/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/dcgf.h" #include "engines/wintermute/BSprite.h" #include "engines/wintermute/StringUtil.h" #include "engines/wintermute/PathUtil.h" #include "engines/wintermute/BParser.h" #include "engines/wintermute/BDynBuffer.h" #include "engines/wintermute/BSurface.h" #include "engines/wintermute/BGame.h" #include "engines/wintermute/BFrame.h" #include "engines/wintermute/BSound.h" #include "engines/wintermute/BSubFrame.h" #include "engines/wintermute/BFileManager.h" #include "engines/wintermute/PlatformSDL.h" #include "engines/wintermute/scriptables/ScValue.h" #include "engines/wintermute/scriptables/ScScript.h" #include "engines/wintermute/scriptables/ScStack.h" namespace WinterMute { IMPLEMENT_PERSISTENT(CBSprite, false) ////////////////////////////////////////////////////////////////////// CBSprite::CBSprite(CBGame *inGame, CBObject *Owner): CBScriptHolder(inGame) { _editorAllFrames = false; _owner = Owner; SetDefaults(); } ////////////////////////////////////////////////////////////////////// CBSprite::~CBSprite() { Cleanup(); } ////////////////////////////////////////////////////////////////////////// void CBSprite::SetDefaults() { _currentFrame = -1; _looping = false; _lastFrameTime = 0; _filename = NULL; _finished = false; _changed = false; _paused = false; _continuous = false; _moveX = _moveY = 0; _editorMuted = false; _editorBgFile = NULL; _editorBgOffsetX = _editorBgOffsetY = 0; _editorBgAlpha = 0xFF; _streamed = false; _streamedKeepLoaded = false; SetName(""); _precise = true; } ////////////////////////////////////////////////////////////////////////// void CBSprite::Cleanup() { CBScriptHolder::Cleanup(); for (int i = 0; i < _frames.GetSize(); i++) delete _frames[i]; _frames.RemoveAll(); delete[] _editorBgFile; _editorBgFile = NULL; SetDefaults(); } ////////////////////////////////////////////////////////////////////////// HRESULT CBSprite::Draw(int X, int Y, CBObject *Register, float ZoomX, float ZoomY, uint32 Alpha) { GetCurrentFrame(ZoomX, ZoomY); if (_currentFrame < 0 || _currentFrame >= _frames.GetSize()) return S_OK; // move owner if allowed to if (_changed && _owner && _owner->_movable) { _owner->_posX += _moveX; _owner->_posY += _moveY; _owner->AfterMove(); X = _owner->_posX; Y = _owner->_posY; } // draw frame return Display(X, Y, Register, ZoomX, ZoomY, Alpha); } ////////////////////////////////////////////////////////////////////// HRESULT CBSprite::LoadFile(const char *Filename, int LifeTime, TSpriteCacheType CacheType) { CBFile *File = Game->_fileManager->OpenFile(Filename); if (!File) { Game->LOG(0, "CBSprite::LoadFile failed for file '%s'", Filename); if (Game->_dEBUG_DebugMode) return LoadFile("invalid_debug.bmp", LifeTime, CacheType); else return LoadFile("invalid.bmp", LifeTime, CacheType); } else { Game->_fileManager->CloseFile(File); File = NULL; } HRESULT ret; AnsiString ext = PathUtil::GetExtension(Filename); if (StringUtil::StartsWith(Filename, "savegame:", true) || StringUtil::CompareNoCase(ext, "bmp") || StringUtil::CompareNoCase(ext, "tga") || StringUtil::CompareNoCase(ext, "png") || StringUtil::CompareNoCase(ext, "jpg")) { CBFrame *frame = new CBFrame(Game); CBSubFrame *subframe = new CBSubFrame(Game); subframe->SetSurface(Filename, true, 0, 0, 0, LifeTime, true); if (subframe->_surface == NULL) { Game->LOG(0, "Error loading simple sprite '%s'", Filename); ret = E_FAIL; delete frame; delete subframe; } else { CBPlatform::SetRect(&subframe->_rect, 0, 0, subframe->_surface->GetWidth(), subframe->_surface->GetHeight()); frame->_subframes.Add(subframe); _frames.Add(frame); _currentFrame = 0; ret = S_OK; } } else { byte *Buffer = Game->_fileManager->ReadWholeFile(Filename); if (Buffer) { if (FAILED(ret = LoadBuffer(Buffer, true, LifeTime, CacheType))) Game->LOG(0, "Error parsing SPRITE file '%s'", Filename); delete [] Buffer; } } _filename = new char [strlen(Filename) + 