/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_BSURFACE_H #define WINTERMUTE_BSURFACE_H #include "BBase.h" namespace WinterMute { class CBSurface: public CBBase { public: virtual HRESULT Invalidate(); virtual HRESULT PrepareToDraw(); bool _cKDefault; byte _cKRed; byte _cKGreen; byte _cKBlue; uint32 _lastUsedTime; bool _valid; int _lifeTime; bool _keepLoaded; bool _pixelOpReady; CBSurface(CBGame *inGame); virtual ~CBSurface(); virtual HRESULT DisplayHalfTrans(int X, int Y, RECT rect); virtual bool IsTransparentAt(int X, int Y); virtual HRESULT DisplayTransZoom(int X, int Y, RECT rect, float ZoomX, float ZoomY, uint32 Alpha = 0xFFFFFFFF, TSpriteBlendMode BlendMode = BLEND_NORMAL, bool MirrorX = false, bool MirrorY = false); virtual HRESULT DisplayTrans(int X, int Y, RECT rect, uint32 Alpha = 0xFFFFFFFF, TSpriteBlendMode BlendMode = BLEND_NORMAL, bool MirrorX = false, bool MirrorY = false); virtual HRESULT DisplayTransOffset(int X, int Y, RECT rect, uint32 Alpha = 0xFFFFFFFF, TSpriteBlendMode BlendMode = BLEND_NORMAL, bool MirrorX = false, bool MirrorY = false, int offsetX = 0, int offsetY = 0); virtual HRESULT Display(int X, int Y, RECT rect, TSpriteBlendMode BlendMode = BLEND_NORMAL, bool MirrorX = false, bool MirrorY = false); virtual HRESULT DisplayZoom(int X, int Y, RECT rect, float ZoomX, float ZoomY, uint32 Alpha = 0xFFFFFFFF, bool Transparent = false, TSpriteBlendMode BlendMode = BLEND_NORMAL, bool MirrorX = false, bool MirrorY = false); virtual HRESULT DisplayTransform(int X, int Y, int HotX, int HotY, RECT Rect, float ZoomX, float ZoomY, uint32 Alpha, float Rotate, TSpriteBlendMode BlendMode = BLEND_NORMAL, bool MirrorX = false, bool MirrorY = false); virtual HRESULT Restore(); virtual HRESULT Create(const char *Filename, bool default_ck, byte ck_red, byte ck_green, byte ck_blue, int LifeTime = -1, bool KeepLoaded = false); virtual HRESULT Create(int Width, int Height); virtual HRESULT PutPixel(int X, int Y, byte R, byte G, byte B, int A = -1); virtual HRESULT GetPixel(int X, int Y, byte *R, byte *G, byte *B, byte *A = NULL); virtual bool ComparePixel(int X, int Y, byte R, byte G, byte B, int A = -1); virtual HRESULT StartPixelOp(); virtual HRESULT EndPixelOp(); virtual bool IsTransparentAtLite(int X, int Y); void SetFilename(const char *Filename); void SetSize(int Width, int Height); int _referenceCount; char *_filename; int GetWidth() { return _width; } int GetHeight() { return _height; } //void SetWidth(int Width){ _width = Width; } //void SetHeight(int Height){ _height = Height; } protected: int _height; int _width; }; } // end of namespace WinterMute #endif