECACHE: parser.ScanStr((char *)params, "%b", &_preCache); break; case TOKEN_COMMENT: if (Game->_editorMode) CBUtils::SetString(&_comment, (char *)params); break; case TOKEN_EDITOR_PROPERTY: ParseEditorProperty(params, false); break; } } if (cmd == PARSERR_TOKENNOTFOUND) { Game->LOG(0, "Syntax error in ACTION definition"); return E_FAIL; } if (cmd == PARSERR_GENERIC) { Game->LOG(0, "Error loading ACTION definition"); return E_FAIL; } if (_endTime == 0) _playToEnd = true; else _playToEnd = false; if (_preCache && _spriteFilename) { delete _sprite; _sprite = new CBSprite(Game); if (!_sprite || FAILED(_sprite->LoadFile(_spriteFilename))) return E_FAIL; } if (_preCache && _spriteSetFilename) { delete _spriteSet; _spriteSet = new CAdSpriteSet(Game); if (!_spriteSet || FAILED(_spriteSet->LoadFile(_spriteSetFilename))) return E_FAIL; } return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CAdTalkNode::Persist(CBPersistMgr *persistMgr) { persistMgr->transfer(TMEMBER(_comment)); persistMgr->transfer(TMEMBER(_startTime)); persistMgr->transfer(TMEMBER(_endTime)); persistMgr->transfer(TMEMBER(_playToEnd)); persistMgr->transfer(TMEMBER(_sprite)); persistMgr->transfer(TMEMBER(_spriteFilename)); persistMgr->transfer(TMEMBER(_spriteSet)); persistMgr->transfer(TMEMBER(_spriteSetFilename)); return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CAdTalkNode::SaveAsText(CBDynBuffer *Buffer, int Indent) { Buffer->PutTextIndent(Indent, "ACTION {\n"); if (_comment) Buffer->PutTextIndent(Indent + 2, "COMMENT=\"%s\"\n", _comment); Buffer->PutTextIndent(Indent + 2, "START_TIME=%d\n", _startTime); if (!_playToEnd) Buffer->PutTextIndent(Indent + 2, "END_TIME=%d\n", _endTime); if (_spriteFilename) Buffer->PutTextIndent(Indent + 2, "SPRITE=\"%s\"\n", _spriteFilename); if (_spriteSetFilename) Buffer->PutTextIndent(Indent + 2, "SPRITESET_FILE=\"%s\"\n", _spriteSetFilename); else if (_spriteSet) _spriteSet->SaveAsText(Buffer, Indent + 2); if (_preCache) Buffer->PutTextIndent(Indent + 2, "PRECACHE=\"%s\"\n", _preCache ? "TRUE" : "FALSE"); CBBase::SaveAsText(Buffer, Indent + 2); Buffer->PutTextIndent(Indent, "}\n"); return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CAdTalkNode::LoadSprite() { if (_spriteFilename && !_sprite) { _sprite = new CBSprite(Game); if (!_sprite || FAILED(_sprite->LoadFile(_spriteFilename))) { delete _sprite; _sprite = NULL; return E_FAIL; } else return S_OK; } else if (_spriteSetFilename && !_spriteSet) { _spriteSet = new CAdSpriteSet(Game); if (!_spriteSet || FAILED(_spriteSet->LoadFile(_spriteSetFilename))) { delete _spriteSet; _spriteSet = NULL; return E_FAIL; } else return S_OK; } else return S_OK; } ////////////////////////////////////////////////////////////////////////// bool CAdTalkNode::IsInTimeInterval(uint32 Time, TDirection Dir) { if (Time >= _startTime) { if (_playToEnd) { if ((_spriteFilename && _sprite == NULL) || (_sprite && _sprite->_finished == false)) return true; else if ((_spriteSetFilename && _spriteSet == NULL) || (_spriteSet && _spriteSet->GetSprite(Dir) && _spriteSet->GetSprite(Dir)->_finished == false)) return true; else return false; } else return _endTime >= Time; } else return false; } ////////////////////////////////////////////////////////////////////////// CBSprite *CAdTalkNode::GetSprite(TDirection Dir) { LoadSprite(); if (_sprite) return _sprite; else if (_spriteSet) return _spriteSet->GetSprite(Dir); else return NULL; } } // end of namespace WinterMute