1]; strcpy(_filename, Filename); return ret; } TOKEN_DEF_START TOKEN_DEF(CONTINUOUS) TOKEN_DEF(SPRITE) TOKEN_DEF(LOOPING) TOKEN_DEF(FRAME) TOKEN_DEF(NAME) TOKEN_DEF(PRECISE) TOKEN_DEF(EDITOR_MUTED) TOKEN_DEF(STREAMED_KEEP_LOADED) TOKEN_DEF(STREAMED) TOKEN_DEF(SCRIPT) TOKEN_DEF(EDITOR_BG_FILE) TOKEN_DEF(EDITOR_BG_OFFSET_X) TOKEN_DEF(EDITOR_BG_OFFSET_Y) TOKEN_DEF(EDITOR_BG_ALPHA) TOKEN_DEF(EDITOR_PROPERTY) TOKEN_DEF_END ////////////////////////////////////////////////////////////////////// HRESULT CBSprite::LoadBuffer(byte *Buffer, bool Complete, int LifeTime, TSpriteCacheType CacheType) { TOKEN_TABLE_START(commands) TOKEN_TABLE(CONTINUOUS) TOKEN_TABLE(SPRITE) TOKEN_TABLE(LOOPING) TOKEN_TABLE(FRAME) TOKEN_TABLE(NAME) TOKEN_TABLE(PRECISE) TOKEN_TABLE(EDITOR_MUTED) TOKEN_TABLE(STREAMED_KEEP_LOADED) TOKEN_TABLE(STREAMED) TOKEN_TABLE(SCRIPT) TOKEN_TABLE(EDITOR_BG_FILE) TOKEN_TABLE(EDITOR_BG_OFFSET_X) TOKEN_TABLE(EDITOR_BG_OFFSET_Y) TOKEN_TABLE(EDITOR_BG_ALPHA) TOKEN_TABLE(EDITOR_PROPERTY) TOKEN_TABLE_END byte *params; int cmd; CBParser parser(Game); Cleanup(); if (Complete) { if (parser.GetCommand((char **)&Buffer, commands, (char **)¶ms) != TOKEN_SPRITE) { Game->LOG(0, "'SPRITE' keyword expected."); return E_FAIL; } Buffer = params; } int frame_count = 1; CBFrame *frame; while ((cmd = parser.GetCommand((char **)&Buffer, commands, (char **)¶ms)) > 0) { switch (cmd) { case TOKEN_CONTINUOUS: parser.ScanStr((char *)params, "%b", &_continuous); break; case TOKEN_EDITOR_MUTED: parser.ScanStr((char *)params, "%b", &_editorMuted); break; case TOKEN_SCRIPT: AddScript((char *)params); break; case TOKEN_LOOPING: parser.ScanStr((char *)params, "%b", &_looping); break; case TOKEN_PRECISE: parser.ScanStr((char *)params, "%b", &_precise); break; case TOKEN_STREAMED: parser.ScanStr((char *)params, "%b", &_streamed); if (_streamed && LifeTime == -1) { LifeTime = 500; CacheType = CACHE_ALL; } break; case TOKEN_STREAMED_KEEP_LOADED: parser.ScanStr((char *)params, "%b", &_streamedKeepLoaded); break; case TOKEN_NAME: SetName((char *)params); break; case TOKEN_EDITOR_BG_FILE: if (Game->_editorMode) { delete[] _editorBgFile; _editorBgFile = new char[strlen((char *)params) + 1]; if (_editorBgFile) strcpy(_editorBgFile, (char *)params); } break; case TOKEN_EDITOR_BG_OFFSET_X: parser.ScanStr((char *)params, "%d", &_editorBgOffsetX); break; case TOKEN_EDITOR_BG_OFFSET_Y: parser.ScanStr((char *)params, "%d", &_editorBgOffsetY); break; case TOKEN_EDITOR_BG_ALPHA: parser.ScanStr((char *)params, "%d", &_editorBgAlpha); _editorBgAlpha = MIN(_editorBgAlpha, 255); _editorBgAlpha = MAX(_editorBgAlpha, 0); break; case TOKEN_FRAME: { int FrameLifeTime = LifeTime; if (CacheType == CACHE_HALF && frame_count % 2 != 1) FrameLifeTime = -1; frame = new CBFrame(Game); if (FAILED(frame->LoadBuffer(params, FrameLifeTime, _streamedKeepLoaded))) { delete frame; Game->LOG(0, "Error parsing frame %d", frame_count); return E_FAIL; } _frames.Add(frame); frame_count++; if (_currentFrame == -1) _currentFrame = 0; } break; case TOKEN_EDITOR_PROPERTY: ParseEditorProperty(params, false); break; } } if (cmd == PARSERR_TOKENNOTFOUND) { Game->LOG(0, "Syntax error in SPRITE definition"); return E_FAIL; } _canBreak = !_continuous; return S_OK; } ////////////////////////////////////////////////////////////////////// void CBSprite::Reset() { if (_frames.GetSize() > 0) _currentFrame = 0; else _currentFrame = -1; KillAllSounds(); _lastFrameTime = 0; _finished = false; _moveX = _moveY = 0; } ////////////////////////////////////////////////////////////////////// bool CBSprite::GetCurrentFrame(float ZoomX, float ZoomY) { //if(_owner && _owner->_freezable && Game->_state == GAME_FROZEN) return true; if (_currentFrame == -1) return false; uint32 timer; if (_owner && _owner->_freezable) timer = Game->_timer; else timer = Game->_liveTimer; int LastFrame = _currentFrame; // get current frame if (!_paused && !