/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/Base/BGame.h" #include "engines/wintermute/Base/BDynBuffer.h" namespace WinterMute { ////////////////////////////////////////////////////////////////////////// CBDynBuffer::CBDynBuffer(CBGame *inGame, uint32 initSize, uint32 growBy): CBBase(inGame) { _buffer = NULL; _size = 0; _realSize = 0; _offset = 0; _initSize = initSize; _growBy = growBy; _initialized = false; } ////////////////////////////////////////////////////////////////////////// CBDynBuffer::~CBDynBuffer() { cleanup(); } ////////////////////////////////////////////////////////////////////////// void CBDynBuffer::cleanup() { if (_buffer) free(_buffer); _buffer = NULL; _size = 0; _realSize = 0; _offset = 0; _initialized = false; } ////////////////////////////////////////////////////////////////////////// uint32 CBDynBuffer::getSize() { return _size; } ////////////////////////////////////////////////////////////////////////// bool CBDynBuffer::init(uint32 initSize) { cleanup(); if (initSize == 0) initSize = _initSize; _buffer = (byte *)malloc(initSize); if (!_buffer) { _gameRef->LOG(0, "CBDynBuffer::Init - Error allocating %d bytes", initSize); return STATUS_FAILED; } _realSize = initSize; _initialized = true; return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool CBDynBuffer::putBytes(byte *buffer, uint32 size) { if (!_initialized) init(); while (_offset + size > _realSize) { _realSize += _growBy; _buffer = (byte *)realloc(_buffer, _realSize); if (!_buffer) { _gameRef->LOG(0, "CBDynBuffer::PutBytes - Error reallocating buffer to %d bytes", _realSize); return STATUS_FAILED; } } memcpy(_buffer + _offset, buffer, size); _offset += size; _size += size; return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// bool CBDynBuffer::getBytes(byte *buffer, uint32 size) { if (!_initialized) init(); if (_offset + size > _size) { _gameRef->LOG(0, "CBDynBuffer::GetBytes - Buffer underflow"); return STATUS_FAILED; } memcpy(buffer, _buffer + _offset, size); _offset += size; return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// void CBDynBuffer::putDWORD(uint32 val) { putBytes((byte *)&val, sizeof(uint32)); } ////////////////////////////////////////////////////////////////////////// uint32 CBDynBuffer::getDWORD() { uint32 ret; getBytes((byte *)&ret, sizeof(uint32)); return ret; } ////////////////////////////////////////////////////////////////////////// void CBDynBuffer::putString(const char *val) { if (!val) putString("(null)"); else { putDWORD(strlen(val) + 1); putBytes((byte *)val, strlen(val) + 1); } } ////////////////////////////////////////////////////////////////////////// char *CBDynBuffer::getString() { uint32 len = getDWORD(); char *ret = (char *)(_buffer + _offset); _offset += len; if (!strcmp(ret, "(null)")) return NULL; else return ret; } ////////////////////////////////////////////////////////////////////////// void CBDynBuffer::putText(const char *fmt, ...) { va_list va; va_start(va, fmt); putTextForm(fmt, va); va_end(va); } ////////////////////////////////////////////////////////////////////////// void CBDynBuffer::putTextIndent(int indent, const char *fmt, ...) { va_list va; putText("%*s", indent, ""); va_start(va, fmt); putTextForm(fmt, va); va_end(va); } ////////////////////////////////////////////////////////////////////////// void CBDynBuffer::putTextForm(const char *format, va_list argptr) { char buff[32768]; vsprintf(buff, format, argptr); putBytes((byte *)buff, strlen(buff)); } } // end of namespace WinterMute