/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "dcgf.h" #include "BNamedObject.h" namespace WinterMute { ////////////////////////////////////////////////////////////////////////// CBNamedObject::CBNamedObject(CBGame *inGame) : CBBase(inGame) { _name = NULL; } ////////////////////////////////////////////////////////////////////////// CBNamedObject::CBNamedObject() : CBBase() { _name = NULL; } ////////////////////////////////////////////////////////////////////////// CBNamedObject::CBNamedObject(TDynamicConstructor, TDynamicConstructor) { _name = NULL; } ////////////////////////////////////////////////////////////////////////// CBNamedObject::~CBNamedObject(void) { delete[] _name; _name = NULL; } ////////////////////////////////////////////////////////////////////// void CBNamedObject::SetName(const char *Name) { delete[] _name; _name = new char [strlen(Name) + 1]; if (_name != NULL) strcpy(_name, Name); } } // end of namespace WinterMute