_finished && timer >= _lastFrameTime + _frames[_currentFrame]->_delay && _lastFrameTime != 0) { if (_currentFrame < _frames.GetSize() - 1) { _currentFrame++; if (_continuous) _canBreak = (_currentFrame == _frames.GetSize() - 1); } else { if (_looping) { _currentFrame = 0; _canBreak = true; } else { _finished = true; _canBreak = true; } } _lastFrameTime = timer; } _changed = (LastFrame != _currentFrame || (_looping && _frames.GetSize() == 1)); if (_lastFrameTime == 0) { _lastFrameTime = timer; _changed = true; if (_continuous) _canBreak = (_currentFrame == _frames.GetSize() - 1); } if (_changed) { _moveX = _frames[_currentFrame]->_moveX; _moveY = _frames[_currentFrame]->_moveY; if (ZoomX != 100 || ZoomY != 100) { _moveX = (int)((float)_moveX * (float)(ZoomX / 100.0f)); _moveY = (int)((float)_moveY * (float)(ZoomY / 100.0f)); } } return _changed; } ////////////////////////////////////////////////////////////////////// HRESULT CBSprite::Display(int X, int Y, CBObject *Register, float ZoomX, float ZoomY, uint32 Alpha, float Rotate, TSpriteBlendMode BlendMode) { if (_currentFrame < 0 || _currentFrame >= _frames.GetSize()) return S_OK; // on change... if (_changed) { if (_frames[_currentFrame]->_killSound) { KillAllSounds(); } ApplyEvent("FrameChanged"); _frames[_currentFrame]->OneTimeDisplay(_owner, Game->_editorMode && _editorMuted); } // draw frame return _frames[_currentFrame]->Draw(X - Game->_offsetX, Y - Game->_offsetY, Register, ZoomX, ZoomY, _precise, Alpha, _editorAllFrames, Rotate, BlendMode); } ////////////////////////////////////////////////////////////////////////// CBSurface *CBSprite::GetSurface() { // only used for animated textures for 3D models if (_currentFrame < 0 || _currentFrame >= _frames.GetSize()) return NULL; CBFrame *Frame = _frames[_currentFrame]; if (Frame && Frame->_subframes.GetSize() > 0) { CBSubFrame *Subframe = Frame->_subframes[0]; if (Subframe) return Subframe->_surface; else return NULL; } else return NULL; } ////////////////////////////////////////////////////////////////////////// bool CBSprite::GetBoundingRect(LPRECT Rect, int X, int Y, float ScaleX, float ScaleY) { if (!Rect) return false; CBPlatform::SetRectEmpty(Rect); for (int i = 0; i < _frames.GetSize(); i++) { RECT frame; RECT temp; CBPlatform::CopyRect(&temp, Rect); _frames[i]->GetBoundingRect(&frame, X, Y, ScaleX, ScaleY); CBPlatform::UnionRect(Rect, &temp, &frame); } return true; } ////////////////////////////////////////////////////////////////////////// HRESULT CBSprite::SaveAsText(CBDynBuffer *Buffer, int Indent) { Buffer->PutTextIndent(Indent, "SPRITE {\n"); Buffer->PutTextIndent(Indent + 2, "NAME=\"%s\"\n", _name); Buffer->PutTextIndent(Indent + 2, "LOOPING=%s\n", _looping ? "TRUE" : "FALSE"); Buffer->PutTextIndent(Indent + 2, "CONTINUOUS=%s\n", _continuous ? "TRUE" : "FALSE"); Buffer->PutTextIndent(Indent + 2, "PRECISE=%s\n", _precise ? "TRUE" : "FALSE"); if (_streamed) { Buffer->PutTextIndent(Indent + 2, "STREAMED=%s\n", _streamed ? "TRUE" : "FALSE"); if (_streamedKeepLoaded) Buffer->PutTextIndent(Indent + 2, "STREAMED_KEEP_LOADED=%s\n", _streamedKeepLoaded ? "TRUE" : "FALSE"); } if (_editorMuted) Buffer->PutTextIndent(Indent + 2, "EDITOR_MUTED=%s\n", _editorMuted ? "TRUE" : "FALSE"); if (_editorBgFile) { Buffer->PutTextIndent(Indent + 2, "EDITOR_BG_FILE=\"%s\"\n", _editorBgFile); Buffer->PutTextIndent(Indent + 2, "EDITOR_BG_OFFSET_X=%d\n", _editorBgOffsetX); Buffer->PutTextIndent(Indent + 2, "EDITOR_BG_OFFSET_Y=%d\n", _editorBgOffsetY); Buffer->PutTextIndent(Indent + 2, "EDITOR_BG_ALPHA=%d\n", _editorBgAlpha); } CBScriptHolder::SaveAsText(Buffer, Indent + 2); int i; // scripts for (i = 0; i < _scripts.GetSize(); i++) { Buffer->PutTextIndent(Indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename); } for (i = 0; i < _frames.GetSize(); i++) { _frames[i]->SaveAsText(Buffer, Indent + 