/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/dcgf.h" #include "engines/wintermute/BSprite.h" #include "engines/wintermute/StringUtil.h" #include "engines/wintermute/PathUtil.h" #include "engines/wintermute/BParser.h" #include "engines/wintermute/BDynBuffer.h" #include "engines/wintermute/BSurface.h" #include "engines/wintermute/BGame.h" #include "engines/wintermute/BFrame.h" #include "engines/wintermute/BSound.h" #include "engines/wintermute/BSubFrame.h" #include "engines/wintermute/BFileManager.h" #include "engines/wintermute/PlatformSDL.h" #include "engines/wintermute/scriptables/ScValue.h" #include "engines/wintermute/scriptables/ScScript.h" #include "engines/wintermute/scriptables/ScStack.h" namespace WinterMute { IMPLEMENT_PERSISTENT(CBSprite, false) ////////////////////////////////////////////////////////////////////// CBSprite::CBSprite(CBGame *inGame, CBObject *Owner): CBScriptHolder(inGame) { m_EditorAllFrames = false; m_Owner = Owner; SetDefaults(); } ////////////////////////////////////////////////////////////////////// CBSprite::~CBSprite() { Cleanup(); } ////////////////////////////////////////////////////////////////////////// void CBSprite::SetDefaults() { m_CurrentFrame = -1; m_Looping = false; m_LastFrameTime = 0; m_Filename = NULL; m_Finished = false; m_Changed = false; m_Paused = false; m_Continuous = false; m_MoveX = m_MoveY = 0; m_EditorMuted = false; m_EditorBgFile = NULL; m_EditorBgOffsetX = m_EditorBgOffsetY = 0; m_EditorBgAlpha = 0xFF; m_Streamed = false; m_StreamedKeepLoaded = false; SetName(""); m_Precise = true; } ////////////////////////////////////////////////////////////////////////// void CBSprite::Cleanup() { CBScriptHolder::Cleanup(); for (int i = 0; i < m_Frames.GetSize(); i++) delete m_Frames[i]; m_Frames.RemoveAll(); SAFE_DELETE_ARRAY(m_EditorBgFile); SetDefaults(); } ////////////////////////////////////////////////////////////////////////// HRESULT CBSprite::Draw(int X, int Y, CBObject *Register, float ZoomX, float ZoomY, uint32 Alpha) { GetCurrentFrame(ZoomX, ZoomY); if (m_CurrentFrame < 0 || m_CurrentFrame >= m_Frames.GetSize()) return S_OK; // move owner if allowed to if (m_Changed && m_Owner && m_Owner->m_Movable) { m_Owner->m_PosX += m_MoveX; m_Owner->m_PosY += m_MoveY; m_Owner->AfterMove(); X = m_Owner->m_PosX; Y = m_Owner->m_PosY; } // draw frame return Display(X, Y, Register, ZoomX, ZoomY, Alpha); } ////////////////////////////////////////////////////////////////////// HRESULT CBSprite::LoadFile(char *Filename, int LifeTime, TSpriteCacheType CacheType) { CBFile *File = Game->m_FileManager->OpenFile(Filename); if (!File) { Game->LOG(0, "CBSprite::LoadFile failed for file '%s'", Filename); if (Game->m_DEBUG_DebugMode) return LoadFile("invalid_debug.bmp", LifeTime, CacheType); else return LoadFile("invalid.bmp", LifeTime, CacheType); } else { Game->m_FileManager->CloseFile(File); File = NULL; } HRESULT ret; AnsiString ext = PathUtil::GetExtension(Filename); if (StringUtil::StartsWith(Filename, "savegame:", true) || StringUtil::CompareNoCase(ext, ".bmp") || StringUtil::CompareNoCase(ext, ".tga") || StringUtil::CompareNoCase(ext, ".png") || StringUtil::CompareNoCase(ext, ".jpg")) { CBFrame *frame = new CBFrame(Game); CBSubFrame *subframe = new CBSubFrame(Game); subframe->SetSurface(Filename, true, 