/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "dcgf.h" #include "AdTalkDef.h" #include "AdTalkNode.h" #include "BParser.h" #include "BGame.h" #include "BDynBuffer.h" #include "BSprite.h" #include "AdSpriteSet.h" #include "BFileManager.h" #include "utils.h" namespace WinterMute { IMPLEMENT_PERSISTENT(CAdTalkDef, false) ////////////////////////////////////////////////////////////////////////// CAdTalkDef::CAdTalkDef(CBGame *inGame): CBObject(inGame) { m_DefaultSpriteFilename = NULL; m_DefaultSprite = NULL; m_DefaultSpriteSetFilename = NULL; m_DefaultSpriteSet = NULL; } ////////////////////////////////////////////////////////////////////////// CAdTalkDef::~CAdTalkDef() { for (int i = 0; i < m_Nodes.GetSize(); i++) delete m_Nodes[i]; m_Nodes.RemoveAll(); delete[] m_DefaultSpriteFilename; delete m_DefaultSprite; m_DefaultSpriteFilename = NULL; m_DefaultSprite = NULL; delete[] m_DefaultSpriteSetFilename; delete m_DefaultSpriteSet; m_DefaultSpriteSetFilename = NULL; m_DefaultSpriteSet = NULL; } ////////////////////////////////////////////////////////////////////////// HRESULT CAdTalkDef::LoadFile(const char *Filename) { byte *Buffer = Game->m_FileManager->ReadWholeFile(Filename); if (Buffer == NULL) { Game->LOG(0, "CAdTalkDef::LoadFile failed for file '%s'", Filename); return E_FAIL; } HRESULT ret; CBUtils::SetString(&m_Filename, Filename); if (FAILED(ret = LoadBuffer(Buffer, true))) Game->LOG(0, "Error parsing TALK file '%s'", Filename); delete [] Buffer; return ret; } TOKEN_DEF_START TOKEN_DEF(TALK) TOKEN_DEF(TEMPLATE) TOKEN_DEF(ACTION) TOKEN_DEF(DEFAULT_SPRITESET_FILE) TOKEN_DEF(DEFAULT_SPRITESET) TOKEN_DEF(DEFAULT_SPRITE) TOKEN_DEF(EDITOR_PROPERTY) TOKEN_DEF_END ////////////////////////////////////////////////////////////////////////// HRESULT CAdTalkDef::LoadBuffer(byte *Buffer, bool Complete) { TOKEN_TABLE_START(commands) TOKEN_TABLE(TALK) TOKEN_TABLE(TEMPLATE) TOKEN_TABLE(ACTION) TOKEN_TABLE(DEFAULT_SPRITESET_FILE) TOKEN_TABLE(DEFAULT_SPRITESET) TOKEN_TABLE(DEFAULT_SPRITE) TOKEN_TABLE(EDITOR_PROPERTY) TOKEN_TABLE_END byte *params; int cmd; CBParser parser(Game); if (Complete) { if (parser.GetCommand((char **)&Buffer, commands, (char **)¶ms) != TOKEN_TALK) { Game->LOG(0, "'TALK' keyword expected."); return E_FAIL; } Buffer = params; } while ((cmd = parser.GetCommand((char **)&Buffer, commands, (char **)¶ms)) > 0) { switch (cmd) { case TOKEN_TEMPLATE: if (FAILED(LoadFile((char *)params))) cmd = PARSERR_GENERIC; break; case TOKEN_ACTION: { CAdTalkNode *Node = new CAdTalkNode(Game); if (Node && SUCCEEDED(Node->LoadBuffer(params, false))) m_Nodes.Add(Node); else { delete Node; Node = NULL; cmd = PARSERR_GENERIC; } } break; case TOKEN_DEFAULT_SPRITE: CBUtils::SetString(&m_DefaultSpriteFilename, (char *)params); break; case TOKEN_DEFAULT_SPRITESET_FILE: CBUtils::SetString(&m_DefaultSpriteSetFilename, (char *)params); break; case TOKEN_DEFAULT_SPRITESET: { delete m_DefaultSpriteSet; m_DefaultSpriteSet = new CAdSpriteSet(Game); if (!m_DefaultSpriteSet || FAILED(m_DefaultSpriteSet->LoadBuffer(params, false))) { delete m_DefaultSpriteSet; m_DefaultSpriteSet = NULL; cmd = PARSERR_GENERIC; } } break; case TOKEN_EDITOR_PROPERTY: ParseEditorProperty(params, false); break; } } if (cmd == PARSERR_TOKENNOTFOUND) { Game->LOG(0, "Syntax error in TALK definition"); return E_FAIL; } if (cmd == PARSERR_GENERIC) { Game->LOG(0, "Error loading TALK definition"); return E_FAIL; } delete m_DefaultSprite; delete m_DefaultSpriteSet; m_DefaultSprite = NULL; m_DefaultSpriteSet = NULL; if (m_DefaultSpriteFilename) { m_DefaultSprite = new CBSprite(Game); if (!m_DefaultSprite || FAILED(m_DefaultSprite->LoadFile(m_DefaultSpriteFilename))) return E_FAIL; } if (m_DefaultSpriteSetFilename) { m_DefaultSpriteSet = new CAdSpriteSet(Game); if (!m_DefaultSpriteSet || FAILED(m_DefaultSpriteSet->LoadFile(m_DefaultSpriteSetFilename))) return E_FAIL; } return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CAdTalkDef::Persist(CBPersistMgr *PersistMgr) { CBObject::Persist(PersistMgr); PersistMgr->Transfer(TMEMBER(m_DefaultSprite)); PersistMgr->Transfer(TMEMBER(m_DefaultSpriteFilename)); PersistMgr->Transfer(TMEMBER(m_DefaultSpriteSet)); PersistMgr->Transfer(TMEMBER(m_DefaultSpriteSetFilename)); m_Nodes.Persist(PersistMgr); return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CAdTalkDef::SaveAsText(CBDynBuffer *Buffer, int Indent) { Buffer->PutTextIndent(Indent, "TALK {\n"); if (m_DefaultSpriteFilename) Buffer->PutTextIndent(Indent + 2, "DEFAULT_SPRITE=\"%s\"\n", m_DefaultSpriteFilename); if (m_DefaultSpriteSetFilename) Buffer->PutTextIndent(Indent + 2, "DEFAULT_SPRITESET_FILE=\"%s\"\n", m_DefaultSpriteSetFilename); else if (m_DefaultSpriteSet) m_DefaultSpriteSet->SaveAsText(Buffer, Indent + 2); for (int i = 0; i < m_Nodes.GetSize(); i++) { m_Nodes[i]->SaveAsText(Buffer, Indent + 2); Buffer->PutTextIndent(Indent, "\n"); } CBBase::SaveAsText(Buffer, Indent + 2); Buffer->PutTextIndent(Indent, "}\n"); return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CAdTalkDef::LoadDefaultSprite() { if (m_DefaultSpriteFilename && !m_DefaultSprite) { m_DefaultSprite = new CBSprite(Game); if (!m_DefaultSprite || FAILED(m_DefaultSprite->LoadFile(m_DefaultSpriteFilename))) { delete m_DefaultSprite; m_DefaultSprite = NULL; return E_FAIL; } else return S_OK; } else if (m_DefaultSpriteSetFilename && !m_DefaultSpriteSet) { m_DefaultSpriteSet = new CAdSpriteSet(Game); if (!m_DefaultSpriteSet || FAILED(m_DefaultSpriteSet->LoadFile(m_DefaultSpriteSetFilename))) { delete m_DefaultSpriteSet; m_DefaultSpriteSet = NULL; return E_FAIL; } else return S_OK; } else return S_OK; } ////////////////////////////////////////////////////////////////////////// CBSprite *CAdTalkDef::GetDefaultSprite(TDirection Dir) { LoadDefaultSprite(); if (m_DefaultSprite) return m_DefaultSprite; else if (m_DefaultSpriteSet) return m_DefaultSpriteSet->GetSprite(Dir); else return NULL; } } // end of namespace WinterMute