/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_BGAME_H #define WINTERMUTE_BGAME_H #include "engines/wintermute/Base/BDebugger.h" #include "engines/wintermute/Base/BRenderer.h" #include "engines/wintermute/Base/BObject.h" #include "engines/wintermute/persistent.h" #include "engines/wintermute/coll_templ.h" #include "common/events.h" namespace WinterMute { typedef void (*ENGINE_LOG_CALLBACK)(char *Text, HRESULT Result, void *Data); class CBSoundMgr; class CBFader; class CBFont; class CBFileManager; class CBTransitionMgr; class CScEngine; class CBFontStorage; class CBStringTable; class CBQuickMsg; class CUIWindow; class CBViewport; class CBRenderer; class CBRegistry; class CBSaveThumbHelper; class CBSurfaceStorage; class CSXStore; class CSXMath; class CBKeyboardState; class CVidPlayer; class CVidTheoraPlayer; #define NUM_MUSIC_CHANNELS 5 class CBGame: public CBObject { public: DECLARE_PERSISTENT(CBGame, CBObject) virtual HRESULT OnScriptShutdown(CScScript *Script); virtual HRESULT OnActivate(bool Activate, bool RefreshMouse); virtual HRESULT OnMouseLeftDown(); virtual HRESULT OnMouseLeftUp(); virtual HRESULT OnMouseLeftDblClick(); virtual HRESULT OnMouseRightDblClick(); virtual HRESULT OnMouseRightDown(); virtual HRESULT OnMouseRightUp(); virtual HRESULT OnMouseMiddleDown(); virtual HRESULT OnMouseMiddleUp(); virtual HRESULT OnPaint(); virtual HRESULT OnWindowClose(); bool IsLeftDoubleClick(); bool IsRightDoubleClick(); bool _autorunDisabled; uint32 _lastMiniUpdate; bool _miniUpdateEnabled; virtual HRESULT MiniUpdate(); void GetMousePos(POINT *Pos); RECT _mouseLockRect; bool _shuttingDown; virtual HRESULT DisplayDebugInfo(); bool _dEBUG_ShowFPS; bool _suspendedRendering; int _soundBufferSizeSec; TTextEncoding _textEncoding; bool _textRTL; CBSprite *_loadingIcon; int _loadingIconX; int _loadingIconY; int _loadingIconPersistent; virtual HRESULT ResetContent(); void DEBUG_DumpClassRegistry(); HRESULT SetWaitCursor(const char *Filename); char *_localSaveDir; bool _saveDirChecked; bool _indicatorDisplay; uint32 _indicatorColor; int _indicatorProgress; int _indicatorX; int _indicatorY; int _indicatorWidth; int _indicatorHeight; bool _richSavedGames; char *_savedGameExt; char *_loadImageName; char *_saveImageName; int _saveImageX; int _saveImageY; int _loadImageX; int _loadImageY; CBSurface *_saveLoadImage; HRESULT DisplayIndicator(); int _thumbnailWidth; int _thumbnailHeight; bool _reportTextureFormat; HMODULE _resourceModule; void SetResourceModule(HMODULE ResModule); void SetEngineLogCallback(ENGINE_LOG_CALLBACK Callback = NULL, void *Data = NULL); ENGINE_LOG_CALLBACK _engineLogCallback; void *_engineLogCallbackData; bool _editorMode; bool _doNotExpandStrings; void GetOffset(int *OffsetX, int *OffsetY); void SetOffset(int OffsetX, int OffsetY); int GetSequence(); int _offsetY; int _offsetX; float _offsetPercentX; float _offsetPercentY; CBObject *_mainObject; HRESULT InitInput(HINSTANCE hInst, HWND hWnd); HRESULT InitLoop(); uint32 _currentTime; uint32 _deltaTime; CBFont *_systemFont; CBFont *_videoFont; HRESULT Initialize1(); HRESULT Initialize2(); HRESULT Initialize3(); CBFileManager *_fileManager; CBTransitionMgr *_transMgr; CBDebugger *GetDebugMgr(); void LOG(HRESULT res, LPCSTR fmt, ...); CBRenderer *_renderer; CBSoundMgr *_soundMgr; CScEngine *_scEngine; CSXMath *_mathClass; CSXStore *_store; CBSurfaceStorage *_surfaceStorage; CBFontStorage *_fontStorage; CBGame(); virtual ~CBGame(); void DEBUG_DebugDisable(); void DEBUG_DebugEnable(const char *Filename = NULL); bool _dEBUG_DebugMode; bool _dEBUG_AbsolutePathWarning; void *_dEBUG_LogFile; int _sequence; virtual HRESULT loadFile(const char *Filename); virtual HRESULT loadBuffer(byte *Buffer, bool Complete = true); CBArray _quickMessages; CBArray _windows; CBArray _viewportStack; int _viewportSP; bool _mouseLeftDown; bool _mouseRightDown; bool _mouseMidlleDown; CBStringTable *_stringTable; int _settingsResWidth; int _settingsResHeight; bool _settingsRequireAcceleration; bool _settingsAllowWindowed; bool _settingsAllowAdvanced; bool _settingsAllowAccessTab; bool _settingsAllowAboutTab; bool _settingsRequireSound; bool _settingsAllowDesktopRes; int _settingsTLMode; char *_settingsGameFile; CBFader *_fader; bool _suppressScriptErrors; virtual HRESULT invalidateDeviceObjects(); virtual HRESULT restoreDeviceObjects(); virtual void PublishNatives(); virtual HRESULT ExternalCall(CScScript *Script, CScStack *Stack, CScStack *ThisStack, char *Name); // scripting interface virtual CScValue *scGetProperty(const char *Name); virtual HRESULT scSetProperty(const char *Name, CScValue *Value); virtual HRESULT scCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, const char *Name); virtual const char *scToString(); // compatibility bits bool _compatKillMethodThreads; private: // FPS stuff uint32 _lastTime; uint32 _fpsTime; uint32 _framesRendered; public: uint32 _surfaceGCCycleTime; bool _smartCache; bool _videoSubtitles; bool _subtitles; uint32 _musicStartTime[NUM_MUSIC_CHANNELS]; bool _compressedSavegames; int _scheduledLoadSlot; bool _loading; bool _personalizedSave; HRESULT EmptySaveSlot(int Slot); bool IsSaveSlotUsed(int Slot); HRESULT GetSaveSlotDescription(int Slot, char *Buffer); HRESULT GetSaveSlotFilename(int Slot, char *Buffer); void SetWindowTitle(); virtual bool handleMouseWheel(int Delta); bool _quitting; virtual HRESULT GetVersion(byte *VerMajor, byte *VerMinor, byte *ExtMajor, byte *ExtMinor); virtual bool handleKeypress(Common::Event *event, bool printable = false); virtual void handleKeyRelease(Common::Event *event); int _freezeLevel; HRESULT Unfreeze(); HRESULT Freeze(bool IncludingMusic = true); HRESULT FocusWindow(CUIWindow *Window); CVidPlayer *_videoPlayer; CVidTheoraPlayer *_theoraPlayer; bool _loadInProgress; CUIWindow *_focusedWindow; bool _editorForceScripts; static void AfterLoadRegion(void *Region, void *Data); static void AfterLoadSubFrame(void *Subframe, void *Data); static void AfterLoadSound(void *Sound, void *Data); static void AfterLoadFont(void *Font, void *Data); static void AfterLoadScript(void *script, void *data); static void InvalidateValues(void *Value, void *Data); HRESULT LoadSettings(const char *Filename); HRESULT ResumeMusic(int Channel); HRESULT SetMusicStartTime(int Channel, uint32 Time); HRESULT PauseMusic(int Channel); HRESULT StopMusic(int Channel); HRESULT PlayMusic(int Channel, const char *Filename, bool Looping = true, uint32 LoopStart = 0); CBSound *_music[NUM_MUSIC_CHANNELS]; bool _musicCrossfadeRunning; bool _musicCrossfadeSwap; uint32 _musicCrossfadeStartTime; uint32 _musicCrossfadeLength; int _musicCrossfadeChannel1; int _musicCrossfadeChannel2; HRESULT DisplayWindows(bool InGame = false); CBRegistry *_registry; bool _useD3D; virtual HRESULT cleanup(); virtual HRESULT LoadGame(int Slot); virtual HRESULT LoadGame(const char *Filename); virtual HRESULT SaveGame(int slot, const char *desc, bool quickSave = false); virtual HRESULT showCursor(); CBSprite *_cursorNoninteractive; CBObject *_activeObject; CBKeyboardState *_keyboardState; bool _interactive; TGameState _state; TGameState _origState; bool _origInteractive; uint32 _timer; uint32 _timerDelta; uint32 _timerLast; uint32 _liveTimer; uint32 _liveTimerDelta; uint32 _liveTimerLast; CBObject *_capturedObject; POINT _mousePos; bool ValidObject(CBObject *Object); HRESULT UnregisterObject(CBObject *Object); HRESULT RegisterObject(CBObject *Object); void QuickMessage(const char *Text); void QuickMessageForm(LPSTR fmt, ...); HRESULT DisplayQuickMsg(); uint32 _fps; HRESULT UpdateMusicCrossfade(); bool IsVideoPlaying(); HRESULT StopVideo(); CBArray _regObjects; public: virtual HRESULT DisplayContent(bool Update = true, bool DisplayAll = false); virtual HRESULT DisplayContentSimple(); bool _forceNonStreamedSounds; void ResetMousePos(); int _subtitlesSpeed; void SetInteractive(bool State); virtual HRESULT WindowLoadHook(CUIWindow *Win, char **Buf, char **Params); virtual HRESULT WindowScriptMethodHook(CUIWindow *Win, CScScript *Script, CScStack *Stack, const char *Name); HRESULT GetCurrentViewportOffset(int *OffsetX = NULL, int *OffsetY = NULL); HRESULT GetCurrentViewportRect(RECT *Rect, bool *Custom = NULL); HRESULT PopViewport(); HRESULT PushViewport(CBViewport *Viewport); HRESULT SetActiveObject(CBObject *Obj); CBSprite *_lastCursor; HRESULT DrawCursor(CBSprite *Cursor); virtual HRESULT InitAfterLoad(); CBSaveThumbHelper *_cachedThumbnail; AnsiString GetDataDir(); void AddMem(int bytes); bool _touchInterface; bool _constrainedMemory; AnsiString GetDeviceType() const; private: CBDebugger *_debugMgr; struct LastClickInfo { LastClickInfo() { PosX = PosY = 0; Time = 0; } int PosX; int PosY; uint32 Time; }; LastClickInfo _lastClick[2]; bool IsDoubleClick(int buttonIndex); uint32 _usedMem; protected: // WME Lite specific bool _autoSaveOnExit; int _autoSaveSlot; bool _cursorHidden; public: void AutoSaveOnExit(); }; } // end of namespace WinterMute #endif