0, 0, 0, LifeTime, true); if (subframe->m_Surface == NULL) { Game->LOG(0, "Error loading simple sprite '%s'", Filename); ret = E_FAIL; delete frame; delete subframe; } else { CBPlatform::SetRect(&subframe->m_Rect, 0, 0, subframe->m_Surface->GetWidth(), subframe->m_Surface->GetHeight()); frame->m_Subframes.Add(subframe); m_Frames.Add(frame); m_CurrentFrame = 0; ret = S_OK; } } else { byte *Buffer = Game->m_FileManager->ReadWholeFile(Filename); if (Buffer) { if (FAILED(ret = LoadBuffer(Buffer, true, LifeTime, CacheType))) Game->LOG(0, "Error parsing SPRITE file '%s'", Filename); delete [] Buffer; } } m_Filename = new char [strlen(Filename) + 1]; strcpy(m_Filename, Filename); return ret; } TOKEN_DEF_START TOKEN_DEF(CONTINUOUS) TOKEN_DEF(SPRITE) TOKEN_DEF(LOOPING) TOKEN_DEF(FRAME) TOKEN_DEF(NAME) TOKEN_DEF(PRECISE) TOKEN_DEF(EDITOR_MUTED) TOKEN_DEF(STREAMED_KEEP_LOADED) TOKEN_DEF(STREAMED) TOKEN_DEF(SCRIPT) TOKEN_DEF(EDITOR_BG_FILE) TOKEN_DEF(EDITOR_BG_OFFSET_X) TOKEN_DEF(EDITOR_BG_OFFSET_Y) TOKEN_DEF(EDITOR_BG_ALPHA) TOKEN_DEF(EDITOR_PROPERTY) TOKEN_DEF_END ////////////////////////////////////////////////////////////////////// HRESULT CBSprite::LoadBuffer(byte *Buffer, bool Complete, int LifeTime, TSpriteCacheType CacheType) { TOKEN_TABLE_START(commands) TOKEN_TABLE(CONTINUOUS) TOKEN_TABLE(SPRITE) TOKEN_TABLE(LOOPING) TOKEN_TABLE(FRAME) TOKEN_TABLE(NAME) TOKEN_TABLE(PRECISE) TOKEN_TABLE(EDITOR_MUTED) TOKEN_TABLE(STREAMED_KEEP_LOADED) TOKEN_TABLE(STREAMED) TOKEN_TABLE(SCRIPT) TOKEN_TABLE(EDITOR_BG_FILE) TOKEN_TABLE(EDITOR_BG_OFFSET_X) TOKEN_TABLE(EDITOR_BG_OFFSET_Y) TOKEN_TABLE(EDITOR_BG_ALPHA) TOKEN_TABLE(EDITOR_PROPERTY) TOKEN_TABLE_END byte *params; int cmd; CBParser parser(Game); Cleanup(); if (Complete) { if (parser.GetCommand((char **)&Buffer, commands, (char **)¶ms) != TOKEN_SPRITE) { Game->LOG(0, "'SPRITE' keyword expected."); return E_FAIL; } Buffer = params; } int frame_count = 1; CBFrame *frame; while ((cmd = parser.GetCommand((char **)&Buffer, commands, (char **)¶ms)) > 0) { switch (cmd) { case TOKEN_CONTINUOUS: parser.ScanStr((char *)params, "%b", &m_Continuous); break; case TOKEN_EDITOR_MUTED: parser.ScanStr((char *)params, "%b", &m_EditorMuted); break; case TOKEN_SCRIPT: AddScript((char *)params); break; case TOKEN_LOOPING: parser.ScanStr((char *)params, "%b", &m_Looping); break; case TOKEN_PRECISE: parser.ScanStr((char *)params, "%b", &m_Precise); break; case TOKEN_STREAMED: parser.ScanStr((char *)params, "%b", &m_Streamed); if (m_Streamed && LifeTime == -1) { LifeTime = 500; CacheType = CACHE_ALL; } break; case TOKEN_STREAMED_KEEP_LOADED: parser.ScanStr((char *)params, "%b", &m_StreamedKeepLoaded); break; case TOKEN_NAME: SetName((char *)params); break; case TOKEN_EDITOR_BG_FILE: if (Game->m_EditorMode) { SAFE_DELETE_ARRAY(m_EditorBgFile); m_EditorBgFile = new char[strlen((char *)params) + 1]; if (m_EditorBgFile) strcpy(m_EditorBgFile, (char *)params); } break; case TOKEN_EDITOR_BG_OFFSET_X: parser.ScanStr((char *)params, "%d", &m_EditorBgOffsetX); break; case TOKEN_EDITOR_BG_OFFSET_Y: parser.ScanStr((char *)params, "%d", &m_EditorBgOffsetY); break; case TOKEN_EDITOR_BG_ALPHA: parser.ScanStr((char *)params, "%d", &m_EditorBgAlpha); m_EditorBgAlpha = std::min(m_EditorBgAlpha, 255); m_EditorBgAlpha = std::max(m_EditorBgAlpha, 