/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/dcgf.h" #include "engines/wintermute/AdItem.h" #include "engines/wintermute/AdGame.h" #include "engines/wintermute/AdSentence.h" #include "engines/wintermute/BFontStorage.h" #include "engines/wintermute/BFont.h" #include "engines/wintermute/BFileManager.h" #include "engines/wintermute/BGame.h" #include "engines/wintermute/BParser.h" #include "engines/wintermute/BSound.h" #include "engines/wintermute/BSprite.h" #include "engines/wintermute/utils.h" #include "engines/wintermute/PlatformSDL.h" #include "engines/wintermute/scriptables/ScScript.h" #include "engines/wintermute/scriptables/ScStack.h" #include "engines/wintermute/scriptables/ScValue.h" #include "common/str.h" namespace WinterMute { IMPLEMENT_PERSISTENT(CAdItem, false) ////////////////////////////////////////////////////////////////////////// CAdItem::CAdItem(CBGame *inGame): CAdTalkHolder(inGame) { m_SpriteHover = NULL; m_CursorNormal = m_CursorHover = NULL; m_CursorCombined = true; m_InInventory = false; m_DisplayAmount = false; m_Amount = 0; m_AmountOffsetX = 0; m_AmountOffsetY = 0; m_AmountAlign = TAL_RIGHT; m_AmountString = NULL; m_State = STATE_READY; m_Movable = false; } ////////////////////////////////////////////////////////////////////////// CAdItem::~CAdItem() { delete m_SpriteHover; delete m_CursorNormal; delete m_CursorHover; m_SpriteHover = NULL; m_CursorNormal = NULL; m_CursorHover = NULL; delete[] m_AmountString; m_AmountString = NULL; } ////////////////////////////////////////////////////////////////////////// HRESULT CAdItem::LoadFile(char *Filename) { byte *Buffer = Game->m_FileManager->ReadWholeFile(Filename); if (Buffer == NULL) { Game->LOG(0, "CAdItem::LoadFile failed for file '%s'", Filename); return E_FAIL; } HRESULT ret; m_Filename = new char [strlen(Filename) + 1]; strcpy(m_Filename, Filename); if (FAILED(ret = LoadBuffer(Buffer, true))) Game->LOG(0, "Error parsing ITEM file '%s'", Filename); delete [] Buffer; return ret; } TOKEN_DEF_START TOKEN_DEF(ITEM) TOKEN_DEF(TEMPLATE) TOKEN_DEF(CURSOR_HOVER) TOKEN_DEF(CURSOR_COMBINED) TOKEN_DEF(CURSOR) TOKEN_DEF(NAME) TOKEN_DEF(IMAGE_HOVER) TOKEN_DEF(IMAGE) TOKEN_DEF(EVENTS) TOKEN_DEF(SCRIPT) TOKEN_DEF(CAPTION) TOKEN_DEF(PROPERTY) TOKEN_DEF(EDITOR_PROPERTY) TOKEN_DEF(FONT) TOKEN_DEF(ALPHA_COLOR) TOKEN_DEF(ALPHA) TOKEN_DEF(TALK_SPECIAL) TOKEN_DEF(TALK) TOKEN_DEF(SPRITE_HOVER) TOKEN_DEF(SPRITE) TOKEN_DEF(DISPLAY_AMOUNT) TOKEN_DEF(AMOUNT_OFFSET_X) TOKEN_DEF(AMOUNT_OFFSET_Y) TOKEN_DEF(AMOUNT_ALIGN) TOKEN_DEF(AMOUNT_STRING) TOKEN_DEF(AMOUNT) TOKEN_DEF_END ////////////////////////////////////////////////////////////////////////// HRESULT CAdItem::LoadBuffer(byte *Buffer, bool Complete) { TOKEN_TABLE_START(commands) TOKEN_TABLE(ITEM) TOKEN_TABLE(TEMPLATE) TOKEN_TABLE(CURSOR_HOVER) TOKEN_TABLE(CURSOR_COMBINED) TOKEN_TABLE(CURSOR) TOKEN_TABLE(NAME) TOKEN_TABLE(IMAGE_HOVER) TOKEN_TABLE(IMAGE) TOKEN_TABLE(EVENTS) TOKEN_TABLE(SCRIPT) TOKEN_TABLE(CAPTION) TOKEN_TABLE(PROPERTY) TOKEN_TABLE(EDITOR_PROPERTY) TOKEN_TABLE(FONT) TOKEN_TABLE(ALPHA_COLOR) TOKEN_TABLE(ALPHA) TOKEN_TABLE(TALK_SPECIAL) TOKEN_TABLE(TALK) TOKEN_TABLE(SPRITE_HOVER) TOKEN_TABLE(SPRITE) TOKEN_TABLE(DISPLAY_AMOUNT) TOKEN_TABLE(AMOUNT_OFFSET_X) TOKEN_TABLE(AMOUNT_OFFSET_Y) TOKEN_TABLE(AMOUNT_ALIGN) TOKEN_TABLE(AMOUNT_STRING) TOKEN_TABLE(AMOUNT) TOKEN_TABLE_END byte *params; int cmd = 2; CBParser parser(Game); if (Complete) { if (parser.GetCommand((char **)&Buffer, commands, (char **)¶ms) != TOKEN_ITEM) { Game->LOG(0, "'ITEM' keyword expected."); return E_FAIL; } Buffer = params; } int ar = 0, ag = 0, ab = 0, alpha = 255; while (cmd > 0 && (cmd = parser.GetCommand((char **)&Buffer, commands, (char **)¶ms)) > 0) { switch (cmd) { case TOKEN_TEMPLATE: if (FAILED(LoadFile((char *)params))) cmd = PARSERR_GENERIC; break; case TOKEN_NAME: