/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_BDEBUGGER_H #define WINTERMUTE_BDEBUGGER_H #include "engines/wintermute/Base/BBase.h" #include "engines/wintermute/wme_debugger.h" // TODO: The entire debugger should possibly be removed namespace WinterMute { class CScScript; class CScValue; class CBDebugger : public CBBase, public IWmeDebugServer { public: CBDebugger(CBGame *inGame); virtual ~CBDebugger(void); // initialization bool _enabled; ERRORCODE initialize(); ERRORCODE shutdown(); // internal interface ERRORCODE onGameInit(); ERRORCODE onGameShutdown(); ERRORCODE onGameTick(); ERRORCODE onLog(unsigned int errorCode, const char *text); ERRORCODE onScriptInit(CScScript *script); ERRORCODE onScriptEventThreadInit(CScScript *script, CScScript *parentScript, const char *name); ERRORCODE onScriptMethodThreadInit(CScScript *script, CScScript *parentScript, const char *name); ERRORCODE onScriptShutdown(CScScript *script); ERRORCODE onScriptChangeLine(CScScript *script, int line); ERRORCODE onScriptChangeScope(CScScript *script, CScValue *scope); ERRORCODE onScriptShutdownScope(CScScript *script, CScValue *scope); ERRORCODE onVariableInit(EWmeDebuggerVariableType type, CScScript *script, CScValue *scope, CScValue *var, const char *variableName); ERRORCODE onVariableChangeValue(CScValue *var, CScValue *value); ERRORCODE onScriptHitBreakpoint(CScScript *script); // IWmeDebugServer interface virtual bool attachClient(IWmeDebugClient *client); virtual bool detachClient(IWmeDebugClient *client); virtual bool queryData(IWmeDebugClient *client); virtual int getPropInt(const char *propName); virtual double getPropFloat(const char *propName); virtual const char *getPropString(const char *propName); virtual bool getPropBool(const char *propName); virtual bool setProp(const char *propName, int propValue); virtual bool setProp(const char *propName, double propValue); virtual bool setProp(const char *propName, const char *propValue); virtual bool setProp(const char *propName, bool propValue); virtual bool resolveFilename(const char *relativeFilename, char *absFilenameBuf, int absBufSize); virtual bool addBreakpoint(const char *scriptFilename, int line); virtual bool removeBreakpoint(const char *scriptFilename, int line); virtual bool continueExecution(); private: }; } // end of namespace WinterMute #endif