/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_BFILE_H #define WINTERMUTE_BFILE_H #include "BBase.h" #include "common/str.h" namespace Common { class SeekableReadStream; } namespace WinterMute { class CBFile : public CBBase { public: uint32 _pos; uint32 _size; virtual uint32 GetSize() { return _size; }; virtual uint32 GetPos() { return _pos; }; virtual HRESULT Seek(uint32 Pos, TSeek Origin = SEEK_TO_BEGIN) = 0; virtual HRESULT Read(void *Buffer, uint32 Size) = 0; virtual HRESULT Close() = 0; virtual HRESULT Open(Common::String Filename) = 0; virtual bool IsEOF(); CBFile(CBGame *inGame); virtual ~CBFile(); // Temporary solution to allow usage in ScummVM-code: virtual Common::SeekableReadStream *getMemStream(); }; } // end of namespace WinterMute #endif