/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "dcgf.h" #include "AdRotLevel.h" #include "BParser.h" #include "BDynBuffer.h" #include "BGame.h" #include "BSprite.h" #include "BFileManager.h" namespace WinterMute { IMPLEMENT_PERSISTENT(CAdRotLevel, false) ////////////////////////////////////////////////////////////////////////// CAdRotLevel::CAdRotLevel(CBGame *inGame): CBObject(inGame) { _posX = 0; _rotation = 0.0f; } ////////////////////////////////////////////////////////////////////////// CAdRotLevel::~CAdRotLevel() { } ////////////////////////////////////////////////////////////////////////// HRESULT CAdRotLevel::LoadFile(char *Filename) { byte *Buffer = Game->_fileManager->ReadWholeFile(Filename); if (Buffer == NULL) { Game->LOG(0, "CAdRotLevel::LoadFile failed for file '%s'", Filename); return E_FAIL; } HRESULT ret; _filename = new char [strlen(Filename) + 1]; strcpy(_filename, Filename); if (FAILED(ret = LoadBuffer(Buffer, true))) Game->LOG(0, "Error parsing ROTATION_LEVEL file '%s'", Filename); delete [] Buffer; return ret; } TOKEN_DEF_START TOKEN_DEF(ROTATION_LEVEL) TOKEN_DEF(TEMPLATE) TOKEN_DEF(X) TOKEN_DEF(ROTATION) TOKEN_DEF(EDITOR_PROPERTY) TOKEN_DEF_END ////////////////////////////////////////////////////////////////////////// HRESULT CAdRotLevel::LoadBuffer(byte *Buffer, bool Complete) { TOKEN_TABLE_START(commands) TOKEN_TABLE(ROTATION_LEVEL) TOKEN_TABLE(TEMPLATE) TOKEN_TABLE(X) TOKEN_TABLE(ROTATION) TOKEN_TABLE(EDITOR_PROPERTY) TOKEN_TABLE_END byte *params; int cmd; CBParser parser(Game); if (Complete) { if (parser.GetCommand((char **)&Buffer, commands, (char **)¶ms) != TOKEN_ROTATION_LEVEL) { Game->LOG(0, "'ROTATION_LEVEL' keyword expected."); return E_FAIL; } Buffer = params; } while ((cmd = parser.GetCommand((char **)&Buffer, commands, (char **)¶ms)) > 0) { switch (cmd) { case TOKEN_TEMPLATE: if (FAILED(LoadFile((char *)params))) cmd = PARSERR_GENERIC; break; case TOKEN_X: parser.ScanStr((char *)params, "%d", &_posX); break; case TOKEN_ROTATION: { int i; parser.ScanStr((char *)params, "%d", &i); _rotation = (float)i; } break; case TOKEN_EDITOR_PROPERTY: ParseEditorProperty(params, false); break; } } if (cmd == PARSERR_TOKENNOTFOUND) { Game->LOG(0, "Syntax error in ROTATION_LEVEL definition"); return E_FAIL; } return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CAdRotLevel::SaveAsText(CBDynBuffer *Buffer, int Indent) { Buffer->PutTextIndent(Indent, "ROTATION_LEVEL {\n"); Buffer->PutTextIndent(Indent + 2, "X=%d\n", _posX); Buffer->PutTextIndent(Indent + 2, "ROTATION=%d\n", (int)_rotation); CBBase::SaveAsText(Buffer, Indent + 2); Buffer->PutTextIndent(Indent, "}\n"); return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CAdRotLevel::Persist(CBPersistMgr *PersistMgr) { CBObject::Persist(PersistMgr); PersistMgr->Transfer(TMEMBER(_rotation)); return S_OK; } } // end of namespace WinterMute