/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/dcgf.h" #include "engines/wintermute/Base/BRegion.h" #include "engines/wintermute/Base/BParser.h" #include "engines/wintermute/Base/BDynBuffer.h" #include "engines/wintermute/Base/BGame.h" #include "engines/wintermute/Base/scriptables/ScScript.h" #include "engines/wintermute/Base/scriptables/ScStack.h" #include "engines/wintermute/Base/scriptables/ScValue.h" #include "engines/wintermute/Base/BFileManager.h" #include "engines/wintermute/PlatformSDL.h" #include namespace WinterMute { IMPLEMENT_PERSISTENT(CBRegion, false) ////////////////////////////////////////////////////////////////////////// CBRegion::CBRegion(CBGame *inGame): CBObject(inGame) { _active = true; _editorSelectedPoint = -1; _lastMimicScale = -1; _lastMimicX = _lastMimicY = INT_MIN; CBPlatform::SetRectEmpty(&_rect); } ////////////////////////////////////////////////////////////////////////// CBRegion::~CBRegion() { Cleanup(); } ////////////////////////////////////////////////////////////////////////// void CBRegion::Cleanup() { for (int i = 0; i < _points.GetSize(); i++) delete _points[i]; _points.RemoveAll(); CBPlatform::SetRectEmpty(&_rect); _editorSelectedPoint = -1; } ////////////////////////////////////////////////////////////////////////// bool CBRegion::CreateRegion() { return SUCCEEDED(GetBoundingRect(&_rect)); } ////////////////////////////////////////////////////////////////////////// bool CBRegion::PointInRegion(int X, int Y) { if (_points.GetSize() < 3) return false; POINT pt; pt.x = X; pt.y = Y; RECT rect; rect.left = X - 1; rect.right = X + 2; rect.top = Y - 1; rect.bottom = Y + 2; if (CBPlatform::PtInRect(&_rect, pt)) return PtInPolygon(X, Y); else return false; } ////////////////////////////////////////////////////////////////////////// HRESULT CBRegion::LoadFile(const char *Filename) { byte *Buffer = Game->_fileManager->ReadWholeFile(Filename); if (Buffer == NULL) { Game->LOG(0, "CBRegion::LoadFile failed for file '%s'", Filename); return E_FAIL; } HRESULT ret; _filename = new char [strlen(Filename) + 1]; strcpy(_filename, Filename); if (FAILED(ret = LoadBuffer(Buffer, true))) Game->LOG(0, "Error parsing REGION file '%s'", Filename); delete [] Buffer; return ret; } TOKEN_DEF_START TOKEN_DEF(REGION) TOKEN_DEF(TEMPLATE) TOKEN_DEF(NAME) TOKEN_DEF(ACTIVE) TOKEN_DEF(POINT) TOKEN_DEF(CAPTION) TOKEN_DEF(SCRIPT) TOKEN_DEF(EDITOR_SELECTED_POINT) TOKEN_DEF(PROPERTY) TOKEN_DEF_END ////////////////////////////////////////////////////////////////////////// HRESULT CBRegion::LoadBuffer(byte *Buffer, bool Complete) { TOKEN_TABLE_START(commands) TOKEN_TABLE(REGION) TOKEN_TABLE(TEMPLATE) TOKEN_TABLE(NAME) TOKEN_TABLE(ACTIVE) TOKEN_TABLE(POINT) TOKEN_TABLE(CAPTION) TOKEN_TABLE(SCRIPT) TOKEN_TABLE(EDITOR_SELECTED_POINT) TOKEN_TABLE(PROPERTY) TOKEN_TABLE_END byte *params; int cmd; CBParser parser(Game); if (Complete) { if (parser.GetCommand((char **)&Buffer, commands, (char **)¶ms) != TOKEN_REGION) { Game->LOG(0, "'REGION' keyword expected."); return E_FAIL; } Buffer = params; } int i; for (i = 0; i < _points.GetSize(); i++) delete _points[i]; _points.RemoveAll(); while ((cmd = parser.GetCommand((char **)&Buffer, commands, (char **)¶ms)) > 0) { switch (cmd) { case TOKEN_TEMPLATE: if (FAILED(LoadFile((char *)params))) cmd = PARSERR_GENERIC; break; case TOKEN_NAME: SetName((char *)params); break; case TOKEN_CAPTION: SetCaption((char *)params); break; case TOKEN_ACTIVE: parser.ScanStr((char *)params, "%b", &_active); break; case TOKEN_POINT: { int x, y; parser.ScanStr((char *)params, "%d,%d", &x, &y); _points.Add(new CBPoint(x, y)); } break; case TOKEN_SCRIPT: AddScript((char *)params); break; case TOKEN_EDITOR_SELECTED_POINT: parser.ScanStr((char *)params, "%d", &_editorSelectedPoint); break; case TOKEN_PROPERTY: ParseProperty(params, false); break; } } if (cmd == PARSERR_TOKENNOTFOUND) { Game->LOG(0, "Syntax error in REGION definition"); return E_FAIL; } CreateRegion(); return S_OK; } ////////////////////////////////////////////////////////////////////////// // high level scripting interface ////////////////////////////////////////////////////////////////////////// HRESULT CBRegion::ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, const char *Name) { ////////////////////////////////////////////////////////////////////////// // AddPoint ////////////////////////////////////////////////////////////////////////// if (strcmp(Name, "AddPoint") == 0) { Stack->CorrectParams(2); int X = Stack->Pop()->GetInt(); int Y = Stack->Pop()->GetInt(); _points.Add(new CBPoint(X, Y)); CreateRegion(); Stack->PushBool(true); return S_OK; } ////////////////////////////////////////////////////////////////////////// // InsertPoint ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "InsertPoint") == 0) { Stack->CorrectParams(3); int Index = Stack->Pop()->GetInt(); int X = Stack->Pop()->GetInt(); int Y = Stack->Pop()->GetInt(); if (Index >= 0 && Index < _points.GetSize()) { _points.InsertAt(Index, new CBPoint(X, Y)); CreateRegion(); Stack->PushBool(true); } else Stack->PushBool(false); return S_OK; } ////////////////////////////////////////////////////////////////////////// // SetPoint ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "SetPoint") == 0) { Stack->CorrectParams(3); int Index = Stack->Pop()->GetInt(); int X = Stack->Pop()->GetInt(); int Y = Stack->Pop()->GetInt(); if (Index >= 0 && Index < _points.GetSize()) { _points[Index]->x = X; _points[Index]->y = Y; CreateRegion(); Stack->PushBool(true); } else Stack->PushBool(false); return S_OK; } ////////////////////////////////////////////////////////////////////////// // RemovePoint ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "RemovePoint") == 0) { Stack->CorrectParams(1); int Index = Stack->Pop()->GetInt(); if (Index >= 0 && Index < _points.GetSize()) { delete _points[Index]; _points[Index] = NULL; _points.RemoveAt(Index); CreateRegion(); Stack->PushBool(true); } else Stack->PushBool(false); return S_OK; } ////////////////////////////////////////////////////////////////////////// // GetPoint ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "GetPoint") == 0) { Stack->CorrectParams(1); int Index = Stack->Pop()->GetInt(); if (Index >= 0 && Index < _points.GetSize()) { CScValue *Val = Stack->GetPushValue(); if (Val) { Val->SetProperty("X", _points[Index]->x); Val->SetProperty("Y", _points[Index]->y); } } else Stack->PushNULL(); return S_OK; } else return CBObject::ScCallMethod(Script, Stack, ThisStack, Name); } ////////////////////////////////////////////////////////////////////////// CScValue *CBRegion::ScGetProperty(const char *Name) { _scValue->SetNULL(); ////////////////////////////////////////////////////////////////////////// // Type ////////////////////////////////////////////////////////////////////////// if (strcmp(Name, "Type") == 0) { _scValue->SetString("region"); return _scValue; } ////////////////////////////////////////////////////////////////////////// // Name ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "Name") == 0) { _scValue->SetString(_name); return _scValue; } ////////////////////////////////////////////////////////////////////////// // Active ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "Active") == 0) { _scValue->SetBool(_active); return _scValue; } ////////////////////////////////////////////////////////////////////////// // NumPoints ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "NumPoints") == 0) { _scValue->SetInt(_points.GetSize()); return _scValue; } else return CBObject::ScGetProperty(Name); } ////////////////////////////////////////////////////////////////////////// HRESULT CBRegion::ScSetProperty(const char *Name, CScValue *Value) { ////////////////////////////////////////////////////////////////////////// // Name ////////////////////////////////////////////////////////////////////////// if (strcmp(Name, "Name") == 0) { SetName(Value->GetString()); return S_OK; } ////////////////////////////////////////////////////////////////////////// // Active ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "Active") == 0) { _active = Value->GetBool(); return S_OK; } else return CBObject::ScSetProperty(Name, Value); } ////////////////////////////////////////////////////////////////////////// const char *CBRegion::ScToString() { return "[region]"; } ////////////////////////////////////////////////////////////////////////// HRESULT CBRegion::SaveAsText(CBDynBuffer *Buffer, int Indent, const char *NameOverride) { if (!NameOverride) Buffer->PutTextIndent(Indent, "REGION {\n"); else Buffer->PutTextIndent(Indent, "%s {\n", NameOverride); Buffer->PutTextIndent(Indent + 2, "NAME=\"%s\"\n", _name); Buffer->PutTextIndent(Indent + 2, "CAPTION=\"%s\"\n", GetCaption()); Buffer->PutTextIndent(Indent + 2, "ACTIVE=%s\n", _active ? "TRUE" : "FALSE"); Buffer->PutTextIndent(Indent + 2, "EDITOR_SELECTED_POINT=%d\n", _editorSelectedPoint); int i; for (i = 0; i < _scripts.GetSize(); i++) { Buffer->PutTextIndent(Indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename); } for (i = 0; i < _points.GetSize(); i++) { Buffer->PutTextIndent(Indent + 2, "POINT {%d,%d}\n", _points[i]->x, _points[i]->y); } if (_scProp) _scProp->SaveAsText(Buffer, Indent + 2); Buffer->PutTextIndent(Indent, "}\n\n"); return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CBRegion::persist(CBPersistMgr *persistMgr) { CBObject::persist(persistMgr); persistMgr->transfer(TMEMBER(_active)); persistMgr->transfer(TMEMBER(_editorSelectedPoint)); persistMgr->transfer(TMEMBER(_lastMimicScale)); persistMgr->transfer(TMEMBER(_lastMimicX)); persistMgr->transfer(TMEMBER(_lastMimicY)); _points.persist(persistMgr); return S_OK; } typedef struct { double x, y; } dPoint; ////////////////////////////////////////////////////////////////////////// bool CBRegion::PtInPolygon(int X, int Y) { if (_points.GetSize() < 3) return false; int counter = 0; int i; double xinters; dPoint p, p1, p2; p.x = (double)X; p.y = (double)Y; p1.x = (double)_points[0]->x; p1.y = (double)_points[0]->y; for (i = 1; i <= _points.GetSize(); i++) { p2.x = (double)_points[i % _points.GetSize()]->x; p2.y = (double)_points[i % _points.GetSize()]->y; if (p.y > MIN(p1.y, p2.y)) { if (p.y <= MAX(p1.y, p2.y)) { if (p.x <= MAX(p1.x, p2.x)) { if (p1.y != p2.y) { xinters = (p.y - p1.y) * (p2.x - p1.x) / (p2.y - p1.y) + p1.x; if (p1.x == p2.x || p.x <= xinters) counter++; } } } } p1 = p2; } if (counter % 2 == 0) return false; else return true; } ////////////////////////////////////////////////////////////////////////// HRESULT CBRegion::GetBoundingRect(RECT *Rect) { if (_points.GetSize() == 0) CBPlatform::SetRectEmpty(Rect); else { int MinX = INT_MAX, MinY = INT_MAX, MaxX = INT_MIN, MaxY = INT_MIN; for (int i = 0; i < _points.GetSize(); i++) { MinX = MIN(MinX, _points[i]->x); MinY = MIN(MinY, _points[i]->y); MaxX = MAX(MaxX, _points[i]->x); MaxY = MAX(MaxY, _points[i]->y); } CBPlatform::SetRect(Rect, MinX, MinY, MaxX, MaxY); } return S_OK; } ////////////////////////////////////////////////////////////////////////// HRESULT CBRegion::Mimic(CBRegion *Region, float Scale, int X, int Y) { if (Scale == _lastMimicScale && X == _lastMimicX && Y == _lastMimicY) return S_OK; Cleanup(); for (int i = 0; i < Region->_points.GetSize(); i++) { int x, y; x = (int)((float)Region->_points[i]->x * Scale / 100.0f); y = (int)((float)Region->_points[i]->y * Scale / 100.0f); _points.Add(new CBPoint(x + X, y + Y)); } _lastMimicScale = Scale; _lastMimicX = X; _lastMimicY = Y; return CreateRegion() ? S_OK : E_FAIL; } } // end of namespace WinterMute