/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "AdInventory.h" #include "ADGame.h" #include "AdItem.h" #include "PlatformSDL.h" #include "common/str.h" namespace WinterMute { IMPLEMENT_PERSISTENT(CAdInventory, false) ////////////////////////////////////////////////////////////////////////// CAdInventory::CAdInventory(CBGame *inGame): CBObject(inGame) { m_ScrollOffset = 0; } ////////////////////////////////////////////////////////////////////////// CAdInventory::~CAdInventory() { m_TakenItems.RemoveAll(); // ref only } ////////////////////////////////////////////////////////////////////////// HRESULT CAdInventory::InsertItem(char *Name, char *InsertAfter) { if (Name == NULL) return E_FAIL; CAdItem *item = ((CAdGame *)Game)->GetItemByName(Name); if (item == NULL) return E_FAIL; int InsertIndex = -1; for (int i = 0; i < m_TakenItems.GetSize(); i++) { if (scumm_stricmp(m_TakenItems[i]->m_Name, Name) == 0) { m_TakenItems.RemoveAt(i); i--; continue; } if (InsertAfter && scumm_stricmp(m_TakenItems[i]->m_Name, InsertAfter) == 0) InsertIndex = i + 1; } if (InsertIndex == -1) m_TakenItems.Add(item); else m_TakenItems.InsertAt(InsertIndex, item); return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CAdInventory::RemoveItem(char *Name) { if (Name == NULL) return E_FAIL; for (int i = 0; i < m_TakenItems.GetSize(); i++) { if (scumm_stricmp(m_TakenItems[i]->m_Name, Name) == 0) { if (((CAdGame *)Game)->m_SelectedItem == m_TakenItems[i])((CAdGame *)Game)->m_SelectedItem = NULL; m_TakenItems.RemoveAt(i); return S_OK; } } return E_FAIL; } ////////////////////////////////////////////////////////////////////////// HRESULT CAdInventory::RemoveItem(CAdItem *Item) { if (Item == NULL) return E_FAIL; for (int i = 0; i < m_TakenItems.GetSize(); i++) { if (m_TakenItems[i] == Item) { if (((CAdGame *)Game)->m_SelectedItem == m_TakenItems[i])((CAdGame *)Game)->m_SelectedItem = NULL; m_TakenItems.RemoveAt(i); return S_OK; } } return E_FAIL; } ////////////////////////////////////////////////////////////////////////// HRESULT CAdInventory::Persist(CBPersistMgr *PersistMgr) { CBObject::Persist(PersistMgr); m_TakenItems.Persist(PersistMgr); PersistMgr->Transfer(TMEMBER(m_ScrollOffset)); return S_OK; } } // end of namespace WinterMute