/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/dcgf.h" #include "engines/wintermute/AdEntity.h" #include "engines/wintermute/BParser.h" #include "engines/wintermute/BDynBuffer.h" #include "engines/wintermute/BActiveRect.h" #include "engines/wintermute/BSurfaceStorage.h" #include "engines/wintermute/BGame.h" #include "engines/wintermute/AdGame.h" #include "engines/wintermute/AdScene.h" #include "engines/wintermute/BSound.h" #include "engines/wintermute/AdWaypointGroup.h" #include "engines/wintermute/BFontStorage.h" #include "engines/wintermute/BFont.h" #include "engines/wintermute/AdSentence.h" #include "engines/wintermute/BRegion.h" #include "engines/wintermute/BSprite.h" #include "engines/wintermute/BFileManager.h" #include "engines/wintermute/PlatformSDL.h" #include "engines/wintermute/utils.h" #include "engines/wintermute/scriptables/ScValue.h" #include "engines/wintermute/scriptables/ScScript.h" #include "engines/wintermute/scriptables/ScStack.h" #include "common/str.h" namespace WinterMute { IMPLEMENT_PERSISTENT(CAdEntity, false) ////////////////////////////////////////////////////////////////////////// CAdEntity::CAdEntity(CBGame *inGame): CAdTalkHolder(inGame) { m_Type = OBJECT_ENTITY; m_Subtype = ENTITY_NORMAL; m_Region = NULL; m_Item = NULL; m_WalkToX = m_WalkToY = 0; m_WalkToDir = DI_NONE; } ////////////////////////////////////////////////////////////////////////// CAdEntity::~CAdEntity() { Game->UnregisterObject(m_Region); delete[] m_Item; m_Item = NULL; } ////////////////////////////////////////////////////////////////////////// HRESULT CAdEntity::LoadFile(char *Filename) { byte *Buffer = Game->m_FileManager->ReadWholeFile(Filename); if (Buffer == NULL) { Game->LOG(0, "CAdEntity::LoadFile failed for file '%s'", Filename); return E_FAIL; } HRESULT ret; m_Filename = new char [strlen(Filename) + 1]; strcpy(m_Filename, Filename); if (FAILED(ret = LoadBuffer(Buffer, true))) Game->LOG(0, "Error parsing ENTITY file '%s'", Filename); delete [] Buffer; return ret; } TOKEN_DEF_START TOKEN_DEF(ENTITY) TOKEN_DEF(SPRITE) TOKEN_DEF(X) TOKEN_DEF(Y) TOKEN_DEF(TEMPLATE) TOKEN_DEF(NAME) TOKEN_DEF(SCALABLE) TOKEN_DEF(REGISTRABLE) TOKEN_DEF(INTERACTIVE) TOKEN_DEF(SHADOWABLE) TOKEN_DEF(COLORABLE) TOKEN_DEF(ACTIVE) TOKEN_DEF(EVENTS) TOKEN_DEF(FONT) TOKEN_DEF(TALK_SPECIAL) TOKEN_DEF(TALK) TOKEN_DEF(CURSOR) TOKEN_DEF(REGION) TOKEN_DEF(BLOCKED_REGION) TOKEN_DEF(EDITOR_SELECTED) TOKEN_DEF(SCRIPT) TOKEN_DEF(SOUND_START_TIME) TOKEN_DEF(SOUND_VOLUME) TOKEN_DEF(SOUND_PANNING) TOKEN_DEF(SOUND) TOKEN_DEF(SUBTYPE) TOKEN_DEF(CAPTION) TOKEN_DEF(PROPERTY) TOKEN_DEF(WAYPOINTS) TOKEN_DEF(IGNORE_ITEMS) TOKEN_DEF(ROTABLE) TOKEN_DEF(ROTATABLE) TOKEN_DEF(ALPHA_COLOR) TOKEN_DEF(SCALE) TOKEN_DEF(RELATIVE_SCALE) TOKEN_DEF(ALPHA) TOKEN_DEF(EDITOR_PROPERTY) TOKEN_DEF(ITEM) TOKEN_DEF(WALK_TO_X) TOKEN_DEF(WALK_TO_Y) TOKEN_DEF(WALK_TO_DIR) TOKEN_DEF(SAVE_STATE) TOKEN_DEF_END ////////////////////////////////////////////////////////////////////////// HRESULT