/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "wintypes.h" #include "BGame.h" #include "BSurface.h" namespace WinterMute { ////////////////////////////////////////////////////////////////////// CBSurface::CBSurface(CBGame *inGame): CBBase(inGame) { _referenceCount = 0; _width = _height = 0; _filename = NULL; _pixelOpReady = false; _cKDefault = true; _cKRed = _cKGreen = _cKBlue = 0; _lifeTime = 0; _keepLoaded = false; _lastUsedTime = 0; _valid = false; } ////////////////////////////////////////////////////////////////////// CBSurface::~CBSurface() { if (_pixelOpReady) EndPixelOp(); if (_filename) delete [] _filename; } ////////////////////////////////////////////////////////////////////// HRESULT CBSurface::Create(const char *Filename, bool default_ck, byte ck_red, byte ck_green, byte ck_blue, int LifeTime, bool KeepLoaded) { return E_FAIL; } ////////////////////////////////////////////////////////////////////// HRESULT CBSurface::Restore() { return E_FAIL; } ////////////////////////////////////////////////////////////////////// bool CBSurface::IsTransparentAt(int X, int Y) { return false; } ////////////////////////////////////////////////////////////////////// HRESULT CBSurface::Display(int X, int Y, RECT rect, TSpriteBlendMode BlendMode, bool MirrorX, bool MirrorY) { return E_FAIL; } ////////////////////////////////////////////////////////////////////// HRESULT CBSurface::DisplayTrans(int X, int Y, RECT rect, uint32 Alpha, TSpriteBlendMode BlendMode, bool MirrorX, bool MirrorY) { return E_FAIL; } ////////////////////////////////////////////////////////////////////// HRESULT CBSurface::DisplayTransOffset(int X, int Y, RECT rect, uint32 Alpha, TSpriteBlendMode BlendMode, bool MirrorX, bool MirrorY, int offsetX, int offsetY) { return E_FAIL; } ////////////////////////////////////////////////////////////////////// HRESULT CBSurface::DisplayTransZoom(int X, int Y, RECT rect, float ZoomX, float ZoomY, uint32 Alpha, TSpriteBlendMode BlendMode, bool MirrorX, bool MirrorY) { return E_FAIL; } ////////////////////////////////////////////////////////////////////// HRESULT CBSurface::DisplayZoom(int X, int Y, RECT rect, float ZoomX, float ZoomY, uint32 Alpha, bool Transparent, TSpriteBlendMode BlendMode, bool MirrorX, bool MirrorY) { return E_FAIL; } ////////////////////////////////////////////////////////////////////// HRESULT CBSurface::DisplayHalfTrans(int X, int Y, RECT rect) { return E_FAIL; } ////////////////////////////////////////////////////////////////////////// HRESULT CBSurface::DisplayTransform(int X, int Y, int HotX, int HotY, RECT Rect, float ZoomX, float ZoomY, uint32 Alpha, float Rotate, TSpriteBlendMode BlendMode, bool MirrorX, bool MirrorY) { return DisplayTransZoom(X, Y, Rect, ZoomX, ZoomY, Alpha, BlendMode, MirrorX, MirrorY); } ////////////////////////////////////////////////////////////////////////// HRESULT CBSurface::Create(int Width, int Height) { return E_FAIL; } ////////////////////////////////////////////////////////////////////////// HRESULT CBSurface::StartPixelOp() { return E_FAIL; } ////////////////////////////////////////////////////////////////////////// HRESULT CBSurface::EndPixelOp() { return E_FAIL; } ////////////////////////////////////////////////////////////////////////// HRESULT CBSurface::GetPixel(int X, int Y, byte *R, byte *G, byte *B, byte *A) { return E_FAIL; } ////////////////////////////////////////////////////////////////////////// HRESULT CBSurface::PutPixel(int X, int Y, byte R, byte G, byte B, int A) { return E_FAIL; } ////////////////////////////////////////////////////////////////////////// bool CBSurface::ComparePixel(int X, int Y, byte R, byte G, byte B, int A) { return false; } ////////////////////////////////////////////////////////////////////// bool CBSurface::IsTransparentAtLite(int X, int Y) { return false; } ////////////////////////////////////////////////////////////////////////// HRESULT CBSurface::Invalidate() { return E_FAIL; } ////////////////////////////////////////////////////////////////////////// HRESULT CBSurface::PrepareToDraw() { _lastUsedTime = Game->_liveTimer; if (!_valid) { //Game->LOG(0, "Reviving: %s", _filename); return Create(_filename, _cKDefault, _cKRed, _cKGreen, _cKBlue, _lifeTime, _keepLoaded); } else return S_OK; } ////////////////////////////////////////////////////////////////////////// void CBSurface::SetFilename(const char *Filename) { delete[] _filename; _filename = NULL; if (!Filename) return; _filename = new char[strlen(Filename) + 1]; if (_filename) strcpy(_filename, Filename); } ////////////////////////////////////////////////////////////////////////// void CBSurface::SetSize(int Width, int Height) { _width = Width; _height = Height; } } // end of namespace WinterMute