0); break; case TOKEN_FRAME: { int FrameLifeTime = LifeTime; if (CacheType == CACHE_HALF && frame_count % 2 != 1) FrameLifeTime = -1; frame = new CBFrame(Game); if (FAILED(frame->LoadBuffer(params, FrameLifeTime, m_StreamedKeepLoaded))) { delete frame; Game->LOG(0, "Error parsing frame %d", frame_count); return E_FAIL; } m_Frames.Add(frame); frame_count++; if (m_CurrentFrame == -1) m_CurrentFrame = 0; } break; case TOKEN_EDITOR_PROPERTY: ParseEditorProperty(params, false); break; } } if (cmd == PARSERR_TOKENNOTFOUND) { Game->LOG(0, "Syntax error in SPRITE definition"); return E_FAIL; } m_CanBreak = !m_Continuous; return S_OK; } ////////////////////////////////////////////////////////////////////// void CBSprite::Reset() { if (m_Frames.GetSize() > 0) m_CurrentFrame = 0; else m_CurrentFrame = -1; KillAllSounds(); m_LastFrameTime = 0; m_Finished = false; m_MoveX = m_MoveY = 0; } ////////////////////////////////////////////////////////////////////// bool CBSprite::GetCurrentFrame(float ZoomX, float ZoomY) { //if(m_Owner && m_Owner->m_Freezable && Game->m_State == GAME_FROZEN) return true; if (m_CurrentFrame == -1) return false; uint32 timer; if (m_Owner && m_Owner->m_Freezable) timer = Game->m_Timer; else timer = Game->m_LiveTimer; int LastFrame = m_CurrentFrame; // get current frame if (!m_Paused && !m_Finished && timer >= m_LastFrameTime + m_Frames[m_CurrentFrame]->m_Delay && m_LastFrameTime != 0) { if (m_CurrentFrame < m_Frames.GetSize() - 1) { m_CurrentFrame++; if (m_Continuous) m_CanBreak = (m_CurrentFrame == m_Frames.GetSize() - 1); } else { if (m_Looping) { m_CurrentFrame = 0; m_CanBreak = true; } else { m_Finished = true; m_CanBreak = true; } } m_LastFrameTime = timer; } m_Changed = (LastFrame != m_CurrentFrame || (m_Looping && m_Frames.GetSize() == 1)); if (m_LastFrameTime == 0) { m_LastFrameTime = timer; m_Changed = true; if (m_Continuous) m_CanBreak = (m_CurrentFrame == m_Frames.GetSize() - 1); } if (m_Changed) { m_MoveX = m_Frames[m_CurrentFrame]->m_MoveX; m_MoveY = m_Frames[m_CurrentFrame]->m_MoveY; if (ZoomX != 100 || ZoomY != 100) { m_MoveX = (int)((float)m_MoveX * (float)(ZoomX / 100.0f)); m_MoveY = (int)((float)m_MoveY * (float)(ZoomY / 100.0f)); } } return m_Changed; } ////////////////////////////////////////////////////////////////////// HRESULT CBSprite::Display(int X, int Y, CBObject *Register, float ZoomX, float ZoomY, uint32 Alpha, float Rotate, TSpriteBlendMode BlendMode) { if (m_CurrentFrame < 0 || m_CurrentFrame >= m_Frames.GetSize()) return S_OK; // on change... if (m_Changed) { if (m_Frames[m_CurrentFrame]->m_KillSound) { KillAllSounds(); } ApplyEvent("FrameChanged"); m_Frames[m_CurrentFrame]->OneTimeDisplay(m_Owner, Game->m_EditorMode && m_EditorMuted); } // draw frame return m_Frames[m_CurrentFrame]->Draw(X - Game->m_OffsetX, Y - Game->m_OffsetY, Register, ZoomX, ZoomY, m_Precise, Alpha, m_EditorAllFrames, Rotate, BlendMode); } ////////////////////////////////////////////////////////////////////////// CBSurface *CBSprite::GetSurface() { // only used for animated textures for 3D models if (m_CurrentFrame < 0 || m_CurrentFrame >= m_Frames.GetSize()) return NULL; CBFrame *Frame = m_Frames[m_CurrentFrame]; if (Frame && Frame->m_Subframes.GetSize() > 0) { CBSubFrame *Subframe = Frame->m_Subframes[0]; if (Subframe) return