/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_BOBJECT_H #define WINTERMUTE_BOBJECT_H #include "SDL.h" #include "BScriptHolder.h" #include "persistent.h" namespace WinterMute { class CBSprite; class CBSound; class CBSurface; class CBScriptHolder; class CScValue; class CScStack; class CScScript; class CBObject : public CBScriptHolder { public: TSpriteBlendMode m_BlendMode; virtual HRESULT AfterMove(); float m_RelativeRotate; bool m_RotateValid; float m_Rotate; void SetSoundEvent(char *EventName); bool m_Rotatable; uint32 m_AlphaColor; float m_Scale; float m_ScaleX; float m_ScaleY; float m_RelativeScale; virtual bool IsReady(); virtual bool GetExtendedFlag(char *FlagName); virtual HRESULT ResetSoundPan(); virtual HRESULT UpdateSounds(); HRESULT UpdateOneSound(CBSound *Sound); bool m_AutoSoundPanning; uint32 m_SFXStart; int m_SFXVolume; HRESULT SetSFXTime(uint32 Time); HRESULT SetSFXVolume(int Volume); HRESULT ResumeSFX(); HRESULT PauseSFX(); HRESULT StopSFX(bool DeleteSound = true); HRESULT PlaySFX(char *Filename, bool Looping = false, bool PlayNow = true, char *EventName = NULL, uint32 LoopStart = 0); CBSound *m_SFX; TSFXType m_SFXType; float m_SFXParam1; float m_SFXParam2; float m_SFXParam3; float m_SFXParam4; virtual bool HandleMouseWheel(int Delta); virtual HRESULT HandleMouse(TMouseEvent Event, TMouseButton Button); virtual bool HandleKeypress(SDL_Event *event); virtual int GetHeight(); HRESULT SetCursor(char *Filename); HRESULT SetActiveCursor(char *Filename); HRESULT Cleanup(); char *GetCaption(int Case = 1); void SetCaption(char *Caption, int Case = 1); bool m_EditorSelected; bool m_EditorAlwaysRegister; bool m_EditorOnly; bool m_Is3D; DECLARE_PERSISTENT(CBObject, CBScriptHolder) virtual HRESULT ShowCursor(); CBSprite *m_Cursor; bool m_SharedCursors; CBSprite *m_ActiveCursor; virtual HRESULT SaveAsText(CBDynBuffer *Buffer, int Indent); virtual HRESULT Listen(CBScriptHolder *param1, uint32 param2); bool m_Ready; bool m_Registrable; bool m_Zoomable; bool m_Shadowable; RECT m_Rect; bool m_RectSet; int m_ID; bool m_Movable; CBObject(CBGame *inGame); virtual ~CBObject(); char *m_Caption[7]; char *m_SoundEvent; int m_PosY; int m_PosX; bool m_SaveState; // base virtual HRESULT Update() { return E_FAIL; }; virtual HRESULT Display() { return E_FAIL; }; virtual HRESULT InvalidateDeviceObjects() { return S_OK; }; virtual HRESULT RestoreDeviceObjects() { return S_OK; }; bool m_NonIntMouseEvents; public: // scripting interface virtual CScValue *ScGetProperty(char *Name); virtual HRESULT ScSetProperty(char *Name, CScValue *Value); virtual HRESULT ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, char *Name); virtual char *ScToString(); }; } // end of namespace WinterMute #endif