/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_ADOBJECT_H #define WINTERMUTE_ADOBJECT_H #include "AdTypes.h" #include "PartEmitter.h" namespace WinterMute { class CAdWaypointGroup; class CAdRegion; class CAdSentence; class CBFont; class CBRegion; class CAdInventory; #define MAX_NUM_REGIONS 10 class CAdObject : public CBObject { public: CPartEmitter *_partEmitter; virtual CPartEmitter *CreateParticleEmitter(bool FollowParent = false, int OffsetX = 0, int OffsetY = 0); virtual HRESULT UpdatePartEmitter(); bool _partFollowParent; int _partOffsetX; int _partOffsetY; HRESULT InvalidateCurrRegions(); bool _subtitlesModRelative; bool _subtitlesModXCenter; int _subtitlesModX; int _subtitlesModY; int _subtitlesWidth; CAdRegion *_stickRegion; bool _sceneIndependent; bool _ignoreItems; HRESULT UpdateBlockRegion(); bool _forcedTalkAnimUsed; char *_forcedTalkAnimName; virtual bool GetExtendedFlag(char *FlagName); virtual HRESULT ResetSoundPan(); virtual HRESULT UpdateSounds(); HRESULT Reset(); DECLARE_PERSISTENT(CAdObject, CBObject) virtual void Talk(char *Text, char *Sound = NULL, uint32 Duration = 0, char *Stances = NULL, TTextAlign Align = TAL_CENTER); virtual int GetHeight(); CAdSentence *_sentence; HRESULT SetFont(char *Filename); virtual HRESULT Update(); virtual HRESULT Display(); bool _drawn; bool _active; virtual HRESULT PlayAnim(char *Filename); CBSprite *_animSprite; CBSprite *_currentSprite; TObjectState _state; TObjectState _nextState; TObjectType _type; CAdObject(CBGame *inGame); virtual ~CAdObject(); CBFont *_font; CBSprite *_tempSprite2; CBRegion *_blockRegion; CAdWaypointGroup *_wptGroup; CBRegion *_currentBlockRegion; CAdWaypointGroup *_currentWptGroup; CAdInventory *GetInventory(); virtual HRESULT SaveAsText(CBDynBuffer *Buffer, int Indent); virtual HRESULT AfterMove(); CAdRegion *_currentRegions[MAX_NUM_REGIONS]; // scripting interface virtual CScValue *ScGetProperty(char *Name); virtual HRESULT ScSetProperty(char *Name, CScValue *Value); virtual HRESULT ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, char *Name); virtual char *ScToString(); CBArray _attachmentsPre; CBArray _attachmentsPost; HRESULT UpdateSpriteAttachments(); HRESULT DisplaySpriteAttachments(bool PreDisplay); CAdObject *_registerAlias; private: HRESULT DisplaySpriteAttachment(CAdObject *Attachment); CAdInventory *_inventory; protected: HRESULT GetScale(float *ScaleX, float *ScaleY); }; } // end of namespace WinterMute #endif