/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/wintypes.h" #include "engines/wintermute/Base/BGame.h" #include "engines/wintermute/Base/BSurface.h" namespace WinterMute { ////////////////////////////////////////////////////////////////////// CBSurface::CBSurface(CBGame *inGame): CBBase(inGame) { _referenceCount = 0; _width = _height = 0; _filename = NULL; _pixelOpReady = false; _cKDefault = true; _cKRed = _cKGreen = _cKBlue = 0; _lifeTime = 0; _keepLoaded = false; _lastUsedTime = 0; _valid = false; } ////////////////////////////////////////////////////////////////////// CBSurface::~CBSurface() { if (_pixelOpReady) endPixelOp(); if (_filename) delete [] _filename; } ////////////////////////////////////////////////////////////////////// HRESULT CBSurface::create(const char *filename, bool default_ck, byte ck_red, byte ck_green, byte ck_blue, int lifeTime, bool keepLoaded) { return E_FAIL; } ////////////////////////////////////////////////////////////////////// HRESULT CBSurface::restore() { return E_FAIL; } ////////////////////////////////////////////////////////////////////// bool CBSurface::isTransparentAt(int x, int y) { return false; } ////////////////////////////////////////////////////////////////////// HRESULT CBSurface::displayHalfTrans(int x, int y, RECT rect) { return E_FAIL; } ////////////////////////////////////////////////////////////////////////// HRESULT CBSurface::displayTransform(int x, int y, int hotX, int hotY, RECT rect, float zoomX, float zoomY, uint32 alpha, float rotate, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) { return displayTransZoom(x, y, rect, zoomX, zoomY, alpha, blendMode, mirrorX, mirrorY); } ////////////////////////////////////////////////////////////////////////// HRESULT CBSurface::create(int Width, int Height) { return E_FAIL; } ////////////////////////////////////////////////////////////////////////// HRESULT CBSurface::startPixelOp() { return E_FAIL; } ////////////////////////////////////////////////////////////////////////// HRESULT CBSurface::endPixelOp() { return E_FAIL; } ////////////////////////////////////////////////////////////////////////// HRESULT CBSurface::getPixel(int x, int y, byte *r, byte *g, byte *b, byte *a) { return E_FAIL; } ////////////////////////////////////////////////////////////////////////// HRESULT CBSurface::putPixel(int x, int y, byte r, byte g, byte b, int a) { return E_FAIL; } ////////////////////////////////////////////////////////////////////////// bool CBSurface::comparePixel(int x, int y, byte r, byte g, byte b, int a) { return false; } ////////////////////////////////////////////////////////////////////// bool CBSurface::isTransparentAtLite(int x, int y) { return false; } ////////////////////////////////////////////////////////////////////////// HRESULT CBSurface::invalidate() { return E_FAIL; } ////////////////////////////////////////////////////////////////////////// HRESULT CBSurface::prepareToDraw() { _lastUsedTime = Game->_liveTimer; if (!_valid) { //Game->LOG(0, "Reviving: %s", _filename); return create(_filename, _cKDefault, _cKRed, _cKGreen, _cKBlue, _lifeTime, _keepLoaded); } else return S_OK; } ////////////////////////////////////////////////////////////////////////// void CBSurface::setFilename(const char *filename) { delete[] _filename; _filename = NULL; if (!filename) return; _filename = new char[strlen(filename) + 1]; if (_filename) strcpy(_filename, filename); } ////////////////////////////////////////////////////////////////////////// void CBSurface::setSize(int Width, int Height) { _width = Width; _height = Height; } } // end of namespace WinterMute