/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_BPERSISTMGR_H #define WINTERMUTE_BPERSISTMGR_H #include "BBase.h" namespace WinterMute { class Vector2; class CBPersistMgr : public CBBase { public: char *_savedDescription; time_t _savedTimestamp; byte _savedVerMajor; byte _savedVerMinor; byte _savedVerBuild; byte _savedExtMajor; byte _savedExtMinor; HRESULT SaveFile(const char *Filename); uint32 GetDWORD(); void PutDWORD(uint32 Val); char *GetString(); void PutString(const char *Val); void Cleanup(); HRESULT InitLoad(const char *Filename); HRESULT InitSave(const char *Desc); HRESULT GetBytes(byte *Buffer, uint32 Size); HRESULT PutBytes(byte *Buffer, uint32 Size); uint32 _offset; uint32 _bufferSize; byte *_buffer; bool _saving; uint32 _richBufferSize; byte *_richBuffer; HRESULT Transfer(const char *Name, void *Val); HRESULT Transfer(const char *Name, int *Val); HRESULT Transfer(const char *Name, uint32 *Val); HRESULT Transfer(const char *Name, float *Val); HRESULT Transfer(const char *Name, double *Val); HRESULT Transfer(const char *Name, bool *Val); HRESULT Transfer(const char *Name, byte *Val); HRESULT Transfer(const char *Name, RECT *Val); HRESULT Transfer(const char *Name, POINT *Val); HRESULT Transfer(const char *Name, char **Val); HRESULT Transfer(const char *Name, Vector2 *Val); HRESULT Transfer(const char *Name, AnsiStringArray &Val); CBPersistMgr(CBGame *inGame = NULL); virtual ~CBPersistMgr(); bool CheckVersion(byte VerMajor, byte VerMinor, byte VerBuild); uint32 _thumbnailDataSize; byte *_thumbnailData; }; } // end of namespace WinterMute #endif