/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "dcgf.h" #include "BFileManager.h" #include "BGame.h" #include "BPersistMgr.h" #include "BSaveThumbHelper.h" #include "PlatformSDL.h" #include "Vector2.h" #include "StringUtil.h" #include "BImage.h" #include "BSound.h" #include "common/str.h" namespace WinterMute { #define SAVE_BUFFER_INIT_SIZE 100000 #define SAVE_BUFFER_GROW_BY 50000 #define SAVE_MAGIC 0x45564153 #define SAVE_MAGIC_2 0x32564153 ////////////////////////////////////////////////////////////////////////// CBPersistMgr::CBPersistMgr(CBGame *inGame): CBBase(inGame) { _saving = false; _buffer = NULL; _bufferSize = 0; _offset = 0; _richBuffer = NULL; _richBufferSize = 0; _savedDescription = NULL; _savedTimestamp = 0; _savedVerMajor = _savedVerMinor = _savedVerBuild = 0; _savedExtMajor = _savedExtMinor = 0; _thumbnailDataSize = 0; _thumbnailData = NULL; } ////////////////////////////////////////////////////////////////////////// CBPersistMgr::~CBPersistMgr() { Cleanup(); } ////////////////////////////////////////////////////////////////////////// void CBPersistMgr::Cleanup() { if (_buffer) { if (_saving) free(_buffer); else delete [] _buffer; // allocated by file manager } _buffer = NULL; _bufferSize = 0; _offset = 0; delete[] _richBuffer; _richBuffer = NULL; _richBufferSize = 0; _savedDescription = NULL; // ref to buffer _savedTimestamp = 0; _savedVerMajor = _savedVerMinor = _savedVerBuild = 0; _savedExtMajor = _savedExtMinor = 0; _thumbnailDataSize = 0; if (_thumbnailData) { delete [] _thumbnailData; _thumbnailData = NULL; } } // TODO: This is not at all endian-safe uint32 makeUint32(byte first, byte second, byte third, byte fourth) { uint32 retVal = first; retVal = retVal & second << 8 & third << 16 & fourth << 24; return retVal; } ////////////////////////////////////////////////////////////////////////// HRESULT CBPersistMgr::InitSave(const char *Desc) { if (!Desc) return E_FAIL; HRESULT res; Cleanup(); _saving = true; _buffer = (byte *)malloc(SAVE_BUFFER_INIT_SIZE); if (_buffer) { _bufferSize = SAVE_BUFFER_INIT_SIZE; res = S_OK; } else res = E_FAIL; if (SUCCEEDED(res)) { // get thumbnails if (!Game->_cachedThumbnail) { Game->_cachedThumbnail = new CBSaveThumbHelper(Game); if (FAILED(Game->_cachedThumbnail->StoreThumbnail(true))) { delete Game->_cachedThumbnail; Game->_cachedThumbnail = NULL; } } uint32 magic = DCGF_MAGIC; PutDWORD(magic); magic = SAVE_MAGIC_2; PutDWORD(magic); byte VerMajor, VerMinor, ExtMajor, ExtMinor; Game->GetVersion(&VerMajor, &VerMinor, &ExtMajor, &ExtMinor); //uint32 Version = MAKELONG(MAKEWORD(VerMajor, VerMinor), MAKEWORD(ExtMajor, ExtMinor)); uint32 Version = makeUint32(VerMajor, VerMinor, ExtMajor, ExtMinor); PutDWORD(Version); // new in ver 2 PutDWORD((uint32)DCGF_VER_BUILD); PutString(Game->_name); // thumbnail data size bool ThumbnailOK = false; if (Game->_cachedThumbnail) { if (Game->_cachedThumbnail->_thumbnail) { uint32 Size = 0; byte *Buffer = Game->_cachedThumbnail->_thumbnail->CreateBMPBuffer(&Size); PutDWORD(Size); if (Size > 0) PutBytes(Buffer, Size); delete [] Buffer; ThumbnailOK = true; } } if (!ThumbnailOK) PutDWORD(0); // in any case, destroy the cached thumbnail once used delete Game->_cachedThumbnail; Game->_cachedThumbnail = NULL; uint32 DataOffset = _offset + sizeof(uint32) + // data offset sizeof(uint32) + strlen(Desc) + 1 + // description sizeof(uint32); // timestamp PutDWORD(DataOffset); PutString(Desc); // TODO: Add usefull timestamps, we can't use ctime... /* time_t Timestamp; time(&Timestamp); PutDWORD((uint32)Timestamp);*/ } return res; } // TODO: Do this properly, this is just a quickfix, that probably doesnt even work. // The main point of which is ditching BASS completely. byte getLowByte(uint16 word) { uint16 mask = 0xff; return word & mask; } byte getHighByte(uint16 word) { uint16 mask = 0xff << 8; word = word & mask; return word >> 8; } uint16 getLowWord(uint32 dword) { uint32 mask = 0xffff; return dword & mask; } uint16 getHighWord(uint32 dword) { uint32 mask = 0xffff << 16; dword = dword & mask; return dword >> 16; } ////////////////////////////////////////////////////////////////////////// HRESULT