/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "dcgf.h" #include "AdSceneNode.h" #include "BGame.h" namespace WinterMute { IMPLEMENT_PERSISTENT(CAdSceneNode, false) ////////////////////////////////////////////////////////////////////////// CAdSceneNode::CAdSceneNode(CBGame *inGame): CBObject(inGame) { _type = OBJECT_NONE; _region = NULL; _entity = NULL; } ////////////////////////////////////////////////////////////////////////// CAdSceneNode::~CAdSceneNode() { Game->UnregisterObject(_region); _region = NULL; Game->UnregisterObject(_entity); _entity = NULL; } ////////////////////////////////////////////////////////////////////////// HRESULT CAdSceneNode::SetEntity(CAdEntity *Entity) { _type = OBJECT_ENTITY; _entity = Entity; return Game->RegisterObject(Entity); } ////////////////////////////////////////////////////////////////////////// HRESULT CAdSceneNode::SetRegion(CAdRegion *Region) { _type = OBJECT_REGION; _region = Region; return Game->RegisterObject(Region); } ////////////////////////////////////////////////////////////////////////// HRESULT CAdSceneNode::Persist(CBPersistMgr *PersistMgr) { CBObject::Persist(PersistMgr); PersistMgr->Transfer(TMEMBER(_entity)); PersistMgr->Transfer(TMEMBER(_region)); PersistMgr->Transfer(TMEMBER_INT(_type)); return S_OK; } } // end of namespace WinterMute