/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "dcgf.h" #include "BGame.h" #include "AdNodeState.h" #include "AdEntity.h" #include "BStringTable.h" #include "BSprite.h" #include "utils.h" #include "PlatformSDL.h" #include "common/str.h" namespace WinterMute { IMPLEMENT_PERSISTENT(CAdNodeState, false) ////////////////////////////////////////////////////////////////////////// CAdNodeState::CAdNodeState(CBGame *inGame): CBBase(inGame) { m_Name = NULL; m_Active = false; for (int i = 0; i < 7; i++) m_Caption[i] = NULL; m_AlphaColor = 0; m_Filename = NULL; m_Cursor = NULL; } ////////////////////////////////////////////////////////////////////////// CAdNodeState::~CAdNodeState() { delete[] m_Name; delete[] m_Filename; delete[] m_Cursor; m_Name = NULL; m_Filename = NULL; m_Cursor = NULL; for (int i = 0; i < 7; i++) { delete[] m_Caption[i]; m_Caption[i] = NULL; } } ////////////////////////////////////////////////////////////////////////// void CAdNodeState::SetName(char *Name) { delete[] m_Name; m_Name = NULL; CBUtils::SetString(&m_Name, Name); } ////////////////////////////////////////////////////////////////////////// void CAdNodeState::SetFilename(char *Filename) { delete[] m_Filename; m_Filename = NULL; CBUtils::SetString(&m_Filename, Filename); } ////////////////////////////////////////////////////////////////////////// void CAdNodeState::SetCursor(char *Filename) { delete[] m_Cursor; m_Cursor = NULL; CBUtils::SetString(&m_Cursor, Filename); } ////////////////////////////////////////////////////////////////////////// HRESULT CAdNodeState::Persist(CBPersistMgr *PersistMgr) { PersistMgr->Transfer(TMEMBER(Game)); PersistMgr->Transfer(TMEMBER(m_Active)); PersistMgr->Transfer(TMEMBER(m_Name)); PersistMgr->Transfer(TMEMBER(m_Filename)); PersistMgr->Transfer(TMEMBER(m_Cursor)); PersistMgr->Transfer(TMEMBER(m_AlphaColor)); for (int i = 0; i < 7; i++) PersistMgr->Transfer(TMEMBER(m_Caption[i])); return S_OK; } ////////////////////////////////////////////////////////////////////////// void CAdNodeState::SetCaption(char *Caption, int Case) { if (Case == 0) Case = 1; if (Case < 1 || Case > 7) return; delete[] m_Caption[Case - 1]; m_Caption[Case - 1] = new char[strlen(Caption) + 1]; if (m_Caption[Case - 1]) { strcpy(m_Caption[Case - 1], Caption); Game->m_StringTable->Expand(&m_Caption[Case - 1]); } } ////////////////////////////////////////////////////////////////////////// char *CAdNodeState::GetCaption(int Case) { if (Case == 0) Case = 1; if (Case < 1 || Case > 7 || m_Caption[Case - 1] == NULL) return ""; else return m_Caption[Case - 1]; } ////////////////////////////////////////////////////////////////////////// HRESULT CAdNodeState::TransferEntity(CAdEntity *Entity, bool IncludingSprites, bool Saving) { if (!Entity) return E_FAIL; // hack! if (this->Game != Entity->Game) this->Game = Entity->Game; if (Saving) { for (int i = 0; i < 7; i++) { if (Entity->m_Caption[i]) SetCaption(Entity->m_Caption[i], i); } if (!Entity->m_Region && Entity->m_Sprite && Entity->m_Sprite->m_Filename) { if (IncludingSprites) SetFilename(Entity->m_Sprite->m_Filename); else SetFilename(""); } if (Entity->m_Cursor && Entity->m_Cursor->m_Filename) SetCursor(Entity->m_Cursor->m_Filename); m_AlphaColor = Entity->m_AlphaColor; m_Active = Entity->m_Active; } else { for (int i = 0; i < 7; i++) { if (m_Caption[i]) Entity->SetCaption(m_Caption[i], i); } if (m_Filename && !Entity->m_Region && IncludingSprites && strcmp(m_Filename, "") != 0) { if (!Entity->m_Sprite || !Entity->m_Sprite->m_Filename || scumm_stricmp(Entity->m_Sprite->m_Filename, m_Filename) != 0) Entity->SetSprite(m_Filename); } if (m_Cursor) { if (!Entity->m_Cursor || !Entity->m_Cursor->m_Filename || scumm_stricmp(Entity->m_Cursor->m_Filename, m_Cursor) != 0) Entity->SetCursor(m_Cursor); } Entity->m_Active = m_Active; Entity->m_AlphaColor = m_AlphaColor; } return S_OK; } } // end of namespace WinterMute