/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_BDYNBUFFER_H #define WINTERMUTE_BDYNBUFFER_H #include "BBase.h" namespace WinterMute { class CBDynBuffer : public CBBase { public: bool _initialized; void PutText(LPCSTR fmt, ...); void PutTextIndent(int Indent, LPCSTR fmt, ...); uint32 GetDWORD(); void PutDWORD(uint32 Val); char *GetString(); void PutString(const char *Val); HRESULT GetBytes(byte *Buffer, uint32 Size); HRESULT PutBytes(byte *Buffer, uint32 Size); uint32 GetSize(); HRESULT Init(uint32 InitSize = 0); void Cleanup(); uint32 _size; byte *_buffer; CBDynBuffer(CBGame *inGame, uint32 InitSize = 1000, uint32 GrowBy = 1000); virtual ~CBDynBuffer(); private: uint32 _realSize; uint32 _growBy; uint32 _initSize; uint32 _offset; void PutTextForm(const char *format, va_list argptr); }; } // end of namespace WinterMute #endif