CAdEntity::LoadBuffer(byte *Buffer, bool Complete) { TOKEN_TABLE_START(commands) TOKEN_TABLE(ENTITY) TOKEN_TABLE(SPRITE) TOKEN_TABLE(X) TOKEN_TABLE(Y) TOKEN_TABLE(TEMPLATE) TOKEN_TABLE(NAME) TOKEN_TABLE(SCALABLE) TOKEN_TABLE(REGISTRABLE) TOKEN_TABLE(INTERACTIVE) TOKEN_TABLE(SHADOWABLE) TOKEN_TABLE(COLORABLE) TOKEN_TABLE(ACTIVE) TOKEN_TABLE(EVENTS) TOKEN_TABLE(FONT) TOKEN_TABLE(TALK_SPECIAL) TOKEN_TABLE(TALK) TOKEN_TABLE(CURSOR) TOKEN_TABLE(REGION) TOKEN_TABLE(BLOCKED_REGION) TOKEN_TABLE(EDITOR_SELECTED) TOKEN_TABLE(SCRIPT) TOKEN_TABLE(SOUND_START_TIME) TOKEN_TABLE(SOUND_VOLUME) TOKEN_TABLE(SOUND_PANNING) TOKEN_TABLE(SOUND) TOKEN_TABLE(SUBTYPE) TOKEN_TABLE(CAPTION) TOKEN_TABLE(PROPERTY) TOKEN_TABLE(WAYPOINTS) TOKEN_TABLE(IGNORE_ITEMS) TOKEN_TABLE(ROTABLE) TOKEN_TABLE(ROTATABLE) TOKEN_TABLE(ALPHA_COLOR) TOKEN_TABLE(SCALE) TOKEN_TABLE(RELATIVE_SCALE) TOKEN_TABLE(ALPHA) TOKEN_TABLE(EDITOR_PROPERTY) TOKEN_TABLE(ITEM) TOKEN_TABLE(WALK_TO_X) TOKEN_TABLE(WALK_TO_Y) TOKEN_TABLE(WALK_TO_DIR) TOKEN_TABLE(SAVE_STATE) TOKEN_TABLE_END byte *params; int cmd; CBParser parser(Game); if (Complete) { if (parser.GetCommand((char **)&Buffer, commands, (char **)¶ms) != TOKEN_ENTITY) { Game->LOG(0, "'ENTITY' keyword expected."); return E_FAIL; } Buffer = params; } CAdGame *AdGame = (CAdGame *)Game; CBSprite *spr = NULL; int ar = 0, ag = 0, ab = 0, alpha = 0; while ((cmd = parser.GetCommand((char **)&Buffer, commands, (char **)¶ms)) > 0) { switch (cmd) { case TOKEN_TEMPLATE: if (FAILED(LoadFile((char *)params))) cmd = PARSERR_GENERIC; break; case TOKEN_X: parser.ScanStr((char *)params, "%d", &m_PosX); break; case TOKEN_Y: parser.ScanStr((char *)params, "%d", &m_PosY); break; case TOKEN_SPRITE: { SAFE_DELETE(m_Sprite); spr = new CBSprite(Game, this); if (!spr || FAILED(spr->LoadFile((char *)params))) cmd = PARSERR_GENERIC; else m_Sprite = spr; } break; case TOKEN_TALK: { spr = new CBSprite(Game, this); if (!spr || FAILED(spr->LoadFile((char *)params, AdGame->m_TexTalkLifeTime))) cmd = PARSERR_GENERIC; else m_TalkSprites.Add(spr); } break; case TOKEN_TALK_SPECIAL: { spr = new CBSprite(Game, this); if (!spr || FAILED(spr->LoadFile((char *)params, AdGame->m_TexTalkLifeTime))) cmd = PARSERR_GENERIC; else m_TalkSpritesEx.Add(spr); } break; case TOKEN_NAME: SetName((char *)params); break; case TOKEN_ITEM: SetItem((char *)params); break; case TOKEN_CAPTION: SetCaption((char *)params); break; case TOKEN_FONT: SetFont((char *)params); break; case TOKEN_SCALABLE: parser.ScanStr((char *)params, "%b", &m_Zoomable); break; case TOKEN_SCALE: { int s; parser.ScanStr((char *)params, "%d", &s); m_Scale = (float)s; } break; case TOKEN_RELATIVE_SCALE: { int s; parser.ScanStr((char *)params, "%d", &s); m_RelativeScale = (float)s; } break; case TOKEN_ROTABLE: case TOKEN_ROTATABLE: parser.ScanStr((char *)params, "%b", &m_Rotatable); break; case TOKEN_REGISTRABLE: case TOKEN_INTERACTIVE: parser.ScanStr((char *)params, "%b", &m_Registrable); break; case