/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_BOBJECT_H #define WINTERMUTE_BOBJECT_H #include "BScriptHolder.h" #include "persistent.h" union SDL_Event; namespace WinterMute { class CBSprite; class CBSound; class CBSurface; class CBScriptHolder; class CScValue; class CScStack; class CScScript; class CBObject : public CBScriptHolder { public: TSpriteBlendMode _blendMode; virtual HRESULT AfterMove(); float _relativeRotate; bool _rotateValid; float _rotate; void SetSoundEvent(const char *EventName); bool _rotatable; uint32 _alphaColor; float _scale; float _scaleX; float _scaleY; float _relativeScale; virtual bool IsReady(); virtual bool GetExtendedFlag(const char *FlagName); virtual HRESULT ResetSoundPan(); virtual HRESULT UpdateSounds(); HRESULT UpdateOneSound(CBSound *Sound); bool _autoSoundPanning; uint32 _sFXStart; int _sFXVolume; HRESULT SetSFXTime(uint32 Time); HRESULT SetSFXVolume(int Volume); HRESULT ResumeSFX(); HRESULT PauseSFX(); HRESULT StopSFX(bool DeleteSound = true); HRESULT PlaySFX(const char *Filename, bool Looping = false, bool PlayNow = true, const char *EventName = NULL, uint32 LoopStart = 0); CBSound *_sFX; TSFXType _sFXType; float _sFXParam1; float _sFXParam2; float _sFXParam3; float _sFXParam4; virtual bool HandleMouseWheel(int Delta); virtual HRESULT HandleMouse(TMouseEvent Event, TMouseButton Button); virtual bool HandleKeypress(SDL_Event *event); virtual int GetHeight(); HRESULT SetCursor(const char *Filename); HRESULT SetActiveCursor(const char *Filename); HRESULT Cleanup(); char *GetCaption(int Case = 1); void SetCaption(const char *Caption, int Case = 1); bool _editorSelected; bool _editorAlwaysRegister; bool _editorOnly; bool _is3D; DECLARE_PERSISTENT(CBObject, CBScriptHolder) virtual HRESULT ShowCursor(); CBSprite *_cursor; bool _sharedCursors; CBSprite *_activeCursor; virtual HRESULT SaveAsText(CBDynBuffer *Buffer, int Indent); virtual HRESULT Listen(CBScriptHolder *param1, uint32 param2); bool _ready; bool _registrable; bool _zoomable; bool _shadowable; RECT _rect; bool _rectSet; int _iD; bool _movable; CBObject(CBGame *inGame); virtual ~CBObject(); char *_caption[7]; char *_soundEvent; int _posY; int _posX; bool _saveState; // base virtual HRESULT Update() { return E_FAIL; }; virtual HRESULT Display() { return E_FAIL; }; virtual HRESULT InvalidateDeviceObjects() { return S_OK; }; virtual HRESULT RestoreDeviceObjects() { return S_OK; }; bool _nonIntMouseEvents; public: // scripting interface virtual CScValue *ScGetProperty(const char *Name); virtual HRESULT ScSetProperty(const char *Name, CScValue *Value); virtual HRESULT ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, const char *Name); virtual const char *ScToString(); }; } // end of namespace WinterMute #endif