/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "dcgf.h" #include "BSaveThumbHelper.h" #include "BImage.h" #include "BGame.h" namespace WinterMute { ////////////////////////////////////////////////////////////////////////// CBSaveThumbHelper::CBSaveThumbHelper(CBGame *inGame): CBBase(inGame) { m_Thumbnail = NULL; } ////////////////////////////////////////////////////////////////////////// CBSaveThumbHelper::~CBSaveThumbHelper(void) { delete m_Thumbnail; m_Thumbnail = NULL; } ////////////////////////////////////////////////////////////////////////// HRESULT CBSaveThumbHelper::StoreThumbnail(bool DoFlip) { delete m_Thumbnail; m_Thumbnail = NULL; if (Game->m_ThumbnailWidth > 0 && Game->m_ThumbnailHeight > 0) { if (DoFlip) { // when using opengl on windows it seems to be necessary to do this twice // works normally for direct3d Game->DisplayContent(false); Game->m_Renderer->Flip(); Game->DisplayContent(false); Game->m_Renderer->Flip(); } CBImage *Screenshot = Game->m_Renderer->TakeScreenshot(); if (!Screenshot) return E_FAIL; // normal thumbnail if (Game->m_ThumbnailWidth > 0 && Game->m_ThumbnailHeight > 0) { m_Thumbnail = new CBImage(Game); m_Thumbnail->CopyFrom(Screenshot, Game->m_ThumbnailWidth, Game->m_ThumbnailHeight); } delete Screenshot; Screenshot = NULL; } return S_OK; } } // end of namespace WinterMute