/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_BSCRIPTHOLDER_H #define WINTERMUTE_BSCRIPTHOLDER_H #include "engines/wintermute/coll_templ.h" #include "engines/wintermute/persistent.h" #include "engines/wintermute/Base/BScriptable.h" namespace WinterMute { class CBScriptHolder : public CBScriptable { public: DECLARE_PERSISTENT(CBScriptHolder, CBScriptable) CBScriptHolder(CBGame *inGame); virtual ~CBScriptHolder(); virtual CScScript *invokeMethodThread(const char *MethodName); virtual void MakeFreezable(bool Freezable); bool CanHandleEvent(const char *EventName); virtual bool canHandleMethod(const char *EventMethod); HRESULT Cleanup(); HRESULT RemoveScript(CScScript *Script); HRESULT AddScript(const char *Filename); virtual HRESULT saveAsText(CBDynBuffer *Buffer, int Indent); virtual HRESULT Listen(CBScriptHolder *param1, uint32 param2); HRESULT ApplyEvent(const char *EventName, bool Unbreakable = false); void SetFilename(const char *Filename); HRESULT ParseProperty(byte *Buffer, bool Complete = true); char *_filename; bool _freezable; bool _ready; CBArray _scripts; // scripting interface virtual CScValue *scGetProperty(const char *Name); virtual HRESULT scSetProperty(const char *Name, CScValue *Value); virtual HRESULT scCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, const char *Name); virtual const char *scToString(); virtual void scDebuggerDesc(char *Buf, int BufSize); // IWmeObject public: virtual bool SendEvent(const char *EventName); }; } // end of namespace WinterMute #endif