2); } Buffer->PutTextIndent(Indent, "}\n\n"); return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CBSprite::Persist(CBPersistMgr *PersistMgr) { CBScriptHolder::Persist(PersistMgr); PersistMgr->Transfer(TMEMBER(_canBreak)); PersistMgr->Transfer(TMEMBER(_changed)); PersistMgr->Transfer(TMEMBER(_paused)); PersistMgr->Transfer(TMEMBER(_continuous)); PersistMgr->Transfer(TMEMBER(_currentFrame)); PersistMgr->Transfer(TMEMBER(_editorAllFrames)); PersistMgr->Transfer(TMEMBER(_editorBgAlpha)); PersistMgr->Transfer(TMEMBER(_editorBgFile)); PersistMgr->Transfer(TMEMBER(_editorBgOffsetX)); PersistMgr->Transfer(TMEMBER(_editorBgOffsetY)); PersistMgr->Transfer(TMEMBER(_editorMuted)); PersistMgr->Transfer(TMEMBER(_finished)); _frames.Persist(PersistMgr); PersistMgr->Transfer(TMEMBER(_lastFrameTime)); PersistMgr->Transfer(TMEMBER(_looping)); PersistMgr->Transfer(TMEMBER(_moveX)); PersistMgr->Transfer(TMEMBER(_moveY)); PersistMgr->Transfer(TMEMBER(_owner)); PersistMgr->Transfer(TMEMBER(_precise)); PersistMgr->Transfer(TMEMBER(_streamed)); PersistMgr->Transfer(TMEMBER(_streamedKeepLoaded)); return S_OK; } ////////////////////////////////////////////////////////////////////////// // high level scripting interface ////////////////////////////////////////////////////////////////////////// HRESULT CBSprite::ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, const char *Name) { ////////////////////////////////////////////////////////////////////////// // GetFrame ////////////////////////////////////////////////////////////////////////// if (strcmp(Name, "GetFrame") == 0) { Stack->CorrectParams(1); int Index = Stack->Pop()->GetInt(-1); if (Index < 0 || Index >= _frames.GetSize()) { Script->RuntimeError("Sprite.GetFrame: Frame index %d is out of range.", Index); Stack->PushNULL(); } else Stack->PushNative(_frames[Index], true); return S_OK; } ////////////////////////////////////////////////////////////////////////// // DeleteFrame ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "DeleteFrame") == 0) { Stack->CorrectParams(1); CScValue *Val = Stack->Pop(); if (Val->IsInt()) { int Index = Val->GetInt(-1); if (Index < 0 || Index >= _frames.GetSize()) { Script->RuntimeError("Sprite.DeleteFrame: Frame index %d is out of range.", Index); } } else { CBFrame *Frame = (CBFrame *)Val->GetNative(); for (int i = 0; i < _frames.GetSize(); i++) { if (_frames[i] == Frame) { if (i == _currentFrame) _lastFrameTime = 0; delete _frames[i]; _frames.RemoveAt(i); break; } } } Stack->PushNULL(); return S_OK; } ////////////////////////////////////////////////////////////////////////// // Reset ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "Reset") == 0) { Stack->CorrectParams(0); Reset(); Stack->PushNULL(); return S_OK; } ////////////////////////////////////////////////////////////////////////// // AddFrame ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "AddFrame") == 0) { Stack->CorrectParams(1); CScValue *Val = Stack->Pop(); const char *Filename = NULL; if (!Val->IsNULL()) Filename = Val->GetString(); CBFrame *Frame = new CBFrame(Game); if (Filename != NULL) { CBSubFrame *Sub = new CBSubFrame(Game); if (SUCCEEDED(Sub->SetSurface(Filename))) { Sub->SetDefaultRect(); Frame->_subframes.Add(Sub); } else delete Sub; } _frames.Add(Frame); Stack->PushNative(Frame, true); return S_OK; } ////////////////////////////////////////////////////////////////////////// // InsertFrame ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "InsertFrame") == 0) { Stack->CorrectParams(2); int Index = Stack->Pop()->GetInt(); if (Index < 0) Index = 0; CScValue *Val = Stack->Pop(); const char *Filename = NULL; if (!Val->IsNULL()) Filename = Val->GetString(); CBFrame *Frame = new CBFrame(Game); if (Filename != NULL) { CBSubFrame *Sub = new CBSubFrame(Game); if (SUCCEEDED(Sub->SetSurface(Filename))) Frame->_subframes.Add(Sub); else delete Sub; } if (Index >= _frames.GetSize()) _frames.Add(Frame); else _frames.InsertAt(Index, Frame); Stack->PushNative(Frame, true); return