TOKEN_SHADOWABLE: case TOKEN_COLORABLE: parser.ScanStr((char *)params, "%b", &m_Shadowable); break; case TOKEN_ACTIVE: parser.ScanStr((char *)params, "%b", &m_Active); break; case TOKEN_CURSOR: SAFE_DELETE(m_Cursor); m_Cursor = new CBSprite(Game); if (!m_Cursor || FAILED(m_Cursor->LoadFile((char *)params))) { SAFE_DELETE(m_Cursor); cmd = PARSERR_GENERIC; } break; case TOKEN_EDITOR_SELECTED: parser.ScanStr((char *)params, "%b", &m_EditorSelected); break; case TOKEN_REGION: { if (m_Region) Game->UnregisterObject(m_Region); m_Region = NULL; CBRegion *rgn = new CBRegion(Game); if (!rgn || FAILED(rgn->LoadBuffer(params, false))) cmd = PARSERR_GENERIC; else { m_Region = rgn; Game->RegisterObject(m_Region); } } break; case TOKEN_BLOCKED_REGION: { SAFE_DELETE(m_BlockRegion); SAFE_DELETE(m_CurrentBlockRegion); CBRegion *rgn = new CBRegion(Game); CBRegion *crgn = new CBRegion(Game); if (!rgn || !crgn || FAILED(rgn->LoadBuffer(params, false))) { SAFE_DELETE(m_BlockRegion); SAFE_DELETE(m_CurrentBlockRegion); cmd = PARSERR_GENERIC; } else { m_BlockRegion = rgn; m_CurrentBlockRegion = crgn; m_CurrentBlockRegion->Mimic(m_BlockRegion); } } break; case TOKEN_WAYPOINTS: { SAFE_DELETE(m_WptGroup); SAFE_DELETE(m_CurrentWptGroup); CAdWaypointGroup *wpt = new CAdWaypointGroup(Game); CAdWaypointGroup *cwpt = new CAdWaypointGroup(Game); if (!wpt || !cwpt || FAILED(wpt->LoadBuffer(params, false))) { SAFE_DELETE(m_WptGroup); SAFE_DELETE(m_CurrentWptGroup); cmd = PARSERR_GENERIC; } else { m_WptGroup = wpt; m_CurrentWptGroup = cwpt; m_CurrentWptGroup->Mimic(m_WptGroup); } } break; case TOKEN_SCRIPT: AddScript((char *)params); break; case TOKEN_SUBTYPE: { if (scumm_stricmp((char *)params, "sound") == 0) { SAFE_DELETE(m_Sprite); if (Game->m_EditorMode) { spr = new CBSprite(Game, this); if (!spr || FAILED(spr->LoadFile("entity_sound.sprite"))) cmd = PARSERR_GENERIC; else m_Sprite = spr; } if (Game->m_EditorMode) m_EditorOnly = true; m_Zoomable = false; m_Rotatable = false; m_Registrable = Game->m_EditorMode; m_Shadowable = false; m_Subtype = ENTITY_SOUND; } } break; case TOKEN_SOUND: PlaySFX((char *)params, false, false); break; case TOKEN_SOUND_START_TIME: parser.ScanStr((char *)params, "%d", &m_SFXStart); break; case TOKEN_SOUND_VOLUME: parser.ScanStr((char *)params, "%d", &m_SFXVolume); break; case TOKEN_SOUND_PANNING: parser.ScanStr((char *)params, "%b", &m_AutoSoundPanning); break; case TOKEN_SAVE_STATE: parser.ScanStr((char *)params, "%b", &m_SaveState); break; case TOKEN_PROPERTY: ParseProperty(params, false); break; case TOKEN_IGNORE_ITEMS: parser.ScanStr((char *)params, "%b", &m_IgnoreItems); break; case TOKEN_ALPHA_COLOR: parser.ScanStr((char *)params, "%d,%d,%d", &ar, &ag, &ab); break; case TOKEN_ALPHA: parser.ScanStr((char *)params, "%d", &alpha); break; case TOKEN_EDITOR_PROPERTY: ParseEditorProperty(params, false); break; case TOKEN_WALK_TO_X: parser.ScanStr((char *)params, "%d", &m_WalkToX); break; case TOKEN_WALK_TO_Y: parser.ScanStr((char *)params, "%d", &m_WalkToY); break; case TOKEN_WALK_TO_DIR: { int i; parser.ScanStr((char *)params, "%d", &i); if (i < 0) i = 0; if (i >= NUM_DIRECTIONS) i = DI_NONE; m_WalkToDir = (TDirection)i; } break; } } if (cmd == PARSERR_TOKENNOTFOUND) { Game->LOG(0, "Syntax error in ENTITY definition"); return E_FAIL; } if (cmd == PARSERR_GENERIC) { Game->LOG(0, "Error loading ENTITY definition"); if (spr) delete spr; return E_FAIL; } if (m_Region && m_Sprite) { Game->LOG(0, "Warning: Entity '%s' has both sprite and region.", m_Name); } UpdatePosition(); if (alpha != 0 && ar == 0 && ag == 0 && ab == 0) { ar = ag = ab = 255; } m_AlphaColor = DRGBA(ar, ag, ab, alpha); m_State = STATE_READY; if (m_Item && ((CAdGame *)Game)->IsItemTaken(m_Item)) m_Active = false; return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CAdEntity::Display() { if (m_Active) { UpdateSounds(); uint32 Alpha; if (m_AlphaColor != 0) Alpha = m_AlphaColor; else Alpha = m_Shadowable ? ((CAdGame *)Game)->m_Scene->GetAlphaAt(m_PosX, m_PosY) : 0xFFFFFFFF; float ScaleX, ScaleY; GetScale(&ScaleX, &ScaleY); float Rotate; if (m_Rotatable) { if (m_RotateValid) Rotate = m_Rotate; else Rotate = ((CAdGame *)Game)->m_Scene->GetRotationAt(m_PosX, m_PosY) + m_RelativeRotate; } else Rotate = 0.0f; bool Reg = m_Registrable; if (m_IgnoreItems && ((CAdGame *)Game)->m_SelectedItem) Reg = false; if (m_Region && (Reg || m_EditorAlwaysRegister)) { Game->m_Renderer->m_RectList.Add(new CBActiveRect(Game, m_RegisterAlias, m_Region, Game->m_OffsetX, Game->m_OffsetY)); } DisplaySpriteAttachments(true); if (m_CurrentSprite) { m_CurrentSprite->Display(m_PosX, m_PosY, (Reg || m_EditorAlwaysRegister) ? m_RegisterAlias : NULL, ScaleX, ScaleY, Alpha, Rotate, m_BlendMode); } DisplaySpriteAttachments(false); if (m_PartEmitter) m_PartEmitter->Display(m_Region); } return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CAdEntity::Update() { m_CurrentSprite = NULL; if (m_State == STATE_READY && m_AnimSprite) { SAFE_DELETE(m_AnimSprite); } // finished playing animation? if (m_State == STATE_PLAYING_ANIM && m_AnimSprite != NULL && m_AnimSprite->m_Finished) { m_State = STATE_READY; m_CurrentSprite = m_AnimSprite; } if (m_Sentence && m_State != STATE_TALKING) m_Sentence->Finish(); // default: stand animation if (!m_CurrentSprite) m_CurrentSprite = m_Sprite; switch (m_State) { ////////////////////////////////////////////////////////////////////////// case STATE_PLAYING_ANIM: m_CurrentSprite = m_AnimSprite; break; ////////////////////////////////////////////////////////////////////////// case STATE_READY: if (!m_AnimSprite) m_CurrentSprite = m_Sprite; break; ////////////////////////////////////////////////////////////////////////// case STATE_TALKING: { m_Sentence->Update(); if (m_Sentence->m_CurrentSprite) m_TempSprite2 = m_Sentence->m_CurrentSprite; bool TimeIsUp = (m_Sentence->m_Sound && m_Sentence->m_SoundStarted && (!m_Sentence->m_Sound->IsPlaying() && !m_Sentence->m_Sound->IsPaused())) || (!m_Sentence->m_Sound && m_Sentence->m_Duration <= Game->m_Timer - m_Sentence->m_StartTime); if (m_TempSprite2 == NULL || m_TempSprite2->m_Finished || (/*m_TempSprite2->m_Looping &&*/ TimeIsUp)) { if (TimeIsUp) { m_Sentence->Finish(); m_TempSprite2 = NULL; m_State = STATE_READY; } else { m_TempSprite2 = GetTalkStance(m_Sentence->GetNextStance()); if (m_TempSprite2) { m_TempSprite2->Reset(); m_CurrentSprite = m_TempSprite2; } ((CAdGame *)Game)->AddSentence(m_Sentence); } } else { m_CurrentSprite = m_TempSprite2; ((CAdGame *)Game)->AddSentence(m_Sentence); } } break; } if (m_CurrentSprite) { m_CurrentSprite->GetCurrentFrame(m_Zoomable ? ((CAdGame *)Game)->m_Scene->GetZoomAt(m_PosX, m_PosY) : 100); if (m_CurrentSprite->m_Changed) { m_PosX += m_CurrentSprite->m_MoveX; m_PosY += m_CurrentSprite->m_MoveY; } } UpdateBlockRegion(); m_Ready = (m_State == STATE_READY); UpdatePartEmitter(); UpdateSpriteAttachments(); return S_OK; } ////////////////////////////////////////////////////////////////////////// // high level scripting interface ////////////////////////////////////////////////////////////////////////// HRESULT CAdEntity::ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, char *Name) { ////////////////////////////////////////////////////////////////////////// // StopSound ////////////////////////////////////////////////////////////////////////// if (strcmp(Name, "StopSound") == 0 && m_Subtype == ENTITY_SOUND) { Stack->CorrectParams(0); if (FAILED(StopSFX(false))) Stack->PushBool(false); else Stack->PushBool(true); return S_OK; } ////////////////////////////////////////////////////////////////////////// // PlayTheora ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "PlayTheora") == 0) { Stack->CorrectParams(0); Stack->PushBool(false); return S_OK; } ////////////////////////////////////////////////////////////////////////// // StopTheora ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "StopTheora") == 0) { Stack->CorrectParams(0); Stack->PushBool(false); return S_OK; } ////////////////////////////////////////////////////////////////////////// // IsTheoraPlaying ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "IsTheoraPlaying") == 0) { Stack->CorrectParams(0); Stack->PushBool(false); return S_OK; } ////////////////////////////////////////////////////////////////////////// // PauseTheora ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "PauseTheora") == 0) { Stack->CorrectParams(0); Stack->PushBool(false); return S_OK; } ////////////////////////////////////////////////////////////////////////// // ResumeTheora ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "ResumeTheora") == 0) { Stack->CorrectParams(0); Stack->PushBool(false); return S_OK; } ////////////////////////////////////////////////////////////////////////// // IsTheoraPaused ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "IsTheoraPaused") == 0) { Stack->CorrectParams(0); Stack->PushBool(false); return