/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "dcgf.h" #include "BGame.h" #include "BSaveThumbFile.h" #include "PlatformSDL.h" namespace WinterMute { ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// CBSaveThumbFile::CBSaveThumbFile(CBGame *inGame): CBFile(inGame) { m_Data = NULL; } ////////////////////////////////////////////////////////////////////////// CBSaveThumbFile::~CBSaveThumbFile() { Close(); } ////////////////////////////////////////////////////////////////////////// HRESULT CBSaveThumbFile::Open(Common::String Filename) { Close(); if (scumm_strnicmp(Filename.c_str(), "savegame:", 9) != 0) return E_FAIL; char *TempFilename = new char[strlen(Filename.c_str()) - 8]; strcpy(TempFilename, Filename.c_str() + 9); for (int i = 0; i < strlen(TempFilename); i++) { if (TempFilename[i] < '0' || TempFilename[i] > '9') { TempFilename[i] = '\0'; break; } } // get slot number from name int Slot = atoi(TempFilename); delete [] TempFilename; char SlotFilename[MAX_PATH + 1]; Game->GetSaveSlotFilename(Slot, SlotFilename); CBPersistMgr *pm = new CBPersistMgr(Game); if (!pm) return E_FAIL; Game->m_DEBUG_AbsolutePathWarning = false; if (FAILED(pm->InitLoad(SlotFilename))) { Game->m_DEBUG_AbsolutePathWarning = true; delete pm; return E_FAIL; } Game->m_DEBUG_AbsolutePathWarning = true; HRESULT res; if (pm->m_ThumbnailDataSize != 0) { m_Data = new byte[pm->m_ThumbnailDataSize]; memcpy(m_Data, pm->m_ThumbnailData, pm->m_ThumbnailDataSize); m_Size = pm->m_ThumbnailDataSize; res = S_OK; } else res = E_FAIL; delete pm; return res; } ////////////////////////////////////////////////////////////////////////// HRESULT CBSaveThumbFile::Close() { delete[] m_Data; m_Data = NULL; m_Pos = 0; m_Size = 0; return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CBSaveThumbFile::Read(void *Buffer, uint32 Size) { if (!m_Data || m_Pos + Size > m_Size) return E_FAIL; memcpy(Buffer, (byte *)m_Data + m_Pos, Size); m_Pos += Size; return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CBSaveThumbFile::Seek(uint32 Pos, TSeek Origin) { if (!m_Data) return E_FAIL; uint32 NewPos = 0; switch (Origin) { case SEEK_TO_BEGIN: NewPos = Pos; break; case SEEK_TO_END: NewPos = m_Size + Pos; break; case SEEK_TO_CURRENT: NewPos = m_Pos + Pos; break; } if (NewPos < 0 || NewPos > m_Size) return E_FAIL; else m_Pos = NewPos; return S_OK; } } // end of namespace WinterMute