/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_BSOUNDBUFFER_H #define WINTERMUTE_BSOUNDBUFFER_H #include "BBase.h" //#include "bass.h" namespace Audio { class SeekableAudioStream; class SoundHandle; } namespace WinterMute { class CBFile; class CBSoundBuffer : public CBBase { public: CBSoundBuffer(CBGame *inGame); virtual ~CBSoundBuffer(); HRESULT Pause(); HRESULT Play(bool Looping = false, uint32 StartSample = 0); HRESULT Resume(); HRESULT Stop(); bool IsPlaying(); void SetLooping(bool looping); uint32 GetPosition(); HRESULT SetPosition(uint32 Pos); uint32 GetLength(); HRESULT SetLoopStart(uint32 Pos); uint32 GetLoopStart() const { return _loopStart; } HRESULT SetPan(float Pan); HRESULT SetPrivateVolume(int Volume); HRESULT SetVolume(int Volume); void SetType(TSoundType Type); HRESULT LoadFromFile(const char *Filename, bool ForceReload = false); void SetStreaming(bool Streamed, uint32 NumBlocks = 0, uint32 BlockSize = 0); HRESULT ApplyFX(TSFXType Type, float Param1, float Param2, float Param3, float Param4); //HSTREAM _stream; //HSYNC _sync; Audio::SeekableAudioStream *_stream; Audio::SoundHandle *_handle; bool _freezePaused; uint32 _loopStart; TSoundType _type; bool _looping; CBFile *_file; char *_filename; bool _streamed; int _privateVolume; /*static void CALLBACK LoopSyncProc(HSYNC handle, uint32 channel, uint32 data, void *user); static void CALLBACK FileCloseProc(void *user); static QWORD CALLBACK FileLenProc(void *user); static uint32 CALLBACK FileReadProc(void *buffer, uint32 length, void *user); static BOOL CALLBACK FileSeekProc(QWORD offset, void *user);*/ }; } // end of namespace WinterMute #endif