/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_BFONTSTORAGE_H #define WINTERMUTE_BFONTSTORAGE_H #include "BBase.h" #include "persistent.h" #include "coll_templ.h" /*#include #include FT_FREETYPE_H*/ namespace WinterMute { class CBFont; class CBFontStorage : public CBBase { public: DECLARE_PERSISTENT(CBFontStorage, CBBase) HRESULT Cleanup(bool Warn = false); HRESULT RemoveFont(CBFont *Font); CBFont *AddFont(char *Filename); CBFontStorage(CBGame *inGame); virtual ~CBFontStorage(); CBArray _fonts; HRESULT InitLoop(); /* FT_Library GetFTLibrary() const { return _fTLibrary; }*/ private: void InitFreeType(); //FT_Library _fTLibrary; }; } // end of namespace WinterMute #endif