/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "dcgf.h" #include "BPackage.h" #include "BPkgFile.h" #include "BGame.h" #include "BFileManager.h" #include "common/util.h" #include "common/file.h" #include "common/stream.h" #include "common/substream.h" #include "common/zlib.h" namespace WinterMute { ////////////////////////////////////////////////////////////////////////// CBPkgFile::CBPkgFile(CBGame *inGame): CBFile(inGame) { _fileEntry = NULL; _file = NULL; _compressed = false; } ////////////////////////////////////////////////////////////////////////// CBPkgFile::~CBPkgFile() { Close(); } ////////////////////////////////////////////////////////////////////////// HRESULT CBPkgFile::Open(Common::String Filename) { Close(); char fileName[MAX_PATH]; strcpy(fileName, Filename.c_str()); // correct slashes for (int i = 0; i < strlen(fileName); i++) { if (fileName[i] == '/') fileName[i] = '\\'; } _fileEntry = Game->_fileManager->GetPackageEntry(fileName); if (!_fileEntry) return E_FAIL; _file = _fileEntry->_package->GetFilePointer(); if (!_file) return E_FAIL; // TODO: Cleanup _compressed = (_fileEntry->_compressedLength != 0); _size = _fileEntry->_length; if (_compressed) { // TODO: Really, most of this logic might be doable directly in the fileEntry? // But for now, this should get us rolling atleast. _file = wrapCompressedReadStream(new Common::SeekableSubReadStream(_file, _fileEntry->_offset, _fileEntry->_offset + _fileEntry->_length, DisposeAfterUse::YES)); } else { _file = new Common::SeekableSubReadStream(_file, _fileEntry->_offset, _fileEntry->_offset + _fileEntry->_length, DisposeAfterUse::YES); } SeekToPos(0); return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CBPkgFile::Close() { if (_fileEntry) { _fileEntry->_package->CloseFilePointer(_file); _fileEntry = NULL; } _file = NULL; // TODO: Do we really need to take care of our position and size at all (or could (Safe)SubStreams fix that for us? _pos = 0; _size = 0; return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CBPkgFile::Read(void *Buffer, uint32 Size) { if (!_fileEntry) return E_FAIL; HRESULT ret = S_OK; if (_pos + Size > _size) { Size = _size - _pos; if (Size == 0) return E_FAIL; } ret = _file->read(Buffer, Size); _pos += Size; return ret; } ////////////////////////////////////////////////////////////////////////// HRESULT CBPkgFile::Seek(uint32 Pos, TSeek Origin) { if (!_fileEntry) return E_FAIL; uint32 NewPos = 0; switch (Origin) { case SEEK_TO_BEGIN: NewPos = Pos; break; case SEEK_TO_END: NewPos = _size + Pos; break; case SEEK_TO_CURRENT: NewPos = _pos + Pos; break; } if (NewPos < 0 || NewPos > _size) return E_FAIL; return SeekToPos(NewPos); } #define STREAM_BUFFER_SIZE 4096 ////////////////////////////////////////////////////////////////////////// HRESULT CBPkgFile::SeekToPos(uint32 NewPos) { HRESULT ret = S_OK; // seek compressed stream to NewPos _pos = NewPos; return ret; } } // end of namespace WinterMute