CBPersistMgr::InitLoad(const char *Filename) { Cleanup(); _saving = false; _buffer = Game->_fileManager->ReadWholeFile(Filename, &_bufferSize); if (_buffer) { uint32 Magic; Magic = GetDWORD(); if (Magic != DCGF_MAGIC) goto init_fail; Magic = GetDWORD(); if (Magic == SAVE_MAGIC || Magic == SAVE_MAGIC_2) { uint32 Version = GetDWORD(); _savedVerMajor = getLowByte(getLowWord(Version)); _savedVerMinor = getHighByte(getLowWord(Version)); _savedExtMajor = getLowByte(getHighWord(Version)); _savedExtMinor = getHighByte(getHighWord(Version)); if (Magic == SAVE_MAGIC_2) { _savedVerBuild = (byte)GetDWORD(); char *SavedName = GetString(); if (SavedName == NULL || scumm_stricmp(SavedName, Game->_name) != 0) { Game->LOG(0, "ERROR: Saved game name doesn't match current game"); goto init_fail; } // load thumbnail _thumbnailDataSize = GetDWORD(); if (_thumbnailDataSize > 0) { _thumbnailData = new byte[_thumbnailDataSize]; if (_thumbnailData) { GetBytes(_thumbnailData, _thumbnailDataSize); } else _thumbnailDataSize = 0; } } else _savedVerBuild = 35; // last build with ver1 savegames // if save is newer version than we are, fail if (_savedVerMajor > DCGF_VER_MAJOR || (_savedVerMajor == DCGF_VER_MAJOR && _savedVerMinor > DCGF_VER_MINOR) || (_savedVerMajor == DCGF_VER_MAJOR && _savedVerMinor == DCGF_VER_MINOR && _savedVerBuild > DCGF_VER_BUILD) ) { Game->LOG(0, "ERROR: Saved game version is newer than current game"); goto init_fail; } // if save is older than the minimal version we support if (_savedVerMajor < SAVEGAME_VER_MAJOR || (_savedVerMajor == SAVEGAME_VER_MAJOR && _savedVerMinor < SAVEGAME_VER_MINOR) || (_savedVerMajor == SAVEGAME_VER_MAJOR && _savedVerMinor == SAVEGAME_VER_MINOR && _savedVerBuild < SAVEGAME_VER_BUILD) ) { Game->LOG(0, "ERROR: Saved game is too old and cannot be used by this version of game engine"); goto init_fail; } /* if( _savedVerMajor != DCGF_VER_MAJOR || _savedVerMinor != DCGF_VER_MINOR) { Game->LOG(0, "ERROR: Saved game is created by other WME version"); goto init_fail; } */ } else goto init_fail; uint32 DataOffset = GetDWORD(); _savedDescription = GetString(); _savedTimestamp = (time_t)GetDWORD(); _offset = DataOffset; return S_OK; } init_fail: Cleanup(); return E_FAIL; } ////////////////////////////////////////////////////////////////////////// HRESULT CBPersistMgr::SaveFile(const char *Filename) { return Game->_fileManager->SaveFile(Filename, _buffer, _offset, Game->_compressedSavegames, _richBuffer, _richBufferSize); } ////////////////////////////////////////////////////////////////////////// HRESULT CBPersistMgr::PutBytes(byte *Buffer, uint32 Size) { while (_offset + Size > _bufferSize) { _bufferSize += SAVE_BUFFER_GROW_BY; _buffer = (byte *)realloc(_buffer, _bufferSize); if (!_buffer) { Game->LOG(0, "Error reallocating save buffer to %d bytes", _bufferSize); return E_FAIL; } } memcpy(_buffer + _offset, Buffer, Size); _offset += Size; return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CBPersistMgr::GetBytes(byte *Buffer, uint32 Size) { if (_offset + Size > _bufferSize) { Game->LOG(0, "Fatal: Save buffer underflow"); return E_FAIL; } memcpy(Buffer, _buffer + _offset, Size); _offset += Size; return S_OK; } ////////////////////////////////////////////////////////////////////////// void CBPersistMgr::PutDWORD(uint32 Val) { PutBytes((byte *)&Val, sizeof(uint32)); } ////////////////////////////////////////////////////////////////////////// uint32 CBPersistMgr::GetDWORD() { uint32 ret; GetBytes((byte *)&ret, sizeof(uint32)); return ret; } ////////////////////////////////////////////////////////////////////////// void CBPersistMgr::PutString(const char *Val) { if (!Val) PutString("(null)"); else { PutDWORD(strlen(Val) + 1); PutBytes((byte *)Val, strlen(Val) + 1); } } ////////////////////////////////////////////////////////////////////////// char *CBPersistMgr::GetString() { uint32 len = GetDWORD(); char *ret = (char *)(_buffer + _offset); _offset += len; if (!strcmp(ret, "(null)")) return NULL; else return ret; } ////////////////////////////////////////////////////////////////////////// // bool HRESULT CBPersistMgr::Transfer(const