/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef __WmeAdSentence_H__ #define __WmeAdSentence_H__ #include "BBase.h" #include "persistent.h" #include "dctypes.h" // Added by ClassView namespace WinterMute { class CAdTalkDef; class CBFont; class CBSprite; class CBSound; class CAdSentence : public CBBase { public: bool m_Freezable; bool m_FixedPos; CBSprite *m_CurrentSprite; char *m_CurrentSkelAnim; HRESULT Update(TDirection Dir = DI_DOWN); HRESULT SetupTalkFile(char *SoundFilename); DECLARE_PERSISTENT(CAdSentence, CBBase) HRESULT Finish(); void SetSound(CBSound *Sound); bool m_SoundStarted; CBSound *m_Sound; TTextAlign m_Align; HRESULT Display(); int m_Width; POINT m_Pos; CBFont *m_Font; char *GetNextStance(); char *GetCurrentStance(); void SetStances(char *Stances); void SetText(char *Text); int m_CurrentStance; uint32 m_StartTime; char *m_Stances; char *m_Text; uint32 m_Duration; CAdSentence(CBGame *inGame); virtual ~CAdSentence(); CAdTalkDef *m_TalkDef; bool CanSkip(); private: char *m_TempStance; char *GetStance(int Stance); }; } // end of namespace WinterMute #endif