/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_BDEBUGGER_H #define WINTERMUTE_BDEBUGGER_H #include "engines/wintermute/Base/BBase.h" #include "engines/wintermute/wme_debugger.h" namespace WinterMute { class CScScript; class CScValue; class CBDebugger : public CBBase, public IWmeDebugServer { public: CBDebugger(CBGame *inGame); virtual ~CBDebugger(void); // initialization bool _enabled; HRESULT Initialize(); HRESULT Shutdown(); // internal interface HRESULT OnGameInit(); HRESULT OnGameShutdown(); HRESULT OnGameTick(); HRESULT OnLog(unsigned int ErrorCode, const char *Text); HRESULT OnScriptInit(CScScript *Script); HRESULT OnScriptEventThreadInit(CScScript *Script, CScScript *ParentScript, const char *Name); HRESULT OnScriptMethodThreadInit(CScScript *Script, CScScript *ParentScript, const char *Name); HRESULT OnScriptShutdown(CScScript *Script); HRESULT OnScriptChangeLine(CScScript *Script, int Line); HRESULT OnScriptChangeScope(CScScript *Script, CScValue *Scope); HRESULT OnScriptShutdownScope(CScScript *Script, CScValue *Scope); HRESULT OnVariableInit(EWmeDebuggerVariableType Type, CScScript *Script, CScValue *Scope, CScValue *Var, const char *VariableName); HRESULT OnVariableChangeValue(CScValue *Var, CScValue *Value); HRESULT OnScriptHitBreakpoint(CScScript *Script); // IWmeDebugServer interface virtual bool AttachClient(IWmeDebugClient *Client); virtual bool DetachClient(IWmeDebugClient *Client); virtual bool QueryData(IWmeDebugClient *Client); virtual int GetPropInt(const char *PropName); virtual double GetPropFloat(const char *PropName); virtual const char *GetPropString(const char *PropName); virtual bool GetPropBool(const char *PropName); virtual bool SetProp(const char *PropName, int PropValue); virtual bool SetProp(const char *PropName, double PropValue); virtual bool SetProp(const char *PropName, const char *PropValue); virtual bool SetProp(const char *PropName, bool PropValue); virtual bool ResolveFilename(const char *RelativeFilename, char *AbsFilenameBuf, int AbsBufSize); virtual bool AddBreakpoint(const char *ScriptFilename, int Line); virtual bool RemoveBreakpoint(const char *ScriptFilename, int Line); virtual bool ContinueExecution(); private: }; } // end of namespace WinterMute #endif