/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/tinyxml/tinyxml.h" #include "engines/wintermute/Base/BGame.h" #include "engines/wintermute/Base/BRegistry.h" #include "engines/wintermute/utils/PathUtil.h" #include "engines/wintermute/utils/StringUtil.h" #include "engines/wintermute/utils/utils.h" #include "common/file.h" namespace WinterMute { ////////////////////////////////////////////////////////////////////////// CBRegistry::CBRegistry(CBGame *inGame): CBBase(inGame) { _iniName = NULL; setIniName("./wme.ini"); loadValues(true); } ////////////////////////////////////////////////////////////////////////// CBRegistry::~CBRegistry() { saveValues(); delete[] _iniName; _iniName = NULL; } ////////////////////////////////////////////////////////////////////////// AnsiString CBRegistry::readString(const AnsiString &subKey, const AnsiString &key, const AnsiString &init) { AnsiString ret = ""; bool found = false; ret = getValue(_localValues, subKey, key, found); if (!found) ret = getValue(_values, subKey, key, found); if (!found) ret = init; return ret; } ////////////////////////////////////////////////////////////////////////// bool CBRegistry::writeString(const AnsiString &subKey, const AnsiString &key, const AnsiString &value) { _values[subKey][key] = value; return true; } ////////////////////////////////////////////////////////////////////////// int CBRegistry::readInt(const AnsiString &subKey, const AnsiString &key, int init) { AnsiString val = readString(subKey, key, ""); if (val.empty()) return init; else return atoi(val.c_str()); } ////////////////////////////////////////////////////////////////////////// bool CBRegistry::writeInt(const AnsiString &subKey, const AnsiString &key, int value) { writeString(subKey, key, StringUtil::toString(value)); return true; } ////////////////////////////////////////////////////////////////////////// bool CBRegistry::readBool(const AnsiString &subKey, const AnsiString &key, bool init) { return (readInt(subKey, key, (int)init) != 0); } ////////////////////////////////////////////////////////////////////////// bool CBRegistry::writeBool(const AnsiString &subKey, const AnsiString &key, bool value) { return writeInt(subKey, key, (int)value); } ////////////////////////////////////////////////////////////////////////// void CBRegistry::setIniName(const char *name) { delete[] _iniName; _iniName = NULL; if (strchr(name, '\\') == NULL && strchr(name, '/') == NULL) { _iniName = new char [strlen(name) + 3]; sprintf(_iniName, "./%s", name); } else { _iniName = new char [strlen(name) + 1]; strcpy(_iniName, name); } } ////////////////////////////////////////////////////////////////////////// char *CBRegistry::getIniName() { return _iniName; } ////////////////////////////////////////////////////////////////////////// void CBRegistry::loadValues(bool local) { if (local) loadXml("settings.xml", _localValues); else loadXml(PathUtil::combine(Game->getDataDir(), "settings.xml"), _values); } ////////////////////////////////////////////////////////////////////////// void CBRegistry::saveValues() { saveXml(PathUtil::combine(Game->getDataDir(), "settings.xml"), _values); } ////////////////////////////////////////////////////////////////////////// void CBRegistry::setBasePath(const char *basePath) { _basePath = PathUtil::getFileNameWithoutExtension(basePath); loadValues(false); } ////////////////////////////////////////////////////////////////////////// AnsiString CBRegistry::getValue(PathValueMap &values, const AnsiString path, const AnsiString &key, bool &found) { found = false; PathValueMap::iterator it = values.find(path); if (it == values.end()) return ""; KeyValuePair pairs = (*it)._value; KeyValuePair::iterator keyIt = pairs.find(key); if (keyIt == pairs.end()) return ""; else { found = true; return (*keyIt)._value; } } ////////////////////////////////////////////////////////////////////////// void CBRegistry::loadXml(const AnsiString fileName, PathValueMap &values) { TiXmlDocument doc(fileName.c_str()); if (!doc.LoadFile()) return; TiXmlElement *rootElem = doc.RootElement(); if (!rootElem || Common::String(rootElem->Value()) != "Settings") // TODO: Avoid this strcmp-use. (Hack for now, since we might drop TinyXML all together) return; for (TiXmlElement *pathElem = rootElem->FirstChildElement(); pathElem != NULL; pathElem = pathElem->NextSiblingElement()) { for (TiXmlElement *keyElem = pathElem->FirstChildElement(); keyElem != NULL; keyElem = keyElem->NextSiblingElement()) { values[Common::String(pathElem->Value())][Common::String(keyElem->Value())] = keyElem->GetText(); } } } ////////////////////////////////////////////////////////////////////////// void CBRegistry::saveXml(const AnsiString fileName, PathValueMap &values) { CBUtils::createPath(fileName.c_str()); TiXmlDocument doc; doc.LinkEndChild(new TiXmlDeclaration("1.0", "utf-8", "")); TiXmlElement *root = new TiXmlElement("Settings"); doc.LinkEndChild(root); PathValueMap::iterator pathIt; for (pathIt = _values.begin(); pathIt != _values.end(); ++pathIt) { TiXmlElement *pathElem = new TiXmlElement((*pathIt)._key.c_str()); root->LinkEndChild(pathElem); KeyValuePair pairs = (*pathIt)._value; KeyValuePair::iterator keyIt; for (keyIt = pairs.begin(); keyIt != pairs.end(); ++keyIt) { TiXmlElement *keyElem = new TiXmlElement((*keyIt)._key.c_str()); pathElem->LinkEndChild(keyElem); keyElem->LinkEndChild(new TiXmlText((*keyIt)._value.c_str())); } } TiXmlPrinter printer; doc.Accept(&printer); Common::DumpFile stream; stream.open(fileName.c_str()); if (!stream.isOpen()) return; else { stream.write(printer.CStr(), printer.Size()); stream.close(); } } } // end of namespace WinterMute