/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "dcgf.h" #include "BFontStorage.h" #include "BGame.h" #include "BFont.h" #include "PlatformSDL.h" #include "common/str.h" namespace WinterMute { ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// IMPLEMENT_PERSISTENT(CBFontStorage, true) ////////////////////////////////////////////////////////////////////////// CBFontStorage::CBFontStorage(CBGame *inGame): CBBase(inGame) { m_FTLibrary = NULL; InitFreeType(); } ////////////////////////////////////////////////////////////////////////// CBFontStorage::~CBFontStorage() { Cleanup(true); } ////////////////////////////////////////////////////////////////////////// void CBFontStorage::InitFreeType() { FT_Error error = FT_Init_FreeType(&m_FTLibrary); if (error) { Game->LOG(0, "Error initializing FreeType library."); } } ////////////////////////////////////////////////////////////////////////// HRESULT CBFontStorage::Cleanup(bool Warn) { int i; for (i = 0; i < m_Fonts.GetSize(); i++) { if (Warn) Game->LOG(0, "Removing orphan font '%s'", m_Fonts[i]->m_Filename); delete m_Fonts[i]; } m_Fonts.RemoveAll(); if (m_FTLibrary) FT_Done_FreeType(m_FTLibrary); return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CBFontStorage::InitLoop() { for (int i = 0; i < m_Fonts.GetSize(); i++) { m_Fonts[i]->InitLoop(); } return S_OK; } ////////////////////////////////////////////////////////////////////////// CBFont *CBFontStorage::AddFont(char *Filename) { if (!Filename) return NULL; for (int i = 0; i < m_Fonts.GetSize(); i++) { if (scumm_stricmp(m_Fonts[i]->m_Filename, Filename) == 0) { m_Fonts[i]->m_RefCount++; return m_Fonts[i]; } } /* CBFont* font = new CBFont(Game); if(!font) return NULL; if(FAILED(font->LoadFile(Filename))){ delete font; return NULL; } else { font->m_RefCount = 1; m_Fonts.Add(font); return font; } */ CBFont *font = CBFont::CreateFromFile(Game, Filename); if (font) { font->m_RefCount = 1; m_Fonts.Add(font); } return font; } ////////////////////////////////////////////////////////////////////////// HRESULT CBFontStorage::RemoveFont(CBFont *Font) { if (!Font) return E_FAIL; for (int i = 0; i < m_Fonts.GetSize(); i++) { if (m_Fonts[i] == Font) { m_Fonts[i]->m_RefCount--; if (m_Fonts[i]->m_RefCount <= 0) { delete m_Fonts[i]; m_Fonts.RemoveAt(i); } break; } } return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CBFontStorage::Persist(CBPersistMgr *PersistMgr) { if (!PersistMgr->m_Saving) Cleanup(false); PersistMgr->Transfer(TMEMBER(Game)); m_Fonts.Persist(PersistMgr); if (!PersistMgr->m_Saving) InitFreeType(); return S_OK; } } // end of namespace WinterMute