/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/dcgf.h" #include "engines/wintermute/Base/BSaveThumbHelper.h" #include "engines/wintermute/Base/BImage.h" #include "engines/wintermute/Base/BGame.h" namespace WinterMute { ////////////////////////////////////////////////////////////////////////// CBSaveThumbHelper::CBSaveThumbHelper(CBGame *inGame): CBBase(inGame) { _thumbnail = NULL; } ////////////////////////////////////////////////////////////////////////// CBSaveThumbHelper::~CBSaveThumbHelper(void) { delete _thumbnail; _thumbnail = NULL; } ////////////////////////////////////////////////////////////////////////// bool CBSaveThumbHelper::storeThumbnail(bool doFlip) { delete _thumbnail; _thumbnail = NULL; if (_gameRef->_thumbnailWidth > 0 && _gameRef->_thumbnailHeight > 0) { if (doFlip) { // when using opengl on windows it seems to be necessary to do this twice // works normally for direct3d _gameRef->displayContent(false); _gameRef->_renderer->flip(); _gameRef->displayContent(false); _gameRef->_renderer->flip(); } CBImage *screenshot = _gameRef->_renderer->takeScreenshot(); if (!screenshot) return STATUS_FAILED; // normal thumbnail if (_gameRef->_thumbnailWidth > 0 && _gameRef->_thumbnailHeight > 0) { _thumbnail = new CBImage(_gameRef); _thumbnail->copyFrom(screenshot, _gameRef->_thumbnailWidth, _gameRef->_thumbnailHeight); } delete screenshot; screenshot = NULL; } return STATUS_OK; } } // end of namespace WinterMute