/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_BREGION_H #define WINTERMUTE_BREGION_H #include "engines/wintermute/Base/BPoint.h" #include "engines/wintermute/Base/BObject.h" namespace WinterMute { class CBRegion : public CBObject { public: float _lastMimicScale; int _lastMimicX; int _lastMimicY; void Cleanup(); HRESULT Mimic(CBRegion *Region, float Scale = 100.0f, int X = 0, int Y = 0); HRESULT GetBoundingRect(RECT *Rect); bool PtInPolygon(int X, int Y); DECLARE_PERSISTENT(CBRegion, CBObject) bool _active; int _editorSelectedPoint; CBRegion(CBGame *inGame); virtual ~CBRegion(); bool PointInRegion(int X, int Y); bool CreateRegion(); HRESULT LoadFile(const char *Filename); HRESULT LoadBuffer(byte *Buffer, bool Complete = true); RECT _rect; CBArray _points; virtual HRESULT saveAsText(CBDynBuffer *Buffer, int Indent, const char *NameOverride = NULL); // scripting interface virtual CScValue *scGetProperty(const char *Name); virtual HRESULT scSetProperty(const char *Name, CScValue *Value); virtual HRESULT scCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, const char *Name); virtual const char *scToString(); }; } // end of namespace WinterMute #endif