Subframe->m_Surface; else return NULL; } else return NULL; } ////////////////////////////////////////////////////////////////////////// bool CBSprite::GetBoundingRect(LPRECT Rect, int X, int Y, float ScaleX, float ScaleY) { if (!Rect) return false; CBPlatform::SetRectEmpty(Rect); for (int i = 0; i < m_Frames.GetSize(); i++) { RECT frame; RECT temp; CBPlatform::CopyRect(&temp, Rect); m_Frames[i]->GetBoundingRect(&frame, X, Y, ScaleX, ScaleY); CBPlatform::UnionRect(Rect, &temp, &frame); } return true; } ////////////////////////////////////////////////////////////////////////// HRESULT CBSprite::SaveAsText(CBDynBuffer *Buffer, int Indent) { Buffer->PutTextIndent(Indent, "SPRITE {\n"); Buffer->PutTextIndent(Indent + 2, "NAME=\"%s\"\n", m_Name); Buffer->PutTextIndent(Indent + 2, "LOOPING=%s\n", m_Looping ? "TRUE" : "FALSE"); Buffer->PutTextIndent(Indent + 2, "CONTINUOUS=%s\n", m_Continuous ? "TRUE" : "FALSE"); Buffer->PutTextIndent(Indent + 2, "PRECISE=%s\n", m_Precise ? "TRUE" : "FALSE"); if (m_Streamed) { Buffer->PutTextIndent(Indent + 2, "STREAMED=%s\n", m_Streamed ? "TRUE" : "FALSE"); if (m_StreamedKeepLoaded) Buffer->PutTextIndent(Indent + 2, "STREAMED_KEEP_LOADED=%s\n", m_StreamedKeepLoaded ? "TRUE" : "FALSE"); } if (m_EditorMuted) Buffer->PutTextIndent(Indent + 2, "EDITOR_MUTED=%s\n", m_EditorMuted ? "TRUE" : "FALSE"); if (m_EditorBgFile) { Buffer->PutTextIndent(Indent + 2, "EDITOR_BG_FILE=\"%s\"\n", m_EditorBgFile); Buffer->PutTextIndent(Indent + 2, "EDITOR_BG_OFFSET_X=%d\n", m_EditorBgOffsetX); Buffer->PutTextIndent(Indent + 2, "EDITOR_BG_OFFSET_Y=%d\n", m_EditorBgOffsetY); Buffer->PutTextIndent(Indent + 2, "EDITOR_BG_ALPHA=%d\n", m_EditorBgAlpha); } CBScriptHolder::SaveAsText(Buffer, Indent + 2); int i; // scripts for (i = 0; i < m_Scripts.GetSize(); i++) { Buffer->PutTextIndent(Indent + 2, "SCRIPT=\"%s\"\n", m_Scripts[i]->m_Filename); } for (i = 0; i < m_Frames.GetSize(); i++) { m_Frames[i]->SaveAsText(Buffer, Indent + 2); } Buffer->PutTextIndent(Indent, "}\n\n"); return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CBSprite::Persist(CBPersistMgr *PersistMgr) { CBScriptHolder::Persist(PersistMgr); PersistMgr->Transfer(TMEMBER(m_CanBreak)); PersistMgr->Transfer(TMEMBER(m_Changed)); PersistMgr->Transfer(TMEMBER(m_Paused)); PersistMgr->Transfer(TMEMBER(m_Continuous)); PersistMgr->Transfer(TMEMBER(m_CurrentFrame)); PersistMgr->Transfer(TMEMBER(m_EditorAllFrames)); PersistMgr->Transfer(TMEMBER(m_EditorBgAlpha)); PersistMgr->Transfer(TMEMBER(m_EditorBgFile)); PersistMgr->Transfer(TMEMBER(m_EditorBgOffsetX)); PersistMgr->Transfer(TMEMBER(m_EditorBgOffsetY)); PersistMgr->Transfer(TMEMBER(m_EditorMuted)); PersistMgr->Transfer(TMEMBER(m_Finished)); m_Frames.Persist(PersistMgr); PersistMgr->Transfer(TMEMBER(m_LastFrameTime)); PersistMgr->Transfer(TMEMBER(m_Looping)); PersistMgr->Transfer(TMEMBER(m_MoveX)); PersistMgr->Transfer(TMEMBER(m_MoveY)); PersistMgr->Transfer(TMEMBER(m_Owner)); PersistMgr->Transfer(TMEMBER(m_Precise)); PersistMgr->Transfer(TMEMBER(m_Streamed)); PersistMgr->Transfer(TMEMBER(m_StreamedKeepLoaded)); return S_OK; } ////////////////////////////////////////////////////////////////////////// // high level scripting interface ////////////////////////////////////////////////////////////////////////// HRESULT