S_OK; } ////////////////////////////////////////////////////////////////////////// // CreateRegion ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "CreateRegion") == 0) { Stack->CorrectParams(0); if (!m_Region) { m_Region = new CBRegion(Game); Game->RegisterObject(m_Region); } if (m_Region) Stack->PushNative(m_Region, true); else Stack->PushNULL(); return S_OK; } ////////////////////////////////////////////////////////////////////////// // DeleteRegion ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "DeleteRegion") == 0) { Stack->CorrectParams(0); if (m_Region) { Game->UnregisterObject(m_Region); m_Region = NULL; Stack->PushBool(true); } else Stack->PushBool(false); return S_OK; } else return CAdTalkHolder::ScCallMethod(Script, Stack, ThisStack, Name); } ////////////////////////////////////////////////////////////////////////// CScValue *CAdEntity::ScGetProperty(char *Name) { m_ScValue->SetNULL(); ////////////////////////////////////////////////////////////////////////// // Type (RO) ////////////////////////////////////////////////////////////////////////// if (strcmp(Name, "Type") == 0) { m_ScValue->SetString("entity"); return m_ScValue; } ////////////////////////////////////////////////////////////////////////// // Item ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "Item") == 0) { if (m_Item) m_ScValue->SetString(m_Item); else m_ScValue->SetNULL(); return m_ScValue; } ////////////////////////////////////////////////////////////////////////// // Subtype (RO) ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "Subtype") == 0) { if (m_Subtype == ENTITY_SOUND) m_ScValue->SetString("sound"); else m_ScValue->SetString("normal"); return m_ScValue; } ////////////////////////////////////////////////////////////////////////// // WalkToX ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "WalkToX") == 0) { m_ScValue->SetInt(m_WalkToX); return m_ScValue; } ////////////////////////////////////////////////////////////////////////// // WalkToY ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "WalkToY") == 0) { m_ScValue->SetInt(m_WalkToY); return m_ScValue; } ////////////////////////////////////////////////////////////////////////// // WalkToDirection ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "WalkToDirection") == 0) { m_ScValue->SetInt((int)m_WalkToDir); return m_ScValue; } ////////////////////////////////////////////////////////////////////////// // Region (RO) ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "Region") == 0) { if (m_Region) m_ScValue->SetNative(m_Region, true); else m_ScValue->SetNULL(); return m_ScValue; } else return CAdTalkHolder::ScGetProperty(Name); } ////////////////////////////////////////////////////////////////////////// HRESULT CAdEntity::ScSetProperty(char *Name, CScValue *Value) { ////////////////////////////////////////////////////////////////////////// // Item ////////////////////////////////////////////////////////////////////////// if (strcmp(Name, "Item") == 0) { SetItem(Value->GetString()); return