/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_BSPRITE_H #define WINTERMUTE_BSPRITE_H #include "engines/wintermute/coll_templ.h" #include "engines/wintermute/BScriptHolder.h" namespace WinterMute { class CBFrame; class CBSurface; class CBObject; class CBSprite: public CBScriptHolder { public: HRESULT KillAllSounds(); CBSurface *GetSurface(); char *m_EditorBgFile; int m_EditorBgOffsetX; int m_EditorBgOffsetY; int m_EditorBgAlpha; bool m_Streamed; bool m_StreamedKeepLoaded; void Cleanup(); void SetDefaults(); bool m_Precise; DECLARE_PERSISTENT(CBSprite, CBScriptHolder) bool m_EditorAllFrames; bool GetBoundingRect(LPRECT Rect, int X, int Y, float ScaleX = 100, float ScaleY = 100); int m_MoveY; int m_MoveX; HRESULT Display(int X, int Y, CBObject *Register = NULL, float ZoomX = 100, float ZoomY = 100, uint32 Alpha = 0xFFFFFFFF, float Rotate = 0.0f, TSpriteBlendMode BlendMode = BLEND_NORMAL); bool GetCurrentFrame(float ZoomX = 100, float ZoomY = 100); bool m_CanBreak; bool m_EditorMuted; bool m_Continuous; void Reset(); CBObject *m_Owner; bool m_Changed; bool m_Paused; bool m_Finished; HRESULT LoadBuffer(byte *Buffer, bool Compete = true, int LifeTime = -1, TSpriteCacheType CacheType = CACHE_ALL); HRESULT LoadFile(char *Filename, int LifeTime = -1, TSpriteCacheType CacheType = CACHE_ALL); uint32 m_LastFrameTime; HRESULT Draw(int X, int Y, CBObject *Register = NULL, float ZoomX = 100, float ZoomY = 100, uint32 Alpha = 0xFFFFFFFF); bool m_Looping; int m_CurrentFrame; HRESULT AddFrame(char *Filename, uint32 Delay = 0, int HotspotX = 0, int HotspotY = 0, RECT *Rect = NULL); CBSprite(CBGame *inGame, CBObject *Owner = NULL); virtual ~CBSprite(); CBArray m_Frames; HRESULT SaveAsText(CBDynBuffer *Buffer, int Indent); // scripting interface virtual CScValue *ScGetProperty(char *Name); virtual HRESULT ScSetProperty(char *Name, CScValue *Value); virtual HRESULT ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, char *Name); virtual char *ScToString(); }; } // end of namespace WinterMute #endif