CBSprite::ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, char *Name) { ////////////////////////////////////////////////////////////////////////// // GetFrame ////////////////////////////////////////////////////////////////////////// if (strcmp(Name, "GetFrame") == 0) { Stack->CorrectParams(1); int Index = Stack->Pop()->GetInt(-1); if (Index < 0 || Index >= m_Frames.GetSize()) { Script->RuntimeError("Sprite.GetFrame: Frame index %d is out of range.", Index); Stack->PushNULL(); } else Stack->PushNative(m_Frames[Index], true); return S_OK; } ////////////////////////////////////////////////////////////////////////// // DeleteFrame ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "DeleteFrame") == 0) { Stack->CorrectParams(1); CScValue *Val = Stack->Pop(); if (Val->IsInt()) { int Index = Val->GetInt(-1); if (Index < 0 || Index >= m_Frames.GetSize()) { Script->RuntimeError("Sprite.DeleteFrame: Frame index %d is out of range.", Index); } } else { CBFrame *Frame = (CBFrame *)Val->GetNative(); for (int i = 0; i < m_Frames.GetSize(); i++) { if (m_Frames[i] == Frame) { if (i == m_CurrentFrame) m_LastFrameTime = 0; delete m_Frames[i]; m_Frames.RemoveAt(i); break; } } } Stack->PushNULL(); return S_OK; } ////////////////////////////////////////////////////////////////////////// // Reset ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "Reset") == 0) { Stack->CorrectParams(0); Reset(); Stack->PushNULL(); return S_OK; } ////////////////////////////////////////////////////////////////////////// // AddFrame ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "AddFrame") == 0) { Stack->CorrectParams(1); CScValue *Val = Stack->Pop(); char *Filename = NULL; if (!Val->IsNULL()) Filename = Val->GetString(); CBFrame *Frame = new CBFrame(Game); if (Filename != NULL) { CBSubFrame *Sub = new CBSubFrame(Game); if (SUCCEEDED(Sub->SetSurface(Filename))) { Sub->SetDefaultRect(); Frame->m_Subframes.Add(Sub); } else delete Sub; } m_Frames.Add(Frame); Stack->PushNative(Frame, true); return S_OK; } ////////////////////////////////////////////////////////////////////////// // InsertFrame ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "InsertFrame") == 0) { Stack->CorrectParams(2); int Index = Stack->Pop()->GetInt(); if (Index < 0) Index = 0; CScValue *Val = Stack->Pop(); char *Filename = NULL; if (!Val->IsNULL()) Filename = Val->GetString(); CBFrame *Frame = new CBFrame(Game); if (Filename != NULL) { CBSubFrame *Sub = new CBSubFrame(Game); if (SUCCEEDED(Sub->SetSurface(Filename))) Frame->m_Subframes.Add(Sub); else delete Sub; } if (Index >= m_Frames.GetSize()) m_Frames.Add(Frame); else m_Frames.InsertAt(Index, Frame); Stack->PushNative(Frame, true); return S_OK; } ////////////////////////////////////////////////////////////////////////// // Pause ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "Pause") == 0) { Stack->CorrectParams(0); m_Paused = true; Stack->PushNULL(); return S_OK; } ////////////////////////////////////////////////////////////////////////// // Play ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "Play") == 0) { Stack->CorrectParams(0); m_Paused = false; Stack->PushNULL(); return S_OK; } else return CBScriptHolder::ScCallMethod(Script, Stack, ThisStack, Name); } ////////////////////////////////////////////////////////////////////////// CScValue *CBSprite::ScGetProperty(char *Name) { m_ScValue->SetNULL(); ////////////////////////////////////////////////////////////////////////// // Type ////////////////////////////////////////////////////////////////////////// if (strcmp(Name, "Type") == 0) { m_ScValue->SetString("sprite"); return m_ScValue; } ////////////////////////////////////////////////////////////////////////// // NumFrames (RO) ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "NumFrames") == 0) { m_ScValue->SetInt(m_Frames.GetSize()); return m_ScValue; } ////////////////////////////////////////////////////////////////////////// // CurrentFrame ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "CurrentFrame") == 0) { m_ScValue->SetInt(m_CurrentFrame); return m_ScValue; } ////////////////////////////////////////////////////////////////////////// // PixelPerfect ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "PixelPerfect") == 0) { m_ScValue->SetBool(m_Precise); return m_ScValue; } ////////////////////////////////////////////////////////////////////////// // Looping ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "Looping") == 0) { m_ScValue->SetBool(m_Looping); return m_ScValue; } ////////////////////////////////////////////////////////////////////////// // Owner (RO) ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "Owner") == 0) { if (m_Owner == NULL) m_ScValue->SetNULL(); else m_ScValue->SetNative(m_Owner, true); return m_ScValue; } ////////////////////////////////////////////////////////////////////////// // Finished (RO) ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "Finished") == 0) { m_ScValue->SetBool(m_Finished); return m_ScValue; } ////////////////////////////////////////////////////////////////////////// // Paused (RO) ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "Paused") == 0) { m_ScValue->SetBool(m_Paused); return m_ScValue; } else return CBScriptHolder::ScGetProperty(Name); } ////////////////////////////////////////////////////////////////////////// HRESULT CBSprite::ScSetProperty(char *Name, CScValue *Value) { ////////////////////////////////////////////////////////////////////////// // CurrentFrame ////////////////////////////////////////////////////////////////////////// if (strcmp(Name, "CurrentFrame") == 0) { m_CurrentFrame = Value->GetInt(0); if (m_CurrentFrame >= m_Frames.GetSize() || m_CurrentFrame < 0) { m_CurrentFrame = -1; } m_LastFrameTime = 0; return S_OK; } ////////////////////////////////////////////////////////////////////////// // PixelPerfect ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "PixelPerfect") == 0) { m_Precise = Value->GetBool(); return S_OK; } ////////////////////////////////////////////////////////////////////////// // Looping ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "Looping") == 0) { m_Looping = Value->GetBool(); return S_OK; } else return CBScriptHolder::ScSetProperty(Name, Value); } ////////////////////////////////////////////////////////////////////////// char *CBSprite::ScToString() { return "[sprite]"; } ////////////////////////////////////////////////////////////////////////// HRESULT CBSprite::KillAllSounds() { for (int i = 0; i < m_Frames.GetSize(); i++) { if (m_Frames[i]->m_Sound) m_Frames[i]->m_Sound->Stop(); } return S_OK; } } // end of namespace WinterMute