SetName((char *)params); break; case TOKEN_FONT: SetFont((char *)params); break; case TOKEN_CAPTION: SetCaption((char *)params); break; case TOKEN_IMAGE: case TOKEN_SPRITE: delete m_Sprite; m_Sprite = new CBSprite(Game, this); if (!m_Sprite || FAILED(m_Sprite->LoadFile((char *)params, ((CAdGame *)Game)->m_TexItemLifeTime))) { delete m_Sprite; cmd = PARSERR_GENERIC; } break; case TOKEN_IMAGE_HOVER: case TOKEN_SPRITE_HOVER: delete m_SpriteHover; m_SpriteHover = new CBSprite(Game, this); if (!m_SpriteHover || FAILED(m_SpriteHover->LoadFile((char *)params, ((CAdGame *)Game)->m_TexItemLifeTime))) { delete m_SpriteHover; cmd = PARSERR_GENERIC; } break; case TOKEN_AMOUNT: parser.ScanStr((char *)params, "%d", &m_Amount); break; case TOKEN_DISPLAY_AMOUNT: parser.ScanStr((char *)params, "%b", &m_DisplayAmount); break; case TOKEN_AMOUNT_OFFSET_X: parser.ScanStr((char *)params, "%d", &m_AmountOffsetX); break; case TOKEN_AMOUNT_OFFSET_Y: parser.ScanStr((char *)params, "%d", &m_AmountOffsetY); break; case TOKEN_AMOUNT_ALIGN: if (scumm_stricmp((char *)params, "left") == 0) m_AmountAlign = TAL_LEFT; else if (scumm_stricmp((char *)params, "right") == 0) m_AmountAlign = TAL_RIGHT; else m_AmountAlign = TAL_CENTER; break; case TOKEN_AMOUNT_STRING: CBUtils::SetString(&m_AmountString, (char *)params); break; case TOKEN_TALK: { CBSprite *spr = new CBSprite(Game, this); if (!spr || FAILED(spr->LoadFile((char *)params, ((CAdGame *)Game)->m_TexTalkLifeTime))) cmd = PARSERR_GENERIC; else m_TalkSprites.Add(spr); } break; case TOKEN_TALK_SPECIAL: { CBSprite *spr = new CBSprite(Game, this); if (!spr || FAILED(spr->LoadFile((char *)params, ((CAdGame *)Game)->m_TexTalkLifeTime))) cmd = PARSERR_GENERIC; else m_TalkSpritesEx.Add(spr); } break; case TOKEN_CURSOR: delete m_CursorNormal; m_CursorNormal = new CBSprite(Game); if (!m_CursorNormal || FAILED(m_CursorNormal->LoadFile((char *)params, ((CAdGame *)Game)->m_TexItemLifeTime))) { delete m_CursorNormal; m_CursorNormal = NULL; cmd = PARSERR_GENERIC; } break; case TOKEN_CURSOR_HOVER: delete m_CursorHover; m_CursorHover = new CBSprite(Game); if (!m_CursorHover || FAILED(m_CursorHover->LoadFile((char *)params, ((CAdGame *)Game)->m_TexItemLifeTime))) { delete m_CursorHover; m_CursorHover = NULL; cmd = PARSERR_GENERIC; } break; case TOKEN_CURSOR_COMBINED: parser.ScanStr((char *)params, "%b", &m_CursorCombined); break; case TOKEN_SCRIPT: AddScript((char *)params); break; case TOKEN_PROPERTY: ParseProperty(params, false); break; case TOKEN_ALPHA_COLOR: parser.ScanStr((char *)params, "%d,%d,%d", &ar, &ag, &ab); break; case TOKEN_ALPHA: parser.ScanStr((char *)params, "%d", &alpha); break; case TOKEN_EDITOR_PROPERTY: ParseEditorProperty(params, false); break; } } if (cmd == PARSERR_TOKENNOTFOUND) { Game->LOG(0, "Syntax error in ITEM definition"); return E_FAIL; } if (cmd == PARSERR_GENERIC) { Game->LOG(0, "Error loading ITEM definition"); return E_FAIL; } if (alpha != 0 && ar == 0 && ag == 0 && ab == 0) { ar = ag = ab = 255; } m_AlphaColor = DRGBA(ar, ag, ab, alpha); return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CAdItem::Update() { m_CurrentSprite = NULL; if (m_State == STATE_READY && m_AnimSprite) { delete m_AnimSprite; m_AnimSprite = NULL; } // finished playing animation? if (m_State == STATE_PLAYING_ANIM && m_AnimSprite != NULL && m_AnimSprite->m_Finished) { m_State = STATE_READY; m_CurrentSprite = m_AnimSprite; } if (m_Sentence && m_State != STATE_TALKING) m_Sentence->Finish(); // default: stand animation if (!m_CurrentSprite) m_CurrentSprite = m_Sprite; switch (m_State) { ////////////////////////////////////////////////////////////////////////// case STATE_PLAYING_ANIM: m_CurrentSprite = m_AnimSprite; break; ////////////////////////////////////////////////////////////////////////// case STATE_READY: if (!m_AnimSprite) { if (Game->m_ActiveObject == this && m_SpriteHover) m_CurrentSprite = m_SpriteHover; else m_CurrentSprite = m_Sprite; } break; ////////////////////////////////////////////////////////////////////////// case STATE_TALKING: { m_Sentence->Update(); if (m_Sentence->m_CurrentSprite) m_TempSprite2 = m_Sentence->m_CurrentSprite; bool TimeIsUp = (m_Sentence->m_Sound && m_Sentence->m_SoundStarted && (!m_Sentence->m_Sound->IsPlaying() && !m_Sentence->m_Sound->IsPaused())) || (!m_Sentence->m_Sound && m_Sentence->m_Duration <= Game->m_Timer - m_Sentence->m_StartTime); if (m_TempSprite2 == NULL || m_TempSprite2->m_Finished || (/*m_TempSprite2->m_Looping &&*/ TimeIsUp)) { if (TimeIsUp) { m_Sentence->Finish(); m_TempSprite2 = NULL; m_State = STATE_READY; } else { m_TempSprite2 = GetTalkStance(m_Sentence->GetNextStance()); if (m_TempSprite2) { m_TempSprite2->Reset(); m_CurrentSprite = m_TempSprite2; } ((CAdGame *)Game)->AddSentence(m_Sentence); } } else { m_CurrentSprite = m_TempSprite2; ((CAdGame *)Game)->AddSentence(m_Sentence); } } break; } m_Ready = (m_State == STATE_READY); return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CAdItem::Display(int X, int Y) { int Width = 0; if (m_CurrentSprite) { RECT rc; m_CurrentSprite->GetBoundingRect(&rc, 0, 0); Width = rc.right - rc.left; } m_PosX = X + Width / 2; m_PosY = Y; HRESULT ret; if (m_CurrentSprite) ret = m_CurrentSprite->Draw(X, Y, this, 100, 100, m_AlphaColor); else ret = S_OK; if (m_DisplayAmount) { int AmountX = X; int AmountY = Y + m_AmountOffsetY; if (m_AmountAlign == TAL_RIGHT) { Width -= m_AmountOffsetX; AmountX -= m_AmountOffsetX; } AmountX += m_AmountOffsetX; CBFont *Font = m_Font ? m_Font : Game->m_SystemFont; if (Font) { if (m_AmountString) Font->DrawText((byte *)m_AmountString, AmountX, AmountY, Width, m_AmountAlign); else { char Str[256]; sprintf(Str, "%d", m_Amount); Font->DrawText((byte *)Str, AmountX, AmountY, Width, m_AmountAlign); } } } return ret; } ////////////////////////////////////////////////////////////////////////// // high level scripting interface ////////////////////////////////////////////////////////////////////////// HRESULT CAdItem::ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, char *Name) { ////////////////////////////////////////////////////////////////////////// // SetHoverSprite ////////////////////////////////////////////////////////////////////////// if (strcmp(Name, "SetHoverSprite") == 0) { Stack->CorrectParams(1); bool SetCurrent = false; if (m_CurrentSprite && m_CurrentSprite == m_SpriteHover) SetCurrent = true; char *Filename = Stack->Pop()->GetString(); delete m_SpriteHover; m_SpriteHover = NULL; CBSprite *spr = new CBSprite(Game, this); if (!spr || FAILED(spr->LoadFile(Filename))) { Stack->PushBool(false); Script->RuntimeError("Item.SetHoverSprite failed for file '%s'", Filename); } else { m_SpriteHover = spr; if (SetCurrent) m_CurrentSprite = m_SpriteHover; Stack->PushBool(true); } return S_OK; } ////////////////////////////////////////////////////////////////////////// // GetHoverSprite ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "GetHoverSprite") == 0) { Stack->CorrectParams(0); if (!m_SpriteHover || !m_SpriteHover->m_Filename) Stack->PushNULL(); else Stack->PushString(m_SpriteHover->m_Filename); return S_OK; } ////////////////////////////////////////////////////////////////////////// // GetHoverSpriteObject ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "GetHoverSpriteObject") == 0) { Stack->CorrectParams(0); if (!m_SpriteHover) Stack->PushNULL(); else Stack->PushNative(m_SpriteHover, true); return S_OK; } ////////////////////////////////////////////////////////////////////////// // SetNormalCursor ////////////////////////////////////////////////////////////////////////// if (strcmp(Name, "SetNormalCursor") == 0) { Stack->CorrectParams(1); char *Filename = Stack->Pop()->GetString(); delete m_CursorNormal; m_CursorNormal = NULL; CBSprite *spr = new CBSprite(Game); if (!spr || FAILED(spr->LoadFile(Filename))) { Stack->PushBool(false); Script->RuntimeError("Item.SetNormalCursor failed for file '%s'", Filename); } else { m_CursorNormal = spr; Stack->PushBool(true); } return S_OK; } ////////////////////////////////////////////////////////////////////////// // GetNormalCursor ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "GetNormalCursor") == 0) { Stack->CorrectParams(0); if (!m_CursorNormal || !m_CursorNormal->m_Filename) Stack->PushNULL(); else Stack->PushString(m_CursorNormal->m_Filename); return S_OK; } ////////////////////////////////////////////////////////////////////////// // GetNormalCursorObject ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "GetNormalCursorObject") == 0) { Stack->CorrectParams(0); if (!m_CursorNormal) Stack->PushNULL(); else Stack->PushNative(m_CursorNormal, true); return S_OK; } ////////////////////////////////////////////////////////////////////////// // SetHoverCursor ////////////////////////////////////////////////////////////////////////// if (strcmp(Name, "SetHoverCursor") == 0) { Stack->CorrectParams(1); char *Filename = Stack->Pop()->GetString(); delete m_CursorHover; m_CursorHover = NULL; CBSprite *spr = new CBSprite(Game); if (!spr || FAILED(spr->LoadFile(Filename))) { Stack->PushBool(false); Script->RuntimeError("Item.SetHoverCursor failed for file '%s'", Filename); } else { m_CursorHover = spr; Stack->PushBool(true); } return S_OK; } ////////////////////////////////////////////////////////////////////////// // GetHoverCursor ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "GetHoverCursor") == 0) { Stack->CorrectParams(0); if (!m_CursorHover || !m_CursorHover->m_Filename) Stack->PushNULL(); else Stack->PushString(m_CursorHover->m_Filename); return S_OK; } ////////////////////////////////////////////////////////////////////////// // GetHoverCursorObject ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "GetHoverCursorObject") == 0) { Stack->CorrectParams(0); if (!m_CursorHover) Stack->PushNULL(); else Stack->PushNative(m_CursorHover, true); return S_OK; } else return CAdTalkHolder::ScCallMethod(Script, Stack, ThisStack, Name); } ////////////////////////////////////////////////////////////////////////// CScValue *CAdItem::ScGetProperty(char *Name) { m_ScValue->SetNULL(); ////////////////////////////////////////////////////////////////////////// // Type ////////////////////////////////////////////////////////////////////////// if (strcmp(Name, "Type") == 0) { m_ScValue->SetString("item"); return m_ScValue; } ////////////////////////////////////////////////////////////////////////// // Name ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "Name") == 0) { m_ScValue->SetString(m_Name); return m_ScValue; } ////////////////////////////////////////////////////////////////////////// // DisplayAmount ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "DisplayAmount") == 0) { m_ScValue->SetBool(m_DisplayAmount); return m_ScValue; } ////////////////////////////////////////////////////////////////////////// // Amount ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "Amount") == 0) { m_ScValue->SetInt(m_Amount); return m_ScValue; } ////////////////////////////////////////////////////////////////////////// // AmountOffsetX ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "AmountOffsetX") == 0) { m_ScValue->SetInt(m_AmountOffsetX); return m_ScValue; } ////////////////////////////////////////////////////////////////////////// // AmountOffsetY ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "AmountOffsetY") == 0) { m_ScValue->SetInt(m_AmountOffsetY); return m_ScValue; } ////////////////////////////////////////////////////////////////////////// // AmountAlign ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "AmountAlign") == 0) { m_ScValue->SetInt(m_AmountAlign); return m_ScValue; } ////////////////////////////////////////////////////////////////////////// // AmountString ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "AmountString") == 0) { if (!m_AmountString) m_ScValue->SetNULL(); else m_ScValue->SetString(m_AmountString); return m_ScValue; } ////////////////////////////////////////////////////////////////////////// // CursorCombined ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "CursorCombined") == 0) { m_ScValue->SetBool(m_CursorCombined); return m_ScValue; } else return CAdTalkHolder::ScGetProperty(Name); } ////////////////////////////////////////////////////////////////////////// HRESULT CAdItem::ScSetProperty(char *Name, CScValue *Value) { ////////////////////////////////////////////////////////////////////////// // Name ////////////////////////////////////////////////////////////////////////// if (strcmp(Name, "Name") == 0) { SetName(Value->GetString()); return S_OK; } ////////////////////////////////////////////////////////////////////////// // DisplayAmount ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "DisplayAmount") == 0) { m_DisplayAmount = Value->GetBool(); return S_OK; } ////////////////////////////////////////////////////////////////////////// // Amount ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "Amount") == 0) { m_Amount = Value->GetInt(); return S_OK; } ////////////////////////////////////////////////////////////////////////// // AmountOffsetX ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "AmountOffsetX") == 0) { m_AmountOffsetX = Value->GetInt(); return S_OK; } ////////////////////////////////////////////////////////////////////////// // AmountOffsetY ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "AmountOffsetY") == 0) { m_AmountOffsetY = Value->GetInt(); return S_OK; } ////////////////////////////////////////////////////////////////////////// // AmountAlign ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "AmountAlign") == 0) { m_AmountAlign = (TTextAlign)Value->GetInt(); return S_OK; } ////////////////////////////////////////////////////////////////////////// // AmountString ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "AmountString") == 0) { if (Value->IsNULL()) SAFE_DELETE_ARRAY(m_AmountString); else CBUtils::SetString(&m_AmountString, Value->GetString()); return S_OK; } ////////////////////////////////////////////////////////////////////////// // CursorCombined ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "CursorCombined") == 0) { m_CursorCombined = Value->GetBool(); return S_OK; } else return CAdTalkHolder::ScSetProperty(Name, Value); } ////////////////////////////////////////////////////////////////////////// char *CAdItem::ScToString() { return "[item]"; } ////////////////////////////////////////////////////////////////////////// HRESULT CAdItem::Persist(CBPersistMgr *PersistMgr) { CAdTalkHolder::Persist(PersistMgr); PersistMgr->Transfer(TMEMBER(m_CursorCombined)); PersistMgr->Transfer(TMEMBER(m_CursorHover)); PersistMgr->Transfer(TMEMBER(m_CursorNormal)); PersistMgr->Transfer(TMEMBER(m_SpriteHover)); PersistMgr->Transfer(TMEMBER(m_InInventory)); PersistMgr->Transfer(TMEMBER(m_DisplayAmount)); PersistMgr->Transfer(TMEMBER(m_Amount)); PersistMgr->Transfer(TMEMBER(m_AmountOffsetX)); PersistMgr->Transfer(TMEMBER(m_AmountOffsetY)); PersistMgr->Transfer(TMEMBER_INT(m_AmountAlign)); PersistMgr->Transfer(TMEMBER(m_AmountString)); return S_OK; } ////////////////////////////////////////////////////////////////////////// bool CAdItem::GetExtendedFlag(char *FlagName) { if (!FlagName) return false; else if (strcmp(FlagName, "usable") == 0) return true; else return CAdObject::GetExtendedFlag(FlagName); } } // end of namespace WinterMute