/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_BFONTBITMAP_H #define WINTERMUTE_BFONTBITMAP_H #include "BFont.h" namespace WinterMute { class CBSubFrame; class CBFontBitmap : public CBFont { public: DECLARE_PERSISTENT(CBFontBitmap, CBFont) HRESULT LoadBuffer(byte *Buffer); HRESULT LoadFile(const char *Filename); virtual int GetTextWidth(byte *text, int MaxLength = -1); virtual int GetTextHeight(byte *text, int width); virtual void DrawText(byte *text, int x, int y, int width, TTextAlign align = TAL_LEFT, int max_height = -1, int MaxLenght = -1); virtual int GetLetterHeight(); CBFontBitmap(CBGame *inGame); virtual ~CBFontBitmap(); HRESULT GetWidths(); CBSprite *_sprite; int _widthsFrame; bool _fontextFix; int _numColumns; int _tileHeight; int _tileWidth; byte _widths[NUM_CHARACTERS]; CBSubFrame *_subframe; bool _wholeCell; private: int GetCharWidth(byte Index); void DrawChar(byte c, int x, int y); int TextHeightDraw(byte *text, int x, int y, int width, TTextAlign align, bool draw, int max_height = -1, int MaxLenght = -1); }; } // end of namespace WinterMute #endif