S_OK; } ////////////////////////////////////////////////////////////////////////// // Pause ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "Pause") == 0) { Stack->CorrectParams(0); _paused = true; Stack->PushNULL(); return S_OK; } ////////////////////////////////////////////////////////////////////////// // Play ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "Play") == 0) { Stack->CorrectParams(0); _paused = false; Stack->PushNULL(); return S_OK; } else return CBScriptHolder::ScCallMethod(Script, Stack, ThisStack, Name); } ////////////////////////////////////////////////////////////////////////// CScValue *CBSprite::ScGetProperty(const char *Name) { _scValue->SetNULL(); ////////////////////////////////////////////////////////////////////////// // Type ////////////////////////////////////////////////////////////////////////// if (strcmp(Name, "Type") == 0) { _scValue->SetString("sprite"); return _scValue; } ////////////////////////////////////////////////////////////////////////// // NumFrames (RO) ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "NumFrames") == 0) { _scValue->SetInt(_frames.GetSize()); return _scValue; } ////////////////////////////////////////////////////////////////////////// // CurrentFrame ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "CurrentFrame") == 0) { _scValue->SetInt(_currentFrame); return _scValue; } ////////////////////////////////////////////////////////////////////////// // PixelPerfect ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "PixelPerfect") == 0) { _scValue->SetBool(_precise); return _scValue; } ////////////////////////////////////////////////////////////////////////// // Looping ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "Looping") == 0) { _scValue->SetBool(_looping); return _scValue; } ////////////////////////////////////////////////////////////////////////// // Owner (RO) ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "Owner") == 0) { if (_owner == NULL) _scValue->SetNULL(); else _scValue->SetNative(_owner, true); return _scValue; } ////////////////////////////////////////////////////////////////////////// // Finished (RO) ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "Finished") == 0) { _scValue->SetBool(_finished); return _scValue; } ////////////////////////////////////////////////////////////////////////// // Paused (RO) ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "Paused") == 0) { _scValue->SetBool(_paused); return _scValue; } else return CBScriptHolder::ScGetProperty(Name); } ////////////////////////////////////////////////////////////////////////// HRESULT CBSprite::ScSetProperty(const char *Name, CScValue *Value) { ////////////////////////////////////////////////////////////////////////// // CurrentFrame ////////////////////////////////////////////////////////////////////////// if (strcmp(Name, "CurrentFrame") == 0) { _currentFrame = Value->GetInt(0); if (_currentFrame >= _frames.GetSize() || _currentFrame < 0) { _currentFrame = -1; } _lastFrameTime = 0; return S_OK; } ////////////////////////////////////////////////////////////////////////// // PixelPerfect ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "PixelPerfect") == 0) { _precise = Value->GetBool(); return S_OK; } ////////////////////////////////////////////////////////////////////////// // Looping ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "Looping") == 0) { _looping = Value->GetBool(); return S_OK; } else return CBScriptHolder::ScSetProperty(Name, Value); } ////////////////////////////////////////////////////////////////////////// const char *CBSprite::ScToString() { return "[sprite]"; } ////////////////////////////////////////////////////////////////////////// HRESULT CBSprite::KillAllSounds() { for (int i = 0; i < _frames.GetSize(); i++) { if (_frames[i]->_sound) _frames[i]->_sound->Stop(); } return S_OK; } } // end of namespace WinterMute