S_OK; } ////////////////////////////////////////////////////////////////////////// // WalkToX ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "WalkToX") == 0) { m_WalkToX = Value->GetInt(); return S_OK; } ////////////////////////////////////////////////////////////////////////// // WalkToY ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "WalkToY") == 0) { m_WalkToY = Value->GetInt(); return S_OK; } ////////////////////////////////////////////////////////////////////////// // WalkToDirection ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "WalkToDirection") == 0) { int Dir = Value->GetInt(); if (Dir >= 0 && Dir < NUM_DIRECTIONS) m_WalkToDir = (TDirection)Dir; return S_OK; } else return CAdTalkHolder::ScSetProperty(Name, Value); } ////////////////////////////////////////////////////////////////////////// char *CAdEntity::ScToString() { return "[entity object]"; } ////////////////////////////////////////////////////////////////////////// HRESULT CAdEntity::SaveAsText(CBDynBuffer *Buffer, int Indent) { Buffer->PutTextIndent(Indent, "ENTITY {\n"); Buffer->PutTextIndent(Indent + 2, "NAME=\"%s\"\n", m_Name); if (m_Subtype == ENTITY_SOUND) Buffer->PutTextIndent(Indent + 2, "SUBTYPE=\"SOUND\"\n"); Buffer->PutTextIndent(Indent + 2, "CAPTION=\"%s\"\n", GetCaption()); Buffer->PutTextIndent(Indent + 2, "ACTIVE=%s\n", m_Active ? "TRUE" : "FALSE"); Buffer->PutTextIndent(Indent + 2, "X=%d\n", m_PosX); Buffer->PutTextIndent(Indent + 2, "Y=%d\n", m_PosY); Buffer->PutTextIndent(Indent + 2, "SCALABLE=%s\n", m_Zoomable ? "TRUE" : "FALSE"); Buffer->PutTextIndent(Indent + 2, "INTERACTIVE=%s\n", m_Registrable ? "TRUE" : "FALSE"); Buffer->PutTextIndent(Indent + 2, "COLORABLE=%s\n", m_Shadowable ? "TRUE" : "FALSE"); Buffer->PutTextIndent(Indent + 2, "EDITOR_SELECTED=%s\n", m_EditorSelected ? "TRUE" : "FALSE"); if (m_IgnoreItems) Buffer->PutTextIndent(Indent + 2, "IGNORE_ITEMS=%s\n", m_IgnoreItems ? "TRUE" : "FALSE"); if (m_Rotatable) Buffer->PutTextIndent(Indent + 2, "ROTATABLE=%s\n", m_Rotatable ? "TRUE" : "FALSE"); if (!m_AutoSoundPanning) Buffer->PutTextIndent(Indent + 2, "SOUND_PANNING=%s\n", m_AutoSoundPanning ? "TRUE" : "FALSE"); if (!m_SaveState) Buffer->PutTextIndent(Indent + 2, "SAVE_STATE=%s\n", m_SaveState ? "TRUE" : "FALSE"); if (m_Item && m_Item[0] != '\0') Buffer->PutTextIndent(Indent + 2, "ITEM=\"%s\"\n", m_Item); Buffer->PutTextIndent(Indent + 2, "WALK_TO_X=%d\n", m_WalkToX); Buffer->PutTextIndent(Indent + 2, "WALK_TO_Y=%d\n", m_WalkToY); if (m_WalkToDir != DI_NONE) Buffer->PutTextIndent(Indent + 2, "WALK_TO_DIR=%d\n", (int)m_WalkToDir); int i; for (i = 0; i < m_Scripts.GetSize(); i++) { Buffer->PutTextIndent(Indent + 2, "SCRIPT=\"%s\"\n", m_Scripts[i]->m_Filename); } if (m_Subtype == ENTITY_NORMAL && m_Sprite && m_Sprite->m_Filename) Buffer->PutTextIndent(Indent + 2, "SPRITE=\"%s\"\n", m_Sprite->m_Filename); if (m_Subtype == ENTITY_SOUND && m_SFX && m_SFX->m_SoundFilename) { Buffer->PutTextIndent(Indent + 2, "SOUND=\"%s\"\n", m_SFX->m_SoundFilename); Buffer->PutTextIndent(Indent + 2, "SOUND_START_TIME=%d\n", m_SFXStart); Buffer->PutTextIndent(Indent + 2, "SOUND_VOLUME=%d\n", m_SFXVolume); } if (D3DCOLGetR(m_AlphaColor) != 0 || D3DCOLGetG(m_AlphaColor) != 0 || D3DCOLGetB(m_AlphaColor) != 0) Buffer->PutTextIndent(Indent + 2, "ALPHA_COLOR { %d,%d,%d }\n", D3DCOLGetR(m_AlphaColor), D3DCOLGetG(m_AlphaColor), D3DCOLGetB(m_AlphaColor)); if (D3DCOLGetA(m_AlphaColor) != 0) Buffer->PutTextIndent(Indent + 2, "ALPHA = %d\n", D3DCOLGetA(m_AlphaColor)); if (m_Scale >= 0) Buffer->PutTextIndent(Indent + 2, "SCALE = %d\n", (int)m_Scale); if (m_RelativeScale != 0) Buffer->PutTextIndent(Indent + 2, "RELATIVE_SCALE = %d\n", (int)m_RelativeScale); if (m_Font && m_Font->m_Filename) Buffer->PutTextIndent(Indent + 2, "FONT=\"%s\"\n", m_Font->m_Filename); if (m_Cursor && m_Cursor->m_Filename) Buffer->PutTextIndent(Indent + 2, "CURSOR=\"%s\"\n", m_Cursor->m_Filename); CAdTalkHolder::SaveAsText(Buffer, Indent + 2); if (m_Region) m_Region->SaveAsText(Buffer, Indent + 2); if (m_ScProp) m_ScProp->SaveAsText(Buffer, Indent + 2); CAdObject::SaveAsText(Buffer, Indent + 2); Buffer->PutTextIndent(Indent, "}\n\n"); return S_OK; } ////////////////////////////////////////////////////////////////////////// int CAdEntity::GetHeight() { if (m_Region && !m_Sprite) { return m_Region->m_Rect.bottom - m_Region->m_Rect.top; } else { if (m_CurrentSprite == NULL) m_CurrentSprite = m_Sprite; return CAdObject::GetHeight(); } } ////////////////////////////////////////////////////////////////////////// void CAdEntity::UpdatePosition() { if (m_Region && !m_Sprite) { m_PosX = m_Region->m_Rect.left + (m_Region->m_Rect.right - m_Region->m_Rect.left) / 2; m_PosY = m_Region->m_Rect.bottom; } } ////////////////////////////////////////////////////////////////////////// HRESULT CAdEntity::Persist(CBPersistMgr *PersistMgr) { CAdTalkHolder::Persist(PersistMgr); PersistMgr->Transfer(TMEMBER(m_Item)); PersistMgr->Transfer(TMEMBER(m_Region)); //PersistMgr->Transfer(TMEMBER(m_Sprite)); PersistMgr->Transfer(TMEMBER_INT(m_Subtype)); m_TalkSprites.Persist(PersistMgr); m_TalkSpritesEx.Persist(PersistMgr); PersistMgr->Transfer(TMEMBER(m_WalkToX)); PersistMgr->Transfer(TMEMBER(m_WalkToY)); PersistMgr->Transfer(TMEMBER_INT(m_WalkToDir)); return S_OK; } ////////////////////////////////////////////////////////////////////////// void CAdEntity::SetItem(char *ItemName) { CBUtils::SetString(&m_Item, ItemName); } ////////////////////////////////////////////////////////////////////////// HRESULT CAdEntity::SetSprite(char *Filename) { bool SetCurrent = false; if (m_CurrentSprite == m_Sprite) { m_CurrentSprite = NULL; SetCurrent = true; } SAFE_DELETE(m_Sprite); CBSprite *spr = new CBSprite(Game, this); if (!spr || FAILED(spr->LoadFile(Filename))) { SAFE_DELETE(m_Sprite); return E_FAIL; } else { m_Sprite = spr; m_CurrentSprite = m_Sprite; return S_OK; } } } // end of namespace WinterMute