/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_BPARSER_H #define WINTERMUTE_BPARSER_H #define TOKEN_DEF_START \ enum \ { \ TOKEN_NONE = 0, #define TOKEN_DEF(name) \ TOKEN_ ## name, #define TOKEN_DEF_END \ TOKEN_TOTAL_COUNT \ }; #define TOKEN_TABLE_START(name) \ static CBParser::TokenDesc name [] = \ { #define TOKEN_TABLE(name) \ { TOKEN_ ## name, #name }, #define TOKEN_TABLE_END \ { 0, 0 } \ }; #define PARSERR_GENERIC -3 #define PARSERR_EOF -2 #define PARSERR_TOKENNOTFOUND -1 #include "BBase.h" #include "coll_templ.h" namespace WinterMute { class CBParser : public CBBase { public: struct TokenDesc { long id; const char *token; }; public: int ScanStr(const char *in, const char *format, ...); char *GetLastOffender(); void SkipToken(char **buf, char *tok, char *msg = NULL); int GetTokenInt(char **buf); float GetTokenFloat(char **buf); char *GetToken(char **buf); char *GetAssignmentText(char **buf); char *GetSubText(char **buf, char open, char close); void SkipCharacters(char **buf, const char *toSkip); long GetCommand(char **buf, TokenDesc *tokens, char **params); long GetObject(char **buf, TokenDesc *tokens, char **name, char **data); int m_ParserLine; char m_LastOffender[255]; CBParser(CBGame *inGame = NULL); virtual ~CBParser(); char *m_WhiteSpace; }; } // end of namespace WinterMute #endif