char *Name, bool *Val) { if (_saving) return PutBytes((byte *)Val, sizeof(bool)); else return GetBytes((byte *)Val, sizeof(bool)); } ////////////////////////////////////////////////////////////////////////// // int HRESULT CBPersistMgr::Transfer(const char *Name, int *Val) { if (_saving) return PutBytes((byte *)Val, sizeof(int)); else return GetBytes((byte *)Val, sizeof(int)); } ////////////////////////////////////////////////////////////////////////// // DWORD HRESULT CBPersistMgr::Transfer(const char *Name, uint32 *Val) { if (_saving) return PutBytes((byte *)Val, sizeof(uint32)); else return GetBytes((byte *)Val, sizeof(uint32)); } ////////////////////////////////////////////////////////////////////////// // float HRESULT CBPersistMgr::Transfer(const char *Name, float *Val) { if (_saving) return PutBytes((byte *)Val, sizeof(float)); else return GetBytes((byte *)Val, sizeof(float)); } ////////////////////////////////////////////////////////////////////////// // double HRESULT CBPersistMgr::Transfer(const char *Name, double *Val) { if (_saving) return PutBytes((byte *)Val, sizeof(double)); else return GetBytes((byte *)Val, sizeof(double)); } ////////////////////////////////////////////////////////////////////////// // char* HRESULT CBPersistMgr::Transfer(const char *Name, char **Val) { if (_saving) { PutString(*Val); return S_OK; } else { char *str = GetString(); if (str) { *Val = new char[strlen(str) + 1]; strcpy(*Val, str); } else *Val = NULL; return S_OK; } } ////////////////////////////////////////////////////////////////////////// HRESULT CBPersistMgr::Transfer(const char *Name, AnsiStringArray &Val) { size_t size; if (_saving) { size = Val.size(); PutBytes((byte *)&size, sizeof(size_t)); for (AnsiStringArray::iterator it = Val.begin(); it != Val.end(); ++it) { PutString((*it).c_str()); } } else { Val.clear(); GetBytes((byte *)&size, sizeof(size_t)); for (size_t i = 0; i < size; i++) { char *str = GetString(); if (str) Val.push_back(str); } } return S_OK; } ////////////////////////////////////////////////////////////////////////// // BYTE HRESULT CBPersistMgr::Transfer(const char *Name, byte *Val) { if (_saving) return PutBytes((byte *)Val, sizeof(byte)); else return GetBytes((byte *)Val, sizeof(byte)); } ////////////////////////////////////////////////////////////////////////// // RECT HRESULT CBPersistMgr::Transfer(const char *Name, RECT *Val) { if (_saving) return PutBytes((byte *)Val, sizeof(RECT)); else return GetBytes((byte *)Val, sizeof(RECT)); } ////////////////////////////////////////////////////////////////////////// // POINT HRESULT CBPersistMgr::Transfer(const char *Name, POINT *Val) { if (_saving) return PutBytes((byte *)Val, sizeof(POINT)); else return GetBytes((byte *)Val, sizeof(POINT)); } ////////////////////////////////////////////////////////////////////////// // Vector2 HRESULT CBPersistMgr::Transfer(const char *Name, Vector2 *Val) { if (_saving) return PutBytes((byte *)Val, sizeof(Vector2)); else return GetBytes((byte *)Val, sizeof(Vector2)); } ////////////////////////////////////////////////////////////////////////// // generic pointer HRESULT CBPersistMgr::Transfer(const char *Name, void *Val) { int ClassID = -1, InstanceID = -1; if (_saving) { CSysClassRegistry::GetInstance()->GetPointerID(*(void **)Val, &ClassID, &InstanceID); if (*(void **)Val != NULL && (ClassID == -1 || InstanceID == -1)) { Game->LOG(0, "Warning: invalid instance '%s'", Name); } PutDWORD(ClassID); PutDWORD(InstanceID); } else { ClassID = GetDWORD(); InstanceID = GetDWORD(); *(void **)Val = CSysClassRegistry::GetInstance()->IDToPointer(ClassID, InstanceID); } return S_OK; } ////////////////////////////////////////////////////////////////////////// bool CBPersistMgr::CheckVersion(byte VerMajor, byte VerMinor, byte VerBuild) { if (_saving) return true; // it's ok if we are same or newer than the saved game if (VerMajor > _savedVerMajor || (VerMajor == _savedVerMajor && VerMinor > _savedVerMinor) || (VerMajor == _savedVerMajor && VerMinor == _savedVerMinor && VerBuild > _savedVerBuild) ) return false; return